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WHAT IS IT? 'Atari 800 - Best Game Pack' is an All-In-One game pack includes the best Atari 8-bit games, screenshots, adverts, covers, manuals, the spreadsheet of high scores club and easy-to-use front-end. The objectives of the game pack are 'Preservation of best Atari 8-bit games and their database' and 'Providing user friendly front-end for running games and accessing database'. DOWNLOAD - Click here to download the latest version SCREENSHOTS - Click here to see screenshots in the official blog LICENSE - Freeware (Commercial use prohibited) SOFTWARE DEVELOPMENT TEAM - starwindz (Front-end programming, Games and database integration) - Paul 'Mclane' Irvine (Software test, Feature recommendation, General advice) - Greyfox (Logo creation, General advice) IMPORTANT LINKS - Official development blog - Official manual FEATURES - All-In-One! No other installations needed. - Atari 800 emulators(Altirra, Atari800Win Plus) included - No setup needed. Just extract a .7z file and run main executable - Includes top 600+ Atari 8-bit games mentioned on atarimania.com and atariage.com forum - Includes screenshots and extra data from gamebase(by Mark Hardnman) and atarimania (Adverts, Covers, Manuals) - Searches and displays High Scores - Spreadsheet (Original version made by champions_2002 and now it will be updated by me.) - Displays atarimania user scores and comments - Game browsers to select a game while seeing multiple screenshots - User created game list - Random game selection - And more...
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Updated: Reset and pause features added. PAL version added. New manual It’s a dystopian future... The year is 2112 and you find yourself on FOX HUNT, the world’s most popular game show. But Foxhunt is not like any other game show. Of course there is prize money, Up to a million dollars, but in order to win, you must survive 7 rounds and 50 unique fields in the arena! It will not be easy. The Hunters are out to kill you. Fight through each round and collect the codes that will set off the explosive charge placed in each Hunter’s neck. There are objects stored in stations scattered around the arena that can help you. If you find yourself in a tight situation, use the Crossbow that you found. Run fast, collect the cash, find every station, and fend off the Hunters before they find you…. Don’t let the audience down! Give them a good show! LET THE GAMES BEGIN! Fox_Hunt_Arena.bin Fox_Hunt_Arena_PAL.bin Fox Hunt Arena Manual.pdf
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Well I didn't quite make Christmas... But I did get it done in 2020! Realms of Antiquity: The Shattered Crown is now released! Digital edition is available immediately, collector's editions are in pre-order and will ship late January/early February. I've put together a website for it here, you'll find links to the store to purchase it on the product page: http://quixotic.adamantyr.com/ If you have questions, check the FAQ on my website for answers, and post here if you can't find what you need. I'll update the FAQ accordingly! Excelsior! Time to see how long before I have to release a new build...
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Today I am releasing a prototype of Frog Bog for Intellivision. This was dumped from an EPROM cartridge yesterday. I was told that I should also release it here, so I will. Provided in the zip file is the BIN and CFG files needed for emulation and/or flash carts. The file is also available on archive.org with the provided link https://archive.org/details/frog-bog-proto please enjoy! FrogBogProto.zip
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A new VIC20 port of the classic Atari 2600 game H.E.R.O. was released yesterday. https://kollektivet.nu/hero/
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Made an homage to Birthday Mania with the same theme and similar gameplay. Good for very short sessions as it gets unfair fast. Happy Birthday! A game by Gemintronic, LLC Do not resell What better way to celebrate than snuffing out candles with a puff or even a hat! The title screen displays a message and shows the high score. Press FIRE to continue. Press FIRE to launch a puff into candles for 10 points Use LEFT or RIGHT on your joystick to maneuver your hat into candles for 8 points Press RESET to clear your score and return to the title Setting either difficulty switch to EXPERT (A) reduces your time and increases candle drop rate Your score is displayed bottom center on screen Each candle that drops off screen deducts time (represented top right from score) Your game is over once the time is 0. You can review your high score or press FIRE to try again. * Not every candle can be saved due to reach or bad luck * When catching with your hat any candles on the same row have a chance not not deduct time happybgeneric.bin hbmanual.txt
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Hey there! Came back from CORGS 2022 with a few Game Panic 3 / BLT Blast double enders left. Can catch them on Etsy https://www.etsy.com/shop/Gemintronic $55 includes autographed manual, cart, sticker and universal game case with custom insert. BLT Blast is a tiny shooter where your flying bacon gets bigger every time the score bonus goes up. ROM here: https://theloon.itch.io/blt-blast Game Panic 3 is a Game & Watch / LCD-esque single screen sequel where you must collect carts and avoid baddies ZeroPage Homebrew showcased it here:
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On releasing the Commodore 128 port today I realised I never officially released the TI-99/4a version. I did post the development story in the Development board, but never the (so far) completed version. In 1992 I wrote a C128 80 column version of the game LUDO in BASIC. With the retrieval of my old hardware my retro hobby was rekindled beginning 2020. That is why I thought it would be fun to revisit my 1992 BASIC code and port it to the machines I an now again using, now using C to speed things up, Now have finished versions for the TI-99/4a, the Oric Atmos and the Commodore 128 (80 column mode). To do is still a ZX Spectrum version TI-99/4a version attached. Unzip contents to your disk emulation location of emulator, TIPI or other solution and start the LUDO main executable (the file just called LUDO). Would love to hear feadback if you like it and/or if you encounter issues/bugs. Full source code, documentation and the other machine versions at: https://github.com/xahmol/ludo LudoTI994a-v199-20210531-1535.zip
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Xump - The Final Run is a simple multi-platform puzzler by Retroguru. Initially released by Psilocybin Development in 2005 the game has been improved in almost every aspect you can imagine. New graphics, new levels, new music, new options, new everything... Help Holger to clean up deserted space fields. As this is a very dangerous task for a human being a headbot named Xump will be the one who has to suffer. Your main task is to clean all dissolving tiles on several single-screen levels by simply stepping on them, one by one. Few fields are secured with mines and need a double tap. Mines can be blown up when passing by or disarmed by Xump when staying on this specific field for a short moment. Certainly the mission sounds easier than it will be. Atari Lynx Port I started studying the Lynx toolchain in November 2018 with the idea to port this game to Lynx fashinated by the idea to have a lot of challenges to face, like dealing with a lower resolution then the standard one of Retroguru games, or not haveing modplug support for the background tunes. It was a fantastic journey in retrocoding and now I'm in love of Atari Lynx (more than 3DS that was the system that make me return on coding after several years of pause). I did my best to make a game that coud have compete with some of the comercial releases of the Lynx Age. Could have been better? Maybe yes, but not with so few time (6502 ASM is the next frontier). Retroguru games are always in continue refining, so if you havesome hints to make the game better let me know... but don't wait too much or your iprovement suggestions could miss a possible phisical release of the game. Last version of the game is downloadable from Retroguru site: https://www.retroguru.com/xump/ I'll post here if there are updates to the release. Controls UP = UP BUTTON DOWN = DOWN BUTTON LEFT = LEFT BUTTON RIGHT = RIGHT BUTTON SELECT = A BUTTON PAUSE = PAUSE BUTTON MUTE/UNMUTE MUSIC = OPT1 ROTATE SCREEN = PAUSE + OPT1 RESET GAME = PAUSE + OPT2 RESET HIGHSCORES = OPT1 + OPT2 How to use the lnx file Xump for Atari Lynx can be played on a real Atari Lynx writing an EEPROM Lynx cart of at least 256 KB with the xump.lnx file (removing the starting 64 bytes header), or using a RetroHD SD cart. It can also be played on Lynx emulators, but most emulators will have sound issues. The game saves higscores and the last level played if a Lynx cart with an extra 128 bytes EEPROM chip is in use. Emulators need to support EEPROM emulation. To enable saves on a RetroHQ SD cart, a file named xump.sav of 128 bytes must be created on the SD in the /saves/ folder (the content of the file is not important and will be overwritten at first use). You can find attached a zip file with a save file ready to use. Screenshots Xump_sav.zip
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Just tried Cave1K NTSC and it consistently (i.e., every time) crashes outright when there's a collision.
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Biniax is open-source puzzle game by Jordan Tuzsuzov, originally written for Microsoft Windows and Linux, but later ported to tens of other platforms by different nice people around the World. The game play is extremely simple – move around your block and clean your way ahead. Biniax was my first experiment at porting a game to the Atari Lynx, startet in november 2018. I halted the game developement after having a basic playable version (posted in the Developement section) and moved to work on other things. But few days ago decided to cleanup the port and make a final release. This port is of the v1.2 of the original game. There is a Biniax v2 with improved gamelay and a 2 players mode that will be very nice on Lynx with Comlynx. Probably in the future I'll try a port of the v2 too, mainly to study the use of the comlynx. Meanwhile I hope you'll enjoy this small puzzle game. biniax1.2 - Lynx Port v1.0.zip biniax1.2 - Lynx Port v1.0 - src.zip
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Merry christmas my dear 99er friends. This is from me for you, a christmas edition of Web99, which includes all indexed Disks from my collection. It's based on Web99 v0.5 Beta 3, which includes the export to Classic99, a prototype of Grom 2 Basic Decoding and a preliminary User Manual. http://www.ti99.eu/web99/Web99[2015-12-25] v0.5 xmas edition.zip [Download is 731 Megabytes] Summary: Index consists of 52689 Ti Disks Clones. Index consists of 27966 Ti Disks. Index consists of 383935 Ti File Records on Ti Disks. Index consists of 196044 Ti Files based on Ti File Binaries. Index consists of 174603 Ti File Binaries. Klaus L. Vienna
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At the Amiga 30 Years event in Amsterdam last Saturday, I showed RJ Mical, one of the creators of the Atari Lynx chipset and the creator of the famous Amiga Boing Ball demo (and Amiga GUI), my two Boing Ball demos for the Lynx. He was surprisingly enthousiastic about them, which was awesome. I wrote about it here in Karri's (who I also met there) 'Lynx on the big screen' topic and was asked to release my demos here. The first demo is a replica of the original Amiga Boing Ball demo. All graphics were taken from the original demo and adapted for the Lynx, same with the sound sample. It uses multiple frames of animation for the rotation of the ball. The audio pans left and right with the ball on the Lynx II. The shadow transparency is created by drawing the shadow sprite every other frame. This will only look right on the original Lynx display, because of the slowness of the display. The second demo is also a Boing Ball demo, but updated for the capabilities of the Lynx. It uses the scaling ability of the Lynx and the multiplication ability of Suzy to calculate and draw the ball bouncing in 3D space. For every frame it renders either just the colors of the image, or just the brightness, mixing them together to create a shading effect, showing many more colors than just 16. This also only works correctly on the real Lynx hardware. Color cycling is used for the rotation effect of the ball. It draws the ball sprite from its top-left corner, which is much faster than from its center and then uses tables to adjust the position to scale from the center. It also uses a fixed point division table to calculate the perspective projection. The third 'No Game' demo uses a lot of transparency effects for the parallax background, sparks (inspired by QiX), rainbow text and 'no game' text anti-aliasing. The white flash effect fades both the palette colors and the gradients. It displays lots of colors at once and also doesn't look right on emulators. All three demos were written in assembly, using Bastian42's SDK, in 2002, for a Lynx multi-cartridge developed by Ray Ryland, which unfortunately never saw the light of day. They were to be used in empty slots of the cartridge, instead of a boring message. At the time I was also exploring tricks to make the Lynx display lots of colors at once, together with Sage. Years later I showed my demos to Lynxman and he asked me to write the small demo to be included in the Lynx anniversary edition of his excellent flash cartridge. This is the first time I'm releasing my demos to the public, they are just simple things, but I hope you enjoy them. LynxDemosByLamerDeluxe.zip
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Hi! I just released 2048 2600, a port of the 2048 game to the Atari 2600. It is a very simple program, with lots of to-dos, but I had to release it while 2048 is still a thing . Its source code is freely available, and since I could not have done it without the many useful tips and tricks I've learned on this forum, I wanted to share it here first. The ROM is attached, but the source code and more information can be found from here. Cheers, Chester 2048.bin
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Hi everyone, After some time on the real life, i remembered that never release here the Jewel bits version. On those days, tried to fix some problem with the background music, with some assist with Raster (still there), but never found what strange move on memory changes the read sequence of the music. However the game use all the 64K Atari memory with lot of data compresion. It's a minor bug that can be overpassed with pressing PAUSE option button. I know some new visitors never had seen this game before, so I think it's good idea to leave a post here on Atarimania about. You can download the FREE xex file here: http://www.atarimani...bits_25685.html On Hi-score section, i had seen some people finish the game, and that's incredible, at least for me, because is really very hard. I think this part is a little out of topic, but those authentic efforts inspired to me to do a Jewel bits remake for the smartphones: (Free iStore version) http://itunes.apple....d628843189?mt=8 (Free Google Play version) http://market.androi...bitspremiumcell I use some pokey effects on it, so i expect some of Atarians could enjoy, especially those who like Jewel bits. For those who has other phones, i leave a little video: http://www.youtube.com/watch?v=35yNTwQBnmw
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Down! released Sinclair ZX-81 computer Revival Studios is proud to present their third game release for the Sinclair ZX-81, called Down! In Down, the player needs to escape a burning village by manouvering downwards into the caverns beneath the village. Fall down from platform to platform while picking up items to gain points. The game features, include: - Fast and addictive arcade gameplay - Running animated character in just a few tiny monochrome pixels - Internet Highscore uploading - Online rewards - Support for AY-sound boards - ZXpand joystick interface support Screenshots: The game runs on a standard ZX-81 with 16KB ram and is available on cassette tape, as well as digital download. For more information about this and other new zx81 games, visit: http://zx81.revival-studios.com/
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BLACKOUT! Is officially released and ready for purchase! For the moment we only have 23 copies available (out of the planned 25 due to bad chips). If these copies do well, we will do a second release of 25 carts, and then a third larger release for CD. Followed by the free binary release! Key features of the game: • BJL Loader. Yes, that’s right! This game can also be used as a development tool for aspiring coders! • Game Box Printed in non-laminated uncoated cardstock similar to the original box style and designs used for old Jaguar releases. We went against the glossy boxes because lamination peels over time. This release includes original Atari bags, white cardstock inserts, and game instruction card. Each box is numbered. • Game Features 4+stages with over 40 levels total. Power-ups, a timer, pumping music by C-Trix, and some goofy extras. This game is more than just another lights out. Media: NOTE: 50hz PAL Mode is disabled in this release. This is due to originally starting with buggy video code and finding this out much later in development. Reworking to accommodate PAL video mode would be more trouble than its currently worth at the moment, which would delay the release considerably. We apologize in advance for those using only PAL systems, however a 50/60HZ Mod switch will take care of this as the video mode for the game only runs in NTSC 60hz. If booted on a PAL machine it will display an error message informing of the swap necessary. Future developments have already had this issue resolved and should not be a problem. We personally dont believe in releasing a certain number of hard copies and then not making it available to download for those that have missed out and causing people to resell releases for insane prices. Hence the free release later on. We hope this helps curb the issue a little bit... Your continued support of homebrew development releases from ANY group will allow developers to continue releasing hard copies for those that would like them. Check out website for a Paypal purchase link and please limit to 1 copy if possible so everyone may have a chance. If the link doesn’t allow you to purchase anything, that means we ran out of copies. Enjoy!! www.stormworksinteractive.com
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After almost 20 months of anticipation, Left Turn Only Productions proudly presents, Christmas Carol vs. The Ghost Of Christmas Presents A new and original game, packed with retro-arcade game action. The game will be released in cartridge, packed in a beautiful "gate-fold" style box, complete with full-color glossy manual and hand-controller overlays. Carol will make her grand debut at the Classic Gaming Expo in Las Vegas, so if any of you are attending, please stop buy the Left Turn Only/Elektronite booth. We will have few games and other goodies ready to sell. General release and online purchase options will be announced later in the official web site for the game, at: http://www.ChristmasCarolTheGame.com http://www.CarolVsGhost.com So bookmark the page, and watch this space, and remember... The children of the world are counting on you. Can you save Christmas?
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Hello, Since the progress on the Automation DVD has been really slow and we'd like to release the content while people still remember Automation or the Atari ST in general, we thought we'd better get started! For those who wonder why we should do a thing like that in the first place: Firstly, there are a LOT of bad dumps of Automation menus floating around the internet which the games don't work (when of course it's not the emulators' fault!). Secondly, we do plan to have some exclusive content in the DVD. Lastly, it's nice to have something "official", right? Anyway, to get to the point, we're going to release each menu in sequential format, starting from 0 and going all the way to 512. However, the condition to release a menu will be that at least one of the games in that menu gets reviewed. We'll try to do as many as we can, but if you think you can help, feel free to join in! Here's when the action will take place, please read the full announcement and rules first. Thank you for your time!
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