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Blogs

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  • Cheat Blog
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  • Rybags' Blog
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  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
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  • Horst's Blog
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  • Blogpocalypse
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  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
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  • Zero One
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  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • Robert @ AtariAge
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  • That's what she said.
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  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
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  • Vectrexer's Blog
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  • Bri's House
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  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
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  • Brain droppings...
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  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Whoopdeedoo
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  • DJT's High Score Blog [Test]
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  • an atari story
  • JDRose
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  • The Forth Files
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  • A.L.L.'s Blog
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  • Partyhaus
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  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • 8BitBites.com
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
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  • wibblebibble's Basic Blog
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  • The Golden Age Arcade Historian
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  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • ianoid's Blog
  • HLO projects
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  • Synthpop Universe
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  • Make Atari 2600 games w/o programming!
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  • bow830
  • Gernots A500 game reviews
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  • Zsuttle's gaming adventures
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  • Atari Jaguar Game Mascots
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  • splendidnut's Blog
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  • XDK.development present Microsoft Xbox One Development
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  • My blog of stuff and things
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Found 9 results

  1. Hi all, I had played a bit with Action! more than a year ago, basically putting it to run and compiled a Hello World application. I remember that I read the very complete wiki about the language and being a little overwhelmed by the amount of versions and options. Today, I decided to start looking into it again with the objective to write some articles for my website about it and also finally learn something about Atari 8-bit programming in general. With that in mind, I'd like a little help from you guys answering (or pointing me to the right direction) these questions (all referring to information from the atariwiki.org page): 1. What version should I use? I see there is the ZIP file containing the recently compiled 3.7 version with some fixes and versions for cartridge and disk. Is this the right one to start with, or should I stick with 3.6? Or it really doesn't matter 2. In case I want to create standalone programs, what runtime should I be using? My guess is for the "unprotected copy of the original disk from a good soul from AtariAge" but I'd like to confirm. 3. What would be a nice development setup (using the Atari or an Emulator, no cross-compiling for now) if using disks? First disk for the editor/compiler? Second disk as work disk? What about many other modules/libraries listed on the wiki? 4. I want to try some graphic programming, so Player/Missile is something that I would like to try, etc. I see there is a PM link (https://atariwiki.org/wiki/Wiki.jsp?page=Player Missile) but there is also a PM module inside one of the disks (I just can't recall which one right now) I am also doing some research trying to answer the questions myself, but some input from here would be valuable. Thanks in advance!
  2. Few months ago I posted an 'essential' package for Atari 'C'. It was a .ZIP up of all the versions of Deep Blue C for the Atari 8-bit line. The .Zip included the later upgrades for Deep Blue C such as Ace C all in one package. I have Done the Same for Action!, Atari Asm/Ed & Macro Assm, Atari Pascal, OSS BASIC XL and MS BASIC. You can get all these software packages off the web but they are usually spread all over the place. I put them in one nice little .ZIP for each programming language package. Here's a little of what in the .ZIPs: Action: the 3 tutorials docs reference manuals Action .bin action runtime & source strings package the toolkit the programming aids disk Atari Editor-Assembler and Macro Assembler ed/assm on disk and cart macro assm package APX editor various OS source code learning 6502 books De Re Atari & mapping the manuals Atari Pascal: apx editor pacal setup for proper use of the editor books on pascal tools manuals OSS BASIC XL leaning BXL in 30 days book toolkit runtime cart & rom manuals Microsoft BASIC manual for ver 1 & 2 ROM & supplemental disk for MSC II Ver 1 disk disk for ver 2.7 tools games in MSB hope this helps in your exploration of the various forms of Atari programming. Enjoy. HLO 1612407063_AtariAsm-EdMacroAsm.zip 879291318_MSBASIC.zip 315215624_AtariPascal.zip Action!.zip 1076264715_BASICXL.zip
  3. Welcome to this programming forum where you can find help and collaborate. This group is exclusively based on atari 2600 or vcs programming
  4. [Updated 7/31/2022] Hi - Please PM me if you are interested in either or both of these 2 programming language kits. The carts work and the documents are in great shape (no odors or signs of water damage, no tears). Consider the cost, time and shipping costs it would take to collect all of these items on their own. Please PM me if interested. Thanks!! 1) Atari LOGO (a fair box, all contents are in great shape) 2) Atari PILOT (Note: box no longer available otherwise the other contents are in great shape)
  5. Hello everyone! I picked up this device at a surplus electronic store, and I wanted to know if you folks might have more information on what it is, how to use it, etc.? I believe it is an EPROM programmer but I cannot find any info on it when I look it up or the associated company (Timely Technology). I wondered if it could be used to write to EPROM chips for creating homebrew cartridges for the 2600 but I'm not sure what else I would need to get it hooked to a modern computer. I think one of the cables is a parallel port but I'm not 100%. I'm hoping someone can point me in the right direction with this!
  6. I looks like I screwed up. A little while back I posted a blog about Harry's 40 column routine he created for the TI-99/4a. I also added a the game Civil War. After rechecking the blog I discovered the two files I posted were the wrong files. ACK! So, here are the right files and a little more. I have the T40XB utility on .DSK and my XBBOOT.DSK which included the T40XB on a menu along with TML & KXBII. And I have a directory with all the games I have posted so far. Here is the correct files. Downloads.zip
  7. Mille Borne is a French card game of auto racing currently being sold by Parker Bros. The actual card game can be played with 2-6 players but the computer game is 2 player only; you vs. computer. The object of the game is accumulate enough mile cards to make it to the finish line. But there are hazards along the way that will keep you from that goal. If you haven't ever played the game refer to the manuals I have included with the game .zip file. in this computer version there are a few differences. a.) to start the game you can choose a long game (standard 1000 miles/5000 total) or short game (700 miles/3000 total). b.) when playing a safety or Coupe Fourre you don't get an extra turn. (it was too much trouble to implement). I think everything else is the same. some history on the program. This game is a translation of a game I have had on the Atari 8-bit forever. I have no idea where it came from on the Atari. I would love to credit the programmer but have no idea who he or she is. On programming the game. As I said, this is a translation from Atari 8-bit BASIC. At first I thought that it would be a direct translation but the differences in how the strings work on the Atari BASIC to convert to TI-XB turned out to be too time consuming. So, basically, I just rewrote the TI-XB with guidance from the original program. Some of the code looks a little, out of place. this is usually the code I pulled directly from the Atari BASIC. This probably makes the code a little slower than if I had programmed it in TI-XB from scratch but I didn't want to spend an additional week to just fine tune for a few seconds of speed. Anyway, enjoy the game. UPDATE: forgot to mention, I have a small simple routine that redefines the character set to true lower case. only takes about 3 seconds to load in XB. should even work in console BASIC. just cut a paste into your program. millborn.zip
  8. I was wondering if anyone knew of anyway to put an atari rom on to a cartridge. I'm not looking for a flashcart or any emulation systems or programs. I have heard about things that you can plug a cartridge into and load it from a computer, if anyone has information about anything like this or anything else that would work please let me know.
  9. Hi to all, I pulled out my Atari 2600 and cartridges on Friday for the first time in several years. I found the Harmony card online Saturday while doing a little reasearch game manual scans. I ordered it yesterday and I am really looking forward to receiving it. Has anyone found any problems or quirks that would be helpful for me to know about? It looks pretty straight forward and intuitive from what I have seen online. Are there any good resources for programming the Atari? I would like to try my hand at that. Do any of you guys program Atari? What editor assembler do you use? Do you know of any resources for EPROM's and cartridge parts? I really hope this forum is active and I hope to hear from some of you. This has potential to be a fun hobby. Thank you, Ed
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