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I have seen @Osgeld's webstore at www.freewebstore.com. I think it is a very good idea for the sale of the different variants of the PlusCart, so I have setup a free webshop for the PlusCart at: https://pluscart.onlineweb.shop/ The shop and the products are not yet fully configured and currently all products are marked as "sold out". The prices of the different variants are mainly the manufacturing costs. I am planning to start the sale of the next (last) 50 PlusCarts and DIY kits, as soon as the 3D printed shells are produced (probably by the end of November). If anyone has further questions or suggestions to the store or sale, feel free to post here in this thread, or PM me.
Everyone likes a winner, and the Wii U was definitely not one, finishing a distant 3rd to whatever consoles it was battling. With 13 million sold, it is second only to the virtual boy as a leading red-headed step child of Nintendo. Failing to differentiate and properly market to consumers, the console was doomed nearly from the get go. The console is know among games to collect dust, and just generally suck and be made fun of. And yet when you actually play the console, it seems like one of the finest Nintendo has ever made. The first party game library is rich and deep, and there are a reasonable amount of 3rd party offerings, including many AAA titles. The eshop is solid, and many apps were cool and ahead of their time (Nintendo TV comes to mind.) The console is always backwards compatible with the Wii and it's vast library of quality offerings. On paper, and when playing it, I feel like it's a great console. I do feel like the gamepad was somewhat poorly executed, but no console is perfect. So why do people love to hate the Wii U so much? Have they not actually played it, or is it mostly rooted in the fact that it wasn't a commercial success? Your thoughts?
VGChartz, the website which provides free data on video game sales and has a mixed reputation, released a feature on the best-selling Atari 2600 games. http://www.vgchartz.com/article/250871/the-best-selling-atari-2600-games-of-all-time/ It is interesting for several reasons. It has a lower system sales base (27+M) than virtually every other source. It also has some sales figures which do not make sense -- like 820,000 for Custers' Revenge, 630,000 for X-Man, and 470,000 for Karate (the Froggo/Ultravision title). By way of comparison, it lists 460,000 for Circus Atari. I don't know about you, but I have not found 2x as many Custers as I have Circus Ataris. There is also a "complete" sales list: http://www.vgchartz.com/platform/31/atari-2600/ Personally, I think VGChartz does OK on modern historical data which can be verified with corporate reports. I think the weekly numbers need to be taken with a large grain of salt but they are the only data available for free and are probably better on hardware than software (and better on bigger sellers than niche titles). But these Atari 2600 numbers just seem out of what to me.(Many in the Top 10 are in a different order than IGN's from 2008 http://www.ign.com/articles/2008/08/26/top-10-best-selling-atari-2600-games or data on Wikipedia http://en.wikipedia.org/wiki/List_of_best-selling_video_games#Atari_2600 Mike from Morgantown