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Dear all fellow Atarians almost a year ago, our game Assembloids2600 saw the light. http://www.mobygames.com/game/atari-2600/assembloids-2600 It's been in the AtariAge store summer last year and while it sells every now and then a single unit, I was hoping for it to me more successfull. Not for the money - I have not yet received a single penny, which is totally fine with me. Albert has sent out numerous free copies to me, the box artist, helpers and friends. One of them is in the Berlin museum of computer games even When guests see it on my shelve at home, they sometimes even ask what I had to pay to get it released like that (top notch quality). I am more than happy dealing with a guy like Albert here So thank you Al! Sales for Assembloids2600 recently topped 50 sales (not counting the free units mentioned) which is quite cool already, considering the date! I would love to recapture the past (year) and end with some open questions I have. I hope you do not mind the long text... An early version of the game was presented by a friend at Sillyventure. Some gameplay footage even made it into polish TV back then. But I feel like this is a game that you have to actually play for yourself to get an idea of what it is like. Yeah, cheap selling argument It's simply not like Tetris where watching can be just as mesmerizing as playing it. Before we finished it, we put it on display during the german Gamescom in 2016. It was played by literally hundrets of people and remained busy for 10 hours a day during the exhibition. That helped alot giving it the final subtle tuning. You can follow the thread about it here, even though I started it rather late in the process: http://atariage.com/forums/topic/216403-new-game-assembloids-2600/ Since it hit the AA store https://atariage.com/store/index.php?l=product_detail&p=1094 It got 7 quite positive reviews (thank you . Some rather short, others more elaborated. All of them are highlty appreciated! 8 Bit guy featured Assembloids in one of his videos: "Modern games for Vintage systems: Assembloids, Bear Essentials, and Bittboy!" I was quite amazed by it (Just as side note, this generated not a single sale) [no, I did not use a teleprompter there, we just had one shot in a hotel room during vacation which is probably why I look so serious] Since I designed the game to work with Supercharger and actually used it for testing, I made a small video of a rather unique crossdevelopment setup - though most of the game was written on a PC I was very happy personally when Metal Jesus reviewed our game in his youtube channel! http://atariage.com/forums/topic/277618-new-games-for-old-consoles-6-games-for-nes-snes-atari-2600/?do=findComment&comment=4004927 Or a direct youtube link is here: That you enjoy this game means alot to me! In fact, I spent alot of time polishing and tuning the game mechanics to make it 'more addictive'. Some seem to hesitate when they see 'yet another puzzler', but still they enjoy it. I love the style of the 'ZeroPage HomeBrew Video Gaming' channel. They play games the way they should be played Well, reading the manual would be helpful but then again: who did that? Maybe their review is a bit symptomatic? Obviously they enjoyed playing it, yet I hear 'for kids' somewhere inbetween. Are these kind of fun quick games really mostly for kids these days? I had hoped not. (This just made me thinking, no criticism here. I really enjoyed your video alot!). In the end those that played seem to value it for exactly that: quick fun with some addictive component It was mentioned in the Atariage "Party Game ;-)" thread to my delight http://atariage.com/forums/topic/277699-best-party-games/?do=findComment&comment=4007153 Even though some people actually advised against it, as he is known for his harsh reviews, I asked the VideoGame Critic to give it a try. I consider his opinon on games subjective but honest and consistent. It got an A- which I find great! Visitors voted it 'A' even. http://videogamecritic.com/2600aa.htm It also got tagged as 'hidden gem' and 'chicks dig this' (something I can confirm after the huge Exposition here and from my wife+daughter Please read his short review - he summarizes all about the game I hoped people would feel/see. Or on his forum here: http://videogamecritic.com/forums/viewtopic.php?f=39461&t=16471&p=156097&hilit=assembloids#p156097 So everyone who played it, seems to really enjoy it. Friends, family, gamers and even professional gamers I got very nice feedback from people here, as well. Thank you guys. I am open for feedback of any kind here So feel free to comment if you bought it and liked it, or didnt like it or decided not to buy it. In case you consider the pricing too high, Albert just told me that a cheaper cart+manual version will be available soon, though. Is the distribution of physical boxes with the sheer amount of releases along with more convenient SD card solutions obsolete nowadays? What do you guys think? Thanks for reading, playing and being part of this community Cheers, Martin, enthusi / PriorArt
Hi everyone, PriorArt wishes you a "Funky Xmas 2018" Find attached our little christmas-card demo featuring my new audio engine and of course Jammer's great tune making use of it. (the zip file contains a full .LNX rom). 3 channels only since this routine is going to be implemented into our game project "Lacim's Legacy" and I want to keep a 4th channel completely free for SFX (yes, could be mixed but I prefer it this way . Diving into Lynx audio was quite some endeavour and I thank in particular sage, karri and lx.net for sharing their experience and sources. This would all sound lame and bad if it wasn't for Jammer and his technical skills composing within funny restrictions. This routine plays at 60Hz (so once per frame). You can press button 'A' to toggle on/off individual channels. No samples involved The awesome santa clause animation is by Bruno Moraes. Enjoy and a wonderful christmas time to all of you, enthusi & Jammer & all of PriorArt FunkyXmas.zip FunkyXmas.o