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Found 6 results

  1. Hi, I'm looking for help pricing these two games. I did not found any of these on ebay. Thank you.
  2. Just wanted to share here today that I've managed to find the best method for getting a mouse working on quite a few 5200 games- 1 and 2 button 5200 games. Here's what you need: 1) A Masterplay Clone that doesn't only make Atari joysticks compatible with the 5200 but has 2-button game compatibility designed to get Sega Genesis controllers working (mine was the 2016 model made by Atariage member, Atariguy1021) 2) A Commodore 64 mouse (model 1351) 3) a 9 pin splitter cable (1 female end to 2 male ends) and a Sega Genesis controller- this is only necessary if you're wanting to play the 2 button games. The setup is explained in my latest presentation which includes a lot of gameplay footage:
  3. # vecZ - vertical-shootemup - launch on 5. nov at gameZfestival.ch (23.30h) at the end the vectors won. everything is now vector based in games (as an opengl or directx scene .-) therefore step back, step into the beginning 80ies with assembler and the vector console vectrex. and of course vecZ is a shootemup the most complicated (timing, a lot of action etc.) thing in those times. # release/launch at gameZfestival vecZ will be released online on 5th november 2016 at gameZfestival.ch in zurich/switzerland. enjoy the spirit of painted lines! # roms the game will be released online and later also at madtronix.com # greetings hudson for the usb-cartridge, matronix for his publishing, baudsurfer for his work and the designers of xenon2, gunroar, ikaruga, zynaps ... thanks for your code_style # who finished it first? i wonder who will send me the first "game won" photo on a emulator and of course on a real vectrex .-) the latest infos you will find here: http://www.la1n.ch/vecz/ la1n
  4. From the album: AtariAge Fun Patches

    Show your love for Atari with the AtariAge Love Raiders Fun Patch. Based on the River Raid patch from Activision.

    © 2016

  5. The "River Raid Bold" thread got me thinking about this game: https://atariage.com/forums/topic/293861-river-raid-bold/ So here's a simple River Raid hack. The terrain and enemy placement is partially randomized, based on player input. Basically the LFSR that's used to generate the map is clocked an extra time, every time the player fires a shot. The "preview" you see before starting the game is still the original layout. Whichever level you start out on, looks like the original map for at least the first screens' worth, until you start shooting. Carefully counting your shots will result in repeatable maps. The random enemies still follow the rules of the game: the balloon doesn't appear until level 3, the diagonally-moving enemy planes don't appear until level 5, etc. Lower levels have fewer enemies, as usual. As usual, even-numbered levels split into multiple paths with islands in the center of the river, and odd-numbered levels only have one path. The random terrain doesn't actually make the game more difficult, except that it means you can't memorize the maps. The "Press START key Use joystick 1" text has been replaced with "Randomised by Urchlay", so you can tell which version of the game you're playing. Also, for reference, the md5sum of the ROM is 0842355056c3f7f8598a9ae38df3ccfe. Download here: http://urchlay.naptime.net/~urchlay/src/river_raid_random_hack.rom This is a raw ROM dump. In your emulator, select "Standard 8KB cartridge". If anyone's really interested, I can post a .xex file and/or a .car file with a header.
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