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The promo Merch from Atari is very cool and I enjoy reading updates about it - Here are some ideas for Atari Merch and contest ideas with illustrating pics from my retro programming table. Host retro programming contests like ANTIC bitd for retro fans and their children. Simple tools like batari BASIC, SuperCharger BASIC and Atari Flashback BASIC provide a retro programming model anyone can learn. Enhance the 2600+ firmware to support the SuperCharger, this is one of the best programming models for the 2600, because it makes it more like a home computer equipped with RAM instead of just ROM. RAM means the program code can be rewritten on the fly, I'll share some examples of why this is cool after the pics - Here are motivating pics of cool contest Merch from the 2024 8-bit Underground demo contest and elsewhere to encourage these ideas! Adventure Details: There is a C64, Atari 800XL, 2600 and a Timex Sinclair 1000. There is a FOReVER8-bit engraved wooden coaster prize is right behind my C64 and usually has a Coffee cup on it. there is a Nintendo controller adapter prize is in the jewel case next to this. There is a hooded sweatshirt prize with the FOREVER8BIT logo is by the C64 and the Atari. There is a great sci-fi book I am reading "PRECINCT 20: DEAD STRANGE" by Alf Yngve, a C64 game designer from the 80's who still makes games directly on the C64 including a game based on the book. There is a cassette tape for the C64 with the game STARBLITZ NEON SOUND I am working on. There is a printout of C64 sound frequencies for the SID chip and some program listings. There is a hand-written note and some cassettes for the Timex Sinclair. There is a red pen for making corrections and a blue pen for annotating program listings. There is a retro lamp (Lava Lamp) providing a nice glow. There is a wooden back chair I built with hand tools to help with posture for programming. There is a 1st place Demo FOReVER8-bit Diploma on the wall next to instructions for starting the Tesla. The visible exits are West, Up and Down. Here are some demo and game examples of rewritable program code, Space Invaders Soundscape interactive demo - all the chiptunes you hear save one are created dynamically by an algorithm that rewrites the byte code for the TIA chiptune: STARBLITZ Neon Sound The Atari TIA sounds even better when emulated by the SID in the Commodore 64. Both retro consoles are running the same program code but the C64 has additional motion pixel art which is a lot of fun for designing super graphic Atari games! SuperCharger support idea: The 2600+ console is uniquely positioned to run SuperCharger RAM games via a usb audio in if SD card is not desirable in order to keep the console retro, which appears to be the case. VICE on Atari: The 2600+ is also uniquely positioned to be upgraded to include the VICE Commodore 64 emulator. This would enable enhanced C64 Atari games and C64 and Atari games. This could be a very interesting marketing concept different than adding support for ARM based games that are not fully 8-bit which appears an important precept in Atari's retro marketing ideology starting since the Flashback Consoles. A C64 core may be a popular addition. Good questions to explore may be, how are these ideas similar to experimenting with an Atari Hotel chain or the Commodore Phone, and how are they different? Share your thoughts or ask me any questions about the items on my retro programming table; syntax like "EXAMINE BOOK", "TAKE THE LAMP" or full sentences with additional verbs and nouns is encouraged
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I have a brand new Silver jacket which were worn by high score finalists in the 80s. it came from a London office clearout of Porter + Pocock Associates ltd 3 years ago, They where the promotion and marketing company whom made these jackets in ltd numbers. They had only 2 of these, to my knowledge i've not seen any others for auction or sold in the UK or worldwide. Does anyone have an idea of value or would someone be willing to trade for a very rare game; a few i'm after Espial CIB (NTSC or PAL) Playaround titles CIB Cosmic Commuter NIB any lab loaners ; ) anything R7 CIB + in good condition. The size is XS adult so would fit a 36" chest so small/skinny adult. (Its marked as a 38" chest but its more an XS 36 in my opinion) I wore it once for my profile pic but its brand NEW! even has a card in the pocket with care instructions from Porter + Pocock Associates. As you can see the 1983 Centipede champ is wearing the jacket with his video game Olympic style medal. Very cool to wear at a convention or for your collection, there can't be too many of these about. I would not part with the jacket for less than £100 as i've seen only 1 other in 8 years on eBay and i'm obviously not going to find another new one or perhaps even used. Most Atari games can be found again so i think i'm parting with a unique rare item. I've seen the Silver Swingstar windbreakers/bombers fetch $100 http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.co.uk%2Fitm%2FNOS-Vintage-Swingster-Atari-Silver-Jacket-Youth-XL-Windbreaker-%2F390601687119%3Fpt%3DLH_DefaultDomain_0%26hash%3Ditem5af1acc04f I believe there are a few of those on eBay but not the one I have which is cooler I think, and far more rare.
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I found this in my console stacks yesterday. I've never seen a 4-switch Vader promo before. Especially one manufactured in Sunnyvale.
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I came across this great(!) SCES 1994 footage a few weeks ago. Part 1: Part 2: Part 3: Part 4: Here are a few more old videos I've been able to find: http://www.youtube.com/watch?v=-VO5t21PHNI http://www.youtube.com/watch?v=aa17CsDjUjQ http://www.youtube.com/watch?v=fC9ZJWHFjhc http://www.youtube.com/watch?v=ifgL3ED38Oc http://www.youtube.com/watch?v=Ihh-2UHY_VI http://www.youtube.com/watch?v=k9wN6qVGXT4 http://www.youtube.com/watch?v=LBwNA3HHCF4 http://www.youtube.com/watch?v=LRPeWnAP4JA http://www.youtube.com/watch?v=mOPLUeCJCdo http://www.youtube.com/watch?v=nNA3R5g55X0 http://www.youtube.com/watch?v=nosP4u0p9CI http://www.youtube.com/watch?v=nwd56K7rp7A http://www.youtube.com/watch?v=NwlvYWflbXY http://www.youtube.com/watch?v=oJmKwXXyE-s http://www.youtube.com/watch?v=QXC20eO8QiU
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Was given this way back when it first came out. No idea as to rarity / value? Any info appreciated. Open to offers Cheers
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Ah, promo material.. It takes so long to put together, sometimes. Such is the case with my myspace page for my dj profile. Took about six hours yesterday to get the thing sorted out, the whole process consisting of compiling promo mixes on my harddrive, to uploading them to a variety of distribution sites, to creating new artwork to be used as album covers, to uploading varius phots to the photobucket, then linking them into the myspace profile, to creating blogs to link to with each promo album, etc. etc.. Such a long, drawn-out process, but maybe it's something I should have done right from the start when I started my music page nearly two years ago. Oh well, I'm not exactly known for thinking that far ahead.. Ya live and learn, I suppose. Anyways, to add a shameless plug on to this, I have a new promo DJ mix available on my MySpace music page (http://www.myspace.com/djaustinmusic). I spin breaks/breakbeats--music that goes excellent with gaming--so if anyone is interested in a free promo CD, PM me and I will gladly mail one to you. Otherwise my mixes are available to download on the myspace. Even more details (or just me essentially saying this in person) can be seen at my YouTube video I just uploaded: http://www.youtube.com/watch?v=mGZMPcK1nA4 Now since that's done, I can relax a bit and get back to playing Gauntlet: Seven Sorrows on the original XBOX. I'm actually borrowing my brother's copy, and it's been sitting in my collection for about eight months now, waiting to be played. I've actually been a little hesitant on playing it, for one reason or another.. Honestly, I don't even know the reason. Lack of motivation, I suppose. Sometimes that happens with games and I. I think one thing that kicked-start me into finally popping it in is that I read John Romero had a hand in making it. I don't usually play games based on names associated with them, and Romero especially has had a rocky career since he left ID, but there's that little bit of hope that I suppose sits in my mind sub-consciously--DOOM and Quake are still some of my favorite and absolutely most-played games of all time, after all. Also, asides from that, I was a huge fan of Gauntlet Legends and Dark Legacy. I probably spent hundreds of dollars perfecting Legends in the arcade.. There was a point where I managed to get each character up to level 99 and finished it the most amount of times, solidifying my place on the number one leader board slots for each type of character on the machine (Man, I wish that arcade was still open and didn't get rid of that unit).. So needless to say, I think it was about time I finally gave it a shot. I went into it not expecting anything, but I was pleasantly surprised that it is actually more similar to Legends/Dark Legacy than not. It uses a similar form of 3D visuals for the environments, there are still the usual projectile shots, and hoards of enemies come at you via the spawners. Overall, I'm satisfied *enough* with it, but I think it fell short of the greatness (or at least addicting factor that Legends had). I have many reasons for this. For one, the requirement of projectile shots being a vital part of a successful gameplay run are zilch in this one. In the original Legends, it was really necessary to use them as much as possible, using them to take out frequent bomb throwers or kamikaze enemies, or to destroy bosses. In this one, the projectile shots are so weak there is no point in using them, and with the multiple melee attack modes and moves that always put you in a defensively sound position (for instance, the purchased A then X button attack with the Warrior), projectile attacks are ONLY used when there is an archer perched on a ledge you can't physically get to. Second, the boss battles don't feel like boss battles, compared to the arcade games, anyway. Many of the bosses are roughly the same size as the mid-level golems in Legends, so needless to say, it's not quite the same as fighting the nearly full-screen bosses of Legends and Dark Legacy. Third, the sizes of the stages seem quite small compared to Legends. This is probably either due to easily being able to smash through spawners and hordes of enemies quickly, or the fact that the world is quite detailed, going far, far into the visible distance, leaving the XBOX not much to do in actually expanding the size of the playable levels. There are a few other details that I think could have been worked on or changed, but overall the game is still an enjoyable mash-fest. There's not much technique involved like there was in Legends (in order to survive on the one quarter), but I think it's entertaining. I haven't finished it yet nor do I have the ability to play it in multiplayer, but I've gotten a kick out of it so far (I'm up to the fifth sorrow right now--each "sorrow" being a boss--out of seven, so provided there's not anything after that, then I'm close to the end of the game already, having only played it for a couple of hours). I may recommend checking it out if you're a fan of Gauntlet Legends or Dark Legacy. I don't think it's going to have the replay value of the prior, as the max level cap for your character is 20, but nonetheless, it seems like it's enjoyable for a playthrough or two. **EDIT: After writing this, I popped in Gauntlet to continue playing, and guess what? All of my special attacks, items, etc. were wiped off of my character. Autosave was on when I was playing last, so I know I've just experienced a very, VERY piss-poor design choice.. It's damn near-impossible to finish the stage I am on (apparently 68% through the game) with all of my abilities stripped from me. Who's crackhead decision was this?? With this in mind, my verdict on this game has changed: If you don't plan on playing it straight through in one go, then you're best off passing on this one.
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