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Blogs

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  • Horst's Blog
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  • Blogpocalypse
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  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
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  • A Wandering Shadow's Travels
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  • Kiwi's Blog
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  • Zero One
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  • Robert Hurst
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  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • That's what she said.
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  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
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  • A Ramblin' Man
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  • Bri's House
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  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • Brain droppings...
  • Sandra's blog
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  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Whoopdeedoo
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  • Adam24's AtariAge Blog!
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  • an atari story
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  • Partyhaus
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • 8BitBites.com
  • BrutallyHonestGamer's Blog
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
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  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
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  • The Golden Age Arcade Historian
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  • DOMnation's Blog
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  • Gnuberubs Sojourn Dev Journal
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  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
  • AtariVCS101's Blog
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  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
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  • Buying Atari on Ebay
  • matosimi's Blog
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  • The StarrLab
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  • Gamming
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  • Diamond in the Rough
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  • jennyjames' Blog
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  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
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  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
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  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
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  • --- Ω ---'s Blog
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  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
  • Caféman's Blog
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  • player1"NOT"ready's Blog
  • Alexandru George's Blog
  • BraggProductions' Blog
  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
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  • CyranoJ's ST Ports
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  • Star_Wars_Collector
  • Alp's Art Blog
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  • Retro VGS Coleco Chameleon Timeline
  • Geoff Retro Gamer
  • Geoff1980's Blog
  • Coleco Mini
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  • Fultonbot's Atari Blog
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  • Kaug Neatos Crash Bandicoot Bandwagon
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  • Atari 2600JS
  • Doctor Clu's Dissertations
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  • Atarimuseum.nl
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  • Arcade Attack - Retro Gaming Blog
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  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
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Found 17 results

  1. I am finally back with a new video. I know it's been awhile. Today's episode is about Intellivision Prototypes. What are some of your favorite prototypes from back in the day? What is a classic game that you'd like to see released for the Intellivision?
  2. In my latest episode I discuss both Rare and Valuable games for the MO2 as well as prototypes. Are there any that I missed? Have any of you played some of the multicarts? Let me know.
  3. In today's episode I discuss the few prototypes for the Atari 7800. Are there any that I missed? Were there more games planned than the ones I listed?
  4. In the last episode of my 5200 series, I discuss more Atari 5200 Prototypes. It's really been a lot of fun learning about this gaming system. A big thanks to the 5200 Brotherhood for all their help!
  5. In my latest episode I discuss more Atari 5200 Prototypes. Which prototypes are your favorites and which would you like to see completed? Don't forget that I'll be live on Youtube every Wednesday @ 9:00 PM central. Stop by and say hello!
  6. I usually post links to my channel on another sub forum, but I wanted to share this with the fans of the 5200. I'm glad I tried the 5200 and I have enjoyed the high quality games and prototypes this system had. Let me know what you guys think and please subscribe if you haven't already. Thank you!!
  7. Games I never thought I'd play on real hardware (or their FPGA equivalent).
  8. Hey Guys, so lately we have been working on full force to acquire prototypes along their rights to finish the games and publish them. I want to keep this thread open to discuss the games that we have acquired and the status of each game (usually we get games incomplete). -Game Name - Status - Description -Dorke and Ymp SNES - Fully Playable - New World added from source code acquired, New music, bug fixes, and additional boss fights. Available for purchase at http://pikointeractive.com/store.htmland Steam. - Pinkie SNES - Fully Playable - debug mode turned off - Currently WTB CD32 and Megadrive protos. Scheduled to release in 2017 -Indigo ST/Amiga - Fully Playable - Game fully playable dumps available online. We are planning GBA/GenesisJaguar ports along physical CD32 physical release. -Tyrannosaurus Tex GBC - Fully Playable - Proto Rom acquired from fellow Assemblergames member, seems to be fully playable working on a couple of small things that need polish. Physical release for GBC planned for 2017. PC Remaster planned as well as Genesis port planned. -Jim Power The Lost Dimension Genesis - Fully Playable - Optimized to work on both PAL and NTSC, fully playable with all songs, will be released in a planned Jim Power Crowdfunding campaign along with every physical version of every Retro platform. -Video Kid SNES - NOT FOUND - Unfortunately the programmer and sub-publisher lost all data of the SNES version. WTB SNES prototype. Hoping Kaneko Japan has a back up somewhere. -Switchblade II NES - NOT FOUND - Developer who coded mentioned he may have a back up but lead went cold. Currently WTB prototype of the NES version; hoping Kaneko Japan has a back up. -Madness House of Fun Genesis - FOUND - Found the source code which seems to be complete or almost complete. No Binaries. This version is called PJ in the Dreamland. Hoping to get it compiled somehow. -ODEMA GBA - Found /WIP - Found the source code for part of the games, art assets for the full game and very early build of the game. Game will be re-written from scratch it seems. Have a lead of a collector that owns a later proto but not willing to sell. WTB Proto for ODEMA GBA I've been very busy, this is time consuming and expensive, but I'm glad there is progress. Any comments or questions please let me know. Any lead of attainable license/rights protos would be appreciated!
  9. MAME TI 99-8 & TI 99-2 full usable download I have put together a workable MAME TI 99-2 & TI 99-8 packages. Just download and execute the batch file in the MAME directory. The 99-2 & the 99-8 never made it market for TI but they got fairly far along to the point of workable prototypes and even manuals (download manuals from http://ftp.whtech.com/datasheets%20and%20manuals/ ). The 99-2 works fine as is. It only has 4k of memory, no sound and B/W. Bo sure to use only the disk in the DISK directory. The sectors are different than the standard TI .DSK files. To access the disk use: OLD HEXBUS.101.SOMEFILE to save files use SAVE HEXBUS.101.SOMEFILE (somefile is your file name). there is a small file on the DISK BASIC-proj.DSK (the batch auto loads this disk) named HELLO. To load type OLD HEXBUS.101.HELLO In the batch file I kick off a text file that pops up next to the MAME screen with the 99-2 function keys and a vbs script that turns on the upper-case when the 99-2 starts and turns it of when the 99-2 ends. All this pertains to the 99-8. What is different about the 99-8 is the requirements from the PC. A i5 or i7 is required to work fast enough. I have set the 99-8 to work with my i3 in the batch file by skipping 1/2 the frames with -frameskip 30. If you have a i5 or i7 you can reduce this or eliminate it. Also, to keep the sound from stuttering I have set -audio_latency 34. If you have a faster machine, again, this can be changed of eliminated. I you have a PC slower than a i3, forget about it. Download the latest MAME at https://www.mamedev.org/release.html then add the data from the .ZIP files to the MAME directory. Here are the files: TI99-2.zip TI99-8.zip Have fun, HLO
  10. I recently was given a large collection of Atari items. There were many catalogs in it, including a 6-page DataQue Software "Product Information Release #91.06.03." There is some pretty neat (and hard to believe) information about some two Atari-compatible computers it it. Here is a picture of the first page of the "catalog:" I've also scanned and uploaded the full 6-page catalog to archive.org, here: https://archive.org/details/DataQueSoftwareProductsForAtari8BitComputers1991 I've dictated, using Dragon, the descriptions of these two Atari computers: 130XEC: An Atari 130XE computer on a PC card! This will allow you to have all the fun and utility of an 8-bit system hidden in your PC. Using a special MSDOS interface, you're 8-bit applications can use the PC video and other peripherals, in addition to normal 8-bit devices. It may even be possible to run an 8-bit process as a task using Windows 3.0! The 'XEC' will be designed with a high degree of compatibility with the original XL/XE line. Connections will be provided for two joystick ports, cartridge port, audio/video monitor output, SIO connector, and of course normal 80x88 PC card edge. 1600XLE: The Ultimate 8-bit machine... with a blazing 'no wait state" 8MHz 65C816 processor on a 'baby AT' size motherboard, nothing will come close to the performance of this machine. A custom interface chip will allow PC interface cards to be used on the Atari 8-slot backplane. This motherboard will fit into most PC style cases, and will run Atari 8-bit applications which make no illegal entry points into the OS, or use direct screen access. This monster would be for the power users only, not the casual game player! Using normal PC peripherals would keep costs down, and allow maximum expandability. Has anyone ever heard of this company before? A search of the Internet associates someone named Chuck Steinman with some DataQue products. What's the story of these, very-probably, unreleased hardware items? Were prototypes of these computers ever made, or was this just an idea that never even reached prototype stage? What about the other products in this catalog; were they released? Adam
  11. Game: Alligator People System: Atari 2600/VCS/Sears Video Arcade Unreleased by 20th Century-Fox Programmer: John Russel Serial/Catalog Number: None Copyright: 1983 Prototype discovered in 2002 by collector Ben Liashenko Genre: Shooter Controller: Joystick (Sega Game Pad compatible) Players: 1 Game Variations: 9 This game was finished, but was cancelled before a manual could be written, so I'm going by my own playing experience and the entry for this game at AtariProtos. I bought my reproduction cartridge from Atari Age. https://atariage.com/store/index.php?l=product_detail&p=199 This game is loosely based on the low-budget sci-fi film The Alligator People, released in 1959 by 20th Century-Fox. You play as Jane Marvin, depicted in the game as a syringe, who must inject (that is shoot) 6 people who are turning into Alligator People. Three are displayed at the top of the screen. The other three at the bottom of the screen. This includes her husband, and five of his friends. As Jane, the syringe, you dart about the screen gathering up vials of antidote and serum. That is if you can avoid the real alligators that travel about the screen. As you go you inject (shoot) the infected people, who you can see slowly mutating from people to alligators. Or should that be Alligator People? As you inject them you can see them gradually change back into people again. Your points are displayed at the top of the screen. At the bottom you will see your extra lives, depicted as syringes. You can have a maximum of 3 at a time. If the Left Difficulty Switch is in the B position you will have infinite lives (reportedly management at 20th Century-Fox were quite displeased when they discovered this). So the Left Difficulty Switch must be in the A position, unless you like games with zero challenge. It can be quite difficult in the A position however, so A it is (for me anyway). The more vials of serum that you gather, the more potent the antidote. At the bottom of the screen, and to the right of the syringes, you will see S: 1 A:01 (as an example). The number beside the 'S' is how many vials of serum you have collected (they are depicted on screen by large red 'S's). The maximum that you can hold is 9, but you will continue to earn points by either shooting them or passing over them. The number to the right of the 'A' indicates how many vials of antidote the you have collected (they are depicted on screen as thin vertical lines). The maximum that you can carry is 99. You can continue to shoot or pass over the vials of antidote to gain points, but once all 6 victims have been cured you automatically move on to the next level. The vials of serum and antidote that you have collected can not be carried over from one level on to the next. GAME VARIATIONS Game 1: Walls are off. No serum. Game 2: Jane can move through the walls. Game 3: Walls on. Jane can't pass through them. Game 4: Moving walls turned off. No serum. Game 5: Jane can move through the walls Game 6: Walls on. Jane can't pass through them. Game 7: Moving walls turned off. No Serum. Game 8: Jane can move through the walls. Game 9: Walls on. Jane can't pass through them. SUMMARY AND TIPS Collect 9 vials of serum to get it up to maximum strength. You will need to do this at the start of each level to do well. There are 6 patients to cure on each level. 3 at the top of the screen; 3 on the bottom. The patients on the far left mutate at a slower pace than the ones to their right. Shoot the patients on the left as quickly as you can. If you can collect 9 vials of serum, then it will take only one shot from your syringe to cure the first stage patients. You can see the patients transform to the higher levels of mutations stage by stage. The more stages of mutations they go thru, the more shots they will need to cure them. As you shoot them, you will see them transform to a lower state of mutation with each shot. Extra lives are possible. In fact, you start off with 3. Once you reach a high enough score you will begin to get an extra life at the end of each level, assuming that you don't collide with a real alligator during the level. The extra lives are depicted at the bottom of the screen as syringes. You earn 5 points every time you shoot a real alligator, but as you go from the lower levels to the higher ones the more of them there are filling the screen, making collisions more likely. Another way to avoid some collisions is to shoot the vials of antidote that are near the edges of the screen instead of passing over them, as an alligator (a real one) will most likely appear from off-screen as you try to collect the vials. It's not that they're rare. As soon as all of the vials are either collected or shot, a new batch of them appear. I play all 9 Games Variations, but I play Game 1 the most. My current high score for Game 1 is 172,540 points, but I quit with 3 extra lives left. Game Ranking: 2 (out of 2). This was a tough call, as I really like this game, However I like Demolition Herby more. It was quite the challenge to describe and keep everything straight in my head. As I mentioned, there is no manual. My head hurts. CURRENT RANKING OF REVIEWED ATARI 2600 GAMES: 1. Demolition Herby 2. Alligator People My inspiration and philosophy for my reviews I've wanted to do something along the lines of The No Swear Gamer on Youtube for quite some time, but in my own style and with my own ranking philosophy. I really like his channel (after all it is one of several gaming channels that I support through Patreon), it's just that I prefer to rank homebrews and commercial releases from back in the day together, instead of within separate ranking lists. Obviously I've elected to include prototypes, as long as reproductions are available in physical form. I also plan to include games that were exclusive to PAL territories, such as Acid Drop and Meteor Defense. Everything ranked on one list. The only requirement will be that I own a cartridge of it. Also, I should mention the awesome community here at Atari Age, as well as my friends at http://highscore.com who continue to expose me to games that are new to me. Special thanks to Atari Age members RetroRob (also a user at High Score) and carlsson for both commenting on and liking my first game review. I greatly appreciate it.
  12. Here is my latest episode of my Youtube channel Classic Gamer 74: where I review the long, lost "Planet of the Apes" prototype for Atari 2600.
  13. I had the opportunity recently to buy this cartridge and picked it up. I was told this "Gold Battlesphere" proto/developer cart is actually the finalized version of the original Battlesphere that was demo'd at shows before the game's first run was originally published in 2000. The port on the front is where the ROM was loaded from the alpine development unit. I am excited to add it to my collection and am curious to know more about it. Does anyone: -Else have one or has seen one? -Know about this version and the date? -Any other assorted info or stories? Thanks, and excited to learn more about this cart.
  14. In a home of a man that had passed away, a nice treasure of retro games and accessories where found. Boxed and stored for around 30 years. Prototypes boxed games in both cartridge and diskette. An Atari 2600 with box all black, Coleco vision controllers Atrai 2600 Carrying Case with mail proof name of VIP that it was sent to at the magazine. Games I have never seen and still can't find. To many things to list. I have provided a picture of some of the prototypes. I can add or send more pictures on request. Has anyone seen any of these?
  15. So recently I've been looking into acquiring various prototypes for the Jag CD like American Hero, Demolition Man, Native, Fallen Angels, Varuna's Forces, Soul Star and Black Ice White Noise. I had minimal luck finding anything and nothing for those ever pops up on eBay. Regarding the latter I email Kelp Entertainment after hearing rumors that they had released it a while back. I got this response: Hey Rick. Sorry it's taken me so long to get back to you. I do still sell Black ICE, but it isn't old stock, I burn discs fresh for each order. http://bjwest.com/BIWN/ These are encrypted discs, so they work on any Jaguar with a CD drive, no need for a bypass cart or developer board. Thanks, B.J. West So there it is. Revision 18, 23, and the Soundtrack, still available. Now I just need to get Custom Game Cases to make a DVD box with art for it... They come in slim line CD cases with printed insert and label. I think I actually stumbled upon this page when I first started collecting for Jaguar, but had no idea what it was at the time. If anyone knows where to find any other rare Jag CD protos, please do share!!
  16. This is a cross-post from Digital Press. I've gotten some great Vectrex/prototype information from here in the past though, and I figure you guys would be the be the ones to know. I recently purchased a large lot of Vectrex prototypes and I'm trying to find out how early they are in relation to their production counterparts. I've done some digging but have only been able to find years in which games were released and not actual dates. One prototype in particular, Pole Position, is dated 8-15-83. I've seen it listed as being released in 1983, but no actual reference to the month/day in which it hit shelves. I have about 15 or so prototypes I'm trying to get release dates for, so any and all help would be greatly appreciated.
  17. I'm in the process of moving the Left Turn Only World Headquarters from Arlington, TX to Farmer's Branch, TX. In the meantime, I thought I might share some photos of various neat Intellivision related items that were kicking around the World Headquarters and are either now packed, or will be shortly. I apologize for the blurry photos. I didn't really take my time snapping them. Still, you get a pretty good idea....
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