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Found 2 results

  1. From the album: RetroIndieGamer's classic games collection

    The tennis game is pretty good and Air Raiders is...unique.

    © Retro Indie Gamer 2013

  2. I was checking out various sports implementations on A8/5200. I was wondering what would be the best way to implement multiple teammate men on the hardware. Your goals would be to have more than 1 color per man, and to have minimal or no flickering. For example, I played around with RS Soccer - it is Antic C with horizontal scroll set. That's only 2 colors - green field and white lines. (!) Each man appears to be his own PLAYER, and the programmer has a kernel (not DLI's) which dynamically changes the colors of each man - head color,shirt,pants. At least I think that's how its done. There is barely if ever any flickering - it looks like the game controls it so that only 4 men are on the same vertical part of the screen (high, center, or low-field). If you decide to use a kernel for A8/5200 engine, then is it true that you can't use DLI's ? Because they 2 methods would be fighting each other during screen-draw time? I can't figure out RS Football, but it is in Antic E. It doesn't look like he is using hardware scrolling. I think he is blitting each man onto the screen, not using the PLAYERS for the team men at all. There is no flicker and every teammate can be on the same horizontal scanline area - no flickering at all. Does anybody know more on this game's use of the hardware? EDIT - added some pics from AtariMania to illustrate.
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