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Found 10 results

  1. Hi all! So I’ve just recently decided to try my hand at emulation for the first time ever. I figured that getting a Raspberry Pi and setting it up as a retro game console would be a fun project to work on this fall. And so far it has! Diving into a lot of tinkering and areas that I’m not really used to, but overall it’s been a fun experience so far. So, I am Running RetroPie Version 4.6 (rpi4 - running on Raspbian GNU/Linus 10 (buster)) on a Raspberry Pi 4 Model B with 8GB memory. Basically, I was wondering if anyone on AA has had any experience with running any Dreamcast or Saturn emulators on a Pi 4 via Retropie and how well it’s worked. I’ve done a bunch of research and from what I understand the user really needs to overclock to make the experience useable. But if even then it’s pretty subpar, then honestly I really don’t even want to bother. Really appreciate any insights you all might have!
  2. I recently purchased a Retroflag GPi Case (http://retroflag.com/GPi-CASE.html). It's a GameBoy-like case for the Raspberry Pi Zero, with a 2.8 inch IPS screen. The Pi is placed in a cart that you connect to the case similarly to a console's cart. With RetroPie on the Pi you can create a portable retro-gaming machine. The GPi is good product in general, the buttons and the D-pad are responsive and the screen looks fine, no tearing or lags. I have installed/configured with RetroPie all these systems (that runs fine on the Pi 0): Atari 2600, 7800, Genesis/Megadrive, Master System, NES, PC Engine, Vectrex, SG 1000, Game & Watch, Game Gear, Game Boy, Lynx, Famicom Disk System, Coleco, Intellivision, lr-MAME 2000, VideoPac/Odyssey 2, ZX Spectrum, MSX/MSX2, C64 and of course the TI99/4A! The GPi Case has a D-Pad and 8 buttons: A, B, X, Y, Start, Select and RB, LB on the back of the case. These are enough for all the consoles. With Colecovision, Intellivision, Spectrum and C64 it's possible to have virtual keyboards/keypad overlays so you can start all the games without having to hook up a Bluetooth keyboard. Really comfortable! Guess what? Only the TI 99 emulator needs a keyboard to start the games! 😞 The only emulator that can run on the Pi Zero is TI-99/Sim created by Marc Rousseau (https://www.mrousseau.org/programs/ti99sim/). It's a nice emulator, with good compatibility and speech support. It's not at MAME's level, but it's enough to play most games in this TI99 handheld. Unfortunately, the joystick config is hardcode and doesn't fit well with RetroPie/EmulationStation ecosystem. You need a keyboard to pass from TI99 initial screen to the game and play with the joypad. Moreover, the GPi Case is configured by default with the D-pad in Hat mode and the emulator is only using Axes mode. It's possible to change mode pressing Star+Up for 5 second, but then you need to reconfigure EmulationStation for using the menu. Looking at TI-99/Sim I've seen a new 0.16.0 version (released after last RetroPie distribution) and in the changelog there is a comforting note: "Changes to better support RetroPie setup & joystick usage", but no additional infos in the docs. I've contacted Marc asking for additional information. He explained that has ported the code to SDL2.0 and managed to get the keyboard emulation working properly. Basically, the joypad buttons can also simulate the pression of keys 1 to 9, so allowing to pass from title/option screen to the game. That sounds good, so I've compiled and tested this new version. It's now possible to move to the game screen, hovewer when testing Parsec I realized that it does not allows to change the speed for the refuel section. All the buttons acts as Fire button! 😞 Moreover, I cannot play Donkey Kong (it asks for Enter key...) and other Atarisoft games. The same for Alpiner, Big Foot, etc. Finally, to select a new game it's necessary to exit from the emulator pressing ESC on keyboard. I need also to press FCTN-REDO at game over to play again... Since I do not want to use a keyboard nor uninstall the emulator, I decided to have a look at the source code to "patch" it. I've added the Hat support and now it's possible to play most of the games without a keyboard. 🙂 Most of the joypads have at least 8 buttons, so a minimal set of needed keys/combination of keys needs to be identified to run confortably most of the games. The ideal number of keys to have would be: 0 to 9, Enter, Space, +, FCTN+QUIT, FCTN+REDO, FCTN+BACK, FCTN+AID. Total is 17, plus the "Fire" button and "ESC" to exit from the emulator, for a total of 19 keys. This number must be reduced, since normally there are less button available. For example, the Xbox One controller has 10 buttons + 2 triggers, the 8bitdo SF30 has 12 buttons + 2 triggers. For my Retroflag's GPi Case 8 buttons layout, the selected keys are: Fire, 1, 2, 3, ESC, FCTN+QUIT, FCTN+REDO and Enter. With a joypad with 2 additional buttons it's possible to have also "+" and FCTN+REDO. Finally, with a 12 buttons joypad , it's possible to have also Space and 0. Summer is approaching and I know that there are guys here that needs to play some Parsec and MunchMan under beach umbrella, so in attachment the "patched" executable and the .cpp source if someone want to improve/made its customisation. Also a couple of images and videos (not edited, just raw recording, sorry for the poor production...). If you need .ctg games tested and ready to run, just check at the end of the article on the TI99 emulation with Raspberry on TI99IUC site (http://www.ti99iuc.it/web/index.php?pageid=homepage&artid=203#.XuZAoG5uKUk). Try this TI99 handheld, it's really fun! 🙂 DKong.mp4 Parsec.mp4 Menu.mp4 ti99sim-0.16.0-Joypad_Patch.zip
  3. This is something I've been meaning to for the last 3-4 years. I've been slowly collecting all the necessary items but in the last 3-4 months I sprinted towards the end. I've always wanted to build my own MAME-type home arcade and have a bunch of games ready for me to play with. I knew I wanted to use MAME because I've been using since it was first released eons ago. The monitor I also knew that I was going to use a LCD monitor; at least 19" and certainly a 4:3 screen for the classic look. So step one for me was getting that monitor. A couple of jobs ago, I had a HP 20" L2035. I couldn't find one locally so I ended ordering one from eBay for $50 plus shipping. A couple of years ago I came across some fellow selling Dell Ultrasharp 2007FP 20" monitor. I bought six of the guy and met him at the IKEA parking lot. The Dell one has been awesome, it has composite, SVHS, VGA and DVI inputs! The resolution is an awesome 1600x1200 resolution and they are quite bright. It's also half the weight of the HP model. At this point, I've more than recouped my money by selling three of the Dell monitors and the HP model. Needed to clear some space in our cold cellar. I gave a Dell monitor to my buddy who was also building an arcade (more on that below). Since then I've been using these monitor to plug in my 7800 and get a super-crisp image. The emulator Back in 2017 I also bought a Raspberry Pi 3. I was torn between using a lean Windows 7 OS with either an open motherboard or a small ATX case. I could have done the Win7 system in my sleep, but also wanted to learn about the Pi3 so that ended being my choice. My biggest problem ended having to upgrade the power supply to one that could draw 5A as it turns out running a HDMI cable needs a bit of "juice". The 2.5A that came with it wasn't good enough. I ended up using the RetroPie set up and got the ROMs where people get ROMs. The controls In the meantime I got arcade buttons and a joystick from eBay. Ended up using those parts to build a 7800 controller. Had some buttons left over from a project to build a Track&Field controller. To test this set-up I ended up getting a cheapish arcade USB jostick; https://www.amazon.ca/dp/B078H7MSFC/ref=pe_3034960_233709270_TE_item . That allowed me to test the configuration and just build a POC. That was pretty much my set up for the last two years. HAPP competition joysticks was going to be my pick based what I used in the past; wasn't too fussy about buttons. I was happy with the ones I used for my 7800 controller so I ordered more of those. The cabinet The cabinet was an adventure. I wanted to get something that had been pre-cut so I could assemble it, but just as I finally decided to go ahead, the place I wanted to use to order it sold their CNC equipment and closed their doors! This happened in the week or so I mulled it over. Ordering from the US was crazy expensive and the places in Canada just didn't fit the bill. Most of them wanted to sell you completed one or bundle all the gear. I wanted to use my stuff which already had. So that left scanning Kijiji for months for an arcade cabinet. After a while there was a fellow who wanted to sell a pair of empty cabinets. A generic cabinet and a NEO GEO one. I reached out to my buddy who had mentioned a while ago he was thinking of building one and luckily he agreed to go 50-50 with me. Initially I wanted the NEO GEO one, but seeing the size I went for the generic one. I think my friend was happier with the NEO GEO one as well. So that worked out. I gave him a Dell monitor to help him get his project started as he had one of those 1000 arcade game HDMI plug-in monsters. It did come with a 19" CRT but it had some bad screen burn and after asking my dad to take a look at it (he was a TV repairman for a while) he said that it wouldn't be worthwhile fixing it. The cabinet had to be cleaned up. Holes, dents, scratches, a couple of broken sections. I think I put like 8 layers of paint on the exterior. The control panel had been reconfigured so many times, it looked like swiss cheese. I put a new thick metal plate and set up my own layout. Street Fighter 2 six buttons was not a requirement for me. The plexiglass was darker and scratched, so with a LCD it would not be as bright as a CRT, I decided to replace the front plexiglass with something transparent. The theme Ultimately I wanted to be able to play my favourite arcade game; Double Dragon. So two joysticks and three buttons for each player for simultaneous action. Next was the theme: Double Dragon, Galaxian (for the colours and graphics), Bubble Bobble (funny characters and colour scheme), Centipede (I like colour scheme), Ms. Pac-Man, or Superman. The DD look I just didn't like; Galaxian was a bit too retro, Centipede wasn't going to go since I wasn't going to put in a trackball, Bubble Bobble just seemed silly, Ms. Pac-Man has been overdone. Superman was the one! Not common, I'm a DC comics fan, I always liked the game and the colour scheme was great (a blue Superman and his red variation, using the primary colours only!). Got red/blue joysticks, buttons to match the Superman colour scheme and blue t-moulding to replace the one it had before. Replaced the single speaker with two outward-facing stereo speakers and added an amp. Added LED lights to the marquee; they are not bright but since it sits in the basement it's good enough with the darker room. Rewired the power input with a fuse and attached to a power strip. Added a power button at the side and high so that it's convenient to turn everything on/off at once. Luckily the monitor remembers its state, so it turns on automatically even when completely unplugged. The powerstrip had a couple of USB plugs for the Raspberry and the LED lights. The graphics were an adventure. I had the panel and monitor overlay printed on glossy paper at Staples and obtained the art online. Ordered the marquee online and also ordered the side graphics at the end from another place (vinyl). Wished I had bigger side graphics but I didn't want to spend a ton of money. One of the problems with this project is that I've been doing it in spurts and with the graphics printed at Staples, I ended up guessing (accurately I might add) the dimensions for the overlay and panel. Got real good at cutting plexiglass towards the end. I used 3 48" sheets after a couple of failed experiments. Had a bad experience with a generic two-player USB control board, which lasted me less than week of use. Ended up buying two separate boards for each, one of them with LED light capabilities. That combo has worked best and no (zero) delay, and after a few weeks still working well. I still need to put in some finishing touches and once I had it one for like 4 hours at which point the monitor was complaining about overheating! So I'll probably have to put in a fan and set up some ventilation holes for cold air in and the hot air out.
  4. Hi All, Hoping someone can help me. I am trying to get a wireless 8BITDO controller working with jzintv on RetroPie with World Championship Baseball. I can use the keyboard and I can switch to the controller by toggling F7 - but I can only use the directional keys which are mapped to the keypad - but not the disc. That is, I can activate or throw to a player but can't move the player with the joystick. I know that my keyboard hackfile is working - the reset and power mappings work. For some reason the disc mappings do not work on this game alone. My hackfile is below. Any ideas? Other games are working fine. Thanks in advance. ; ----------------------------------------------------------------------------------------- MAP 0 ; keymap 0 (default keymap) ; ----------------------------------------------------------------------------------------- ; ***** Joystick #0 - Left Controller ***** ; ** Side Buttons and Numeric Keypad ** JS0_BTN_06 PD0L_A_T JS0_BTN_07 PD0L_A_T JS0_BTN_08 PD0L_A_L JS0_BTN_09 PD0L_A_R JS0_HAT0_NW PD0L_KP1 JS0_HAT0_N PD0L_KP2 JS0_HAT0_NE PD0L_KP3 JS0_HAT0_W PD0L_KP4 JS0_BTN_04 PD0L_KP5 JS0_HAT0_E PD0L_KP6 JS0_HAT0_SW PD0L_KP7 JS0_HAT0_S PD0L_KP8 JS0_HAT0_SE PD0L_KP9 JS0_BTN_04 PD0L_KPC JS0_BTN_01 PD0L_KP0 JS0_BTN_00 PD0L_KPE JS0_BTN_10 RESET JS0_BTN_11 QUIT ; ** Direction Disc ** JS0_N PD0L_J_N JS0_NNE PD0L_J_NNE JS0_NE PD0L_J_NE JS0_ENE PD0L_J_ENE JS0_E PD0L_J_E JS0_ESE PD0L_J_ESE JS0_SE PD0L_J_SE JS0_SSE PD0L_J_SSE JS0_S PD0L_J_S JS0_SSW PD0L_J_SSW JS0_SW PD0L_J_SW JS0_WSW PD0L_J_WSW JS0_W PD0L_J_W JS0_WNW PD0L_J_WNW JS0_NW PD0L_J_NW JS0_NNW PD0L_J_NNW ; ***** Joystick #1 - Right Controller ***** ; ** Side Buttons and Numeric Keypad ** JS1_BTN_06 PD0R_A_T JS1_BTN_07 PD0R_A_T JS1_BTN_08 PD0R_A_L JS1_BTN_09 PD0R_A_R JS1_HAT0_NW PD0R_KP1 JS1_HAT0_N PD0R_KP2 JS1_HAT0_NE PD0R_KP3 JS1_HAT0_W PD0R_KP4 JS1_BTN_04 PD0R_KP5 JS1_HAT0_E PD0R_KP6 JS1_HAT0_SW PD0R_KP7 JS1_HAT0_S PD0R_KP8 JS1_HAT0_SE PD0R_KP9 JS1_BTN_04 PD0R_KPC JS1_BTN_01 PD0R_KP0 JS1_BTN_00 PD0R_KPE JS1_BTN_10 RESET JS1_BTN_11 QUIT ; ** Direction Disc ** JS1_N PD0R_J_N JS1_NNE PD0R_J_NNE JS1_NE PD0R_J_NE JS1_ENE PD0R_J_ENE JS1_E PD0R_J_E JS1_ESE PD0R_J_ESE JS1_SE PD0R_J_SE JS1_SSE PD0R_J_SSE JS1_S PD0R_J_S JS1_SSW PD0R_J_SSW JS1_SW PD0R_J_SW JS1_WSW PD0R_J_WSW JS1_W PD0R_J_W JS1_WNW PD0R_J_WNW JS1_NW PD0R_J_NW JS1_NNW PD0R_J_NNW ; ----------------------------------------------------------------------------------------- MAP 1 ; ECS 1 (ECS keymap) ; ----------------------------------------------------------------------------------------- ; ***** Joystick #0 - Left Controller ***** ; ** Side Buttons and Numeric Keypad ** JS0_BTN_06 PD0L_A_T JS0_BTN_07 PD0L_A_T JS0_BTN_08 PD0L_A_L JS0_BTN_09 PD0L_A_R JS0_HAT0_NW PD0L_KP1 JS0_HAT0_N PD0L_KP2 JS0_HAT0_NE PD0L_KP3 JS0_HAT0_W PD0L_KP4 JS0_BTN_04 PD0L_KP5 JS0_HAT0_E PD0L_KP6 JS0_HAT0_SW PD0L_KP7 JS0_HAT0_S PD0L_KP8 JS0_HAT0_SE PD0L_KP9 JS0_BTN_04 PD0L_KPC JS0_BTN_01 PD0L_KP0 JS0_BTN_00 PD0L_KPE JS0_BTN_10 RESET JS0_BTN_11 QUIT ; ** Direction Disc ** JS0_N PD0L_J_N JS0_NNE PD0L_J_NNE JS0_NE PD0L_J_NE JS0_ENE PD0L_J_ENE JS0_E PD0L_J_E JS0_ESE PD0L_J_ESE JS0_SE PD0L_J_SE JS0_SSE PD0L_J_SSE JS0_S PD0L_J_S JS0_SSW PD0L_J_SSW JS0_SW PD0L_J_SW JS0_WSW PD0L_J_WSW JS0_W PD0L_J_W JS0_WNW PD0L_J_WNW JS0_NW PD0L_J_NW JS0_NNW PD0L_J_NNW ; ***** Joystick #1 - Right Controller ***** ; ** Side Buttons and Numeric Keypad ** JS1_BTN_06 PD0R_A_T JS1_BTN_07 PD0R_A_T JS1_BTN_08 PD0R_A_L JS1_BTN_09 PD0R_A_R JS1_HAT0_NW PD0R_KP1 JS1_HAT0_N PD0R_KP2 JS1_HAT0_NE PD0R_KP3 JS1_HAT0_W PD0R_KP4 JS1_BTN_04 PD0R_KP5 JS1_HAT0_E PD0R_KP6 JS1_HAT0_SW PD0R_KP7 JS1_HAT0_S PD0R_KP8 JS1_HAT0_SE PD0R_KP9 JS1_BTN_04 PD0R_KPC JS1_BTN_01 PD0R_KP0 JS1_BTN_00 PD0R_KPE JS1_BTN_10 RESET JS1_BTN_11 QUIT ; ** Direction Disc ** JS1_N PD0R_J_N JS1_NNE PD0R_J_NNE JS1_NE PD0R_J_NE JS1_ENE PD0R_J_ENE JS1_E PD0R_J_E JS1_ESE PD0R_J_ESE JS1_SE PD0R_J_SE JS1_SSE PD0R_J_SSE JS1_S PD0R_J_S JS1_SSW PD0R_J_SSW JS1_SW PD0R_J_SW JS1_WSW PD0R_J_WSW JS1_W PD0R_J_W JS1_WNW PD0R_J_WNW JS1_NW PD0R_J_NW JS1_NNW PD0R_J_NNW
  5. Just curious if anyone else has run into problems getting Atari 2600 roms to load using a RetroPie. For the most part, the majority of them will load, but ROMS like the two Donkey Kong homebrews, Pac-Man 8k, and a few others. They just send me right back to the Emulation Station screen when I try to load them. Any ideas?
  6. Hi folks, my first post on this venerable forum. My teenage self from ~3 decades ago would probably be dismayed by knowing I've joined something with "Atari" in its name - I was a die hard ZX Spectrum/Commodore fan - but hey, times, they're a-changin' Anyway, I was wondering if anybody else here has experience with using CRT TVs for emulated micros. I'm using mostly libretro versions of assorted emus (Retropie on RPi 3B+) and it's a bit puzzling getting the display right - I'm confined to composite (I also do have an RGB mod but no compatible TV at the moment), and also to add to the problem, it's a NTSC set. I'm not 100% sure what are correct resolutions to use in the configs. I'm aiming for 1:1 pixels and artifact-free display - so far using these... Atari 800 - 640x480- native libretro setting: this looks pretty good actually Amstrad: 768x544 - it works fairly well despite being bigger than RPi 720x480 output, the border is sacrificed C64: lr-vice same as Amstrad: 768x544. Seems ok. ZX Spectrum: 640x480: this resolution kicks in when I disable border (to get rid of heavy NTSC artifacting) While these look reasonably good, they do not really match the resolutions from real machines I read about, eg C64 displaying 402x292 (or 320x200 with no border) http://codebase64.org/doku.php?id=base:visible_area Could this be improved somehow? Or are these really real resolutions? Is there any sort of way to display these without problems on NTSC as well? Games are either too fast in NTSC or jerky in PAL, plus on some micros the colours are out of whack. Even though some of the emus have option for NTSC machines.
  7. I'm setting up a bartop arcade with MAME and several consoles installed, including the TI-99/4A. I'm using Retropie, and with the latest version, you can install TI99sim using the Retropie setup script (it's located under 'manage experimental packages'). I've never had any luck getting the built-in scraper to work so I'm using Stephen Selph's scraper (with thegamesdb.net as the database) to download game art, and it works for all of the systems except the TI. Googling around a bit, I see that there should be a TI99 folder with a file named gamelist.xml located at /home/pi/RetroPie/roms/ and also at /home/pi/.emulationstation/gamelists/. Neither of those locations has a TI99 folder on my system. Has anyone else gotten this working, or do any of the Linux experts out there have any suggestions? Thanks, Rich
  8. Hi Guys I hope you don't mind me posting this here. As you know I have an Atari 800XL which has a Simius RGB mod and an Electrotrains Ultimate cart. However some of my fondest memories were from the ST, so I created an Atari ST case for the Raspberry Pi. I've recently got a new filament colour that I think is pretty close to the original case. https://retropicases.com/collections/raspberry-pi-cases/products/atari-st-retro-raspberry-pi-case I make these to order and usually ship in 7-10 days. I hope you like them. You can run an Atari emulator using Retropie and the Hatari emulator as per this link: https://github.com/retropie/retropie-setup/wiki/Atari-ST-STE-TT-Falcon Steddy
  9. Hey everyone - Thank you in advance for the help. Let me give you a little info on my setup. I have purchased an custom-built system that was fit into a ColecoVision Flashback (which in theory is pretty damn sweet!) and here's what it looks like: http://atariage.com/forums/topic/245910-colecovision-flashback-upgrade-service/ From what I can tell, I have a Rasberry Pi 2 with (I'm assuming) is the latest version of Retropie and Emulation Station on it. It has been configured mostly to play ColecoVision and Intellivision games, and I have no problems at all with those. I also have been able to get PC Engine, MAME, and Vectrex games to play. Here's my issues: 1. When I try to add roms for Atari 2600 I get the following error: stella: src/emucore/OSystem.cxx:1128: virtual bool OSystem::queryVideoHardware() 'myDesktopwidth >=320 && myDesktopHeight >= 240' failed. /opt/retropie/supplementary/runcommand/runcommand.sh: line 203: 2400 Aborted SDL1_VIDEODRIVER=displaymax stella /home/pi/RetroPie/roms/atari2600/asteroids.bin If I try to run Stella from the command line of the Pi, it works just fine. 2. I cannot get Atari 5200 roms to work. They show up in emulation station, but when I click a rom, it blanks out, and nothing happens and comes back to ES. The last message I get is "Powering on HDMI with preferred settings." 3. I cannot get other systems, like SNES and NES to even recognize that I've added roms into their respective folders. I've checked the es_systems.cfg file to see what directories and file types they are looking for, and from what I can tell, it's correct, but nothing happens. Any help would be greatly appreciated. I'm a noob to the Pi and RetroPie, but I at least have a good enough tech savvy understanding of how a lot of this works, and I've scoured the internet as much as I could trying different things before I posted my questions. I am also attaching my config files if that is useful. Thanks in advance for your help! configs.zip
  10. Hi, I have finally played around with my Raspberry PI Model 1 (I've had it for 3 years). One of the first things to test was RetroPie. So far it all works fine. Now I am wondering: HOW can I get a decent vectrex emulation? I have tried the (libretto?) vectrex emulator that is included. I think this is nothing like the real thing: The graphics are blocky and not vector-like, the vector lines are very thick. Also the sound is just awful!! Is there any way to get a decent emulation on retropie or with raspberry, or maybe with another small-board PC? Will the emulator run any better with a raspberry Model 2 oder 3? Thanks for any advice! -mndn
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