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Found 3 results

  1. I have a really stupid/brilliant idea, basically I want to put a retrotink 2x mini inside an s-video modded Atari 2600 Vader. The idea is to keep the console bone stock looking, with the only visual difference being an HDMI cable instead of an RF cable coming out of the back. I should be able to get +5v off the 7805 to power the 2x, but have no doubt it will burn it out quickly if I do. Can someone recommend a dc/dc converter that is a drop in replacement for the 7805 regulator, preferably with a little extra available amperage? On a side note, can I just remove the RF modulator? It looks like a great place to mount the retrotink, but I don’t know if it’s tied into anything.
  2. Has anyone used this and how is it compared to the retrotink 2x? I see it's a knock off of it. I need it primarily to record C64 games by plugging it in to elgato HD, I play on CRT.
  3. Hello I had myself a Retrotink SCART to ypbpr converter, and it worked fine. However some capture cards were having trouble with 240p YCbCr. I traded it for a Retro Tink SCART to VGA line doubler. It'll be in the mail by next week. I noticed the PlayStation 2 and GameCube have problems with interlaced video. Luckily of all the games tested, only 19 out of like 300+ games for the Xbox Prime were "interlaced only.". That's how I found out that my VGA CRT monitor doesn't do interlaced video first of all I should I assume that the Hauppauge Rocket, when just used as a video converter, only converts the physical form of the video from composite, S-Video, and component, to HDMI, but the display mode and resolution remain the same? Second does the Hauppauge Rocket do 240p via S-Video which I heard is a possibility of S-Video? And does the rocket have problems with 240p via 3 RCA ypbpr? Third. If I play my Master System, Sega Tower of Power, Sega Saturn Sega Dreamcast and Super NES model 1, which could all accept scarred without modding the system, does either the Retrotink device convert any interlaced video into progressive or is there something in the internal chips of those systems and assume that if SCART is being used that progressive video will always be outputted. In other words if a game is in interlaced mode for any of those systems, will it not work on the Retrotink? Now question about the GameCube Wii and Wii U. If the Wii U is in 720p will we games that are normally in 480i get "progressivized" (de-interlaced). If I play GameCube games on the Wii, will the Wii deinterlace all GameCube games or only run ones with a native progressive mode? I know about the operating system being in progressive mode on the Xbox Prime just press both analog sticks in and triggers down and hold it down like a second or two to switch between progressive and interlaced. I also noticed weird artifacts on my PlayStation 3D TV that when Legend of Zelda Wind Waker was in 480p, the PlayStation 3 TV had gobbledygook in places that were normally black picture, like a transparency code or something. just wondering if there's going to be any weird behaviors dealing with a VGA CRT monitor that doesn't have an interlace mode By the way, when converting HDMI to VGA, my CRT beat my PlayStation 3D TV by one frame. Guess which one I'm playing my modern games on?
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