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Found 11 results

  1. In the last episode of my 5200 series, I discuss more Atari 5200 Prototypes. It's really been a lot of fun learning about this gaming system. A big thanks to the 5200 Brotherhood for all their help!
  2. In my latest episode I discuss both Rare and Valuable games for the MO2 as well as prototypes. Are there any that I missed? Have any of you played some of the multicarts? Let me know.
  3. This is a cross-post from Digital Press. I've gotten some great Vectrex/prototype information from here in the past though, and I figure you guys would be the be the ones to know. I recently purchased a large lot of Vectrex prototypes and I'm trying to find out how early they are in relation to their production counterparts. I've done some digging but have only been able to find years in which games were released and not actual dates. One prototype in particular, Pole Position, is dated 8-15-83. I've seen it listed as being released in 1983, but no actual reference to the month/day in which it hit shelves. I have about 15 or so prototypes I'm trying to get release dates for, so any and all help would be greatly appreciated.
  4. In today's episode I discuss the few prototypes for the Atari 7800. Are there any that I missed? Were there more games planned than the ones I listed?
  5. Games I never thought I'd play on real hardware (or their FPGA equivalent).
  6. I'm in the process of moving the Left Turn Only World Headquarters from Arlington, TX to Farmer's Branch, TX. In the meantime, I thought I might share some photos of various neat Intellivision related items that were kicking around the World Headquarters and are either now packed, or will be shortly. I apologize for the blurry photos. I didn't really take my time snapping them. Still, you get a pretty good idea....
  7. In my latest episode I discuss more Atari 5200 Prototypes. Which prototypes are your favorites and which would you like to see completed? Don't forget that I'll be live on Youtube every Wednesday @ 9:00 PM central. Stop by and say hello!
  8. I usually post links to my channel on another sub forum, but I wanted to share this with the fans of the 5200. I'm glad I tried the 5200 and I have enjoyed the high quality games and prototypes this system had. Let me know what you guys think and please subscribe if you haven't already. Thank you!!
  9. Hey Guys, so lately we have been working on full force to acquire prototypes along their rights to finish the games and publish them. I want to keep this thread open to discuss the games that we have acquired and the status of each game (usually we get games incomplete). -Game Name - Status - Description -Dorke and Ymp SNES - Fully Playable - New World added from source code acquired, New music, bug fixes, and additional boss fights. Available for purchase at http://pikointeractive.com/store.htmland Steam. - Pinkie SNES - Fully Playable - debug mode turned off - Currently WTB CD32 and Megadrive protos. Scheduled to release in 2017 -Indigo ST/Amiga - Fully Playable - Game fully playable dumps available online. We are planning GBA/GenesisJaguar ports along physical CD32 physical release. -Tyrannosaurus Tex GBC - Fully Playable - Proto Rom acquired from fellow Assemblergames member, seems to be fully playable working on a couple of small things that need polish. Physical release for GBC planned for 2017. PC Remaster planned as well as Genesis port planned. -Jim Power The Lost Dimension Genesis - Fully Playable - Optimized to work on both PAL and NTSC, fully playable with all songs, will be released in a planned Jim Power Crowdfunding campaign along with every physical version of every Retro platform. -Video Kid SNES - NOT FOUND - Unfortunately the programmer and sub-publisher lost all data of the SNES version. WTB SNES prototype. Hoping Kaneko Japan has a back up somewhere. -Switchblade II NES - NOT FOUND - Developer who coded mentioned he may have a back up but lead went cold. Currently WTB prototype of the NES version; hoping Kaneko Japan has a back up. -Madness House of Fun Genesis - FOUND - Found the source code which seems to be complete or almost complete. No Binaries. This version is called PJ in the Dreamland. Hoping to get it compiled somehow. -ODEMA GBA - Found /WIP - Found the source code for part of the games, art assets for the full game and very early build of the game. Game will be re-written from scratch it seems. Have a lead of a collector that owns a later proto but not willing to sell. WTB Proto for ODEMA GBA I've been very busy, this is time consuming and expensive, but I'm glad there is progress. Any comments or questions please let me know. Any lead of attainable license/rights protos would be appreciated!
  10. MAME TI 99-8 & TI 99-2 full usable download I have put together a workable MAME TI 99-2 & TI 99-8 packages. Just download and execute the batch file in the MAME directory. The 99-2 & the 99-8 never made it market for TI but they got fairly far along to the point of workable prototypes and even manuals (download manuals from http://ftp.whtech.com/datasheets%20and%20manuals/ ). The 99-2 works fine as is. It only has 4k of memory, no sound and B/W. Bo sure to use only the disk in the DISK directory. The sectors are different than the standard TI .DSK files. To access the disk use: OLD HEXBUS.101.SOMEFILE to save files use SAVE HEXBUS.101.SOMEFILE (somefile is your file name). there is a small file on the DISK BASIC-proj.DSK (the batch auto loads this disk) named HELLO. To load type OLD HEXBUS.101.HELLO In the batch file I kick off a text file that pops up next to the MAME screen with the 99-2 function keys and a vbs script that turns on the upper-case when the 99-2 starts and turns it of when the 99-2 ends. All this pertains to the 99-8. What is different about the 99-8 is the requirements from the PC. A i5 or i7 is required to work fast enough. I have set the 99-8 to work with my i3 in the batch file by skipping 1/2 the frames with -frameskip 30. If you have a i5 or i7 you can reduce this or eliminate it. Also, to keep the sound from stuttering I have set -audio_latency 34. If you have a faster machine, again, this can be changed of eliminated. I you have a PC slower than a i3, forget about it. Download the latest MAME at https://www.mamedev.org/release.html then add the data from the .ZIP files to the MAME directory. Here are the files: TI99-2.zip TI99-8.zip Have fun, HLO
  11. Here is my latest episode of my Youtube channel Classic Gamer 74: where I review the long, lost "Planet of the Apes" prototype for Atari 2600.
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