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Found 18 results

  1. I recently discovered the Sega CD. Yeah, I'm a bit late to the party, I know! Can anyone recommend some great games for it? Thanks!!
  2. So there's a pinhole area where the light goes thru on the inner ring of popful mail. The serial number and barcode are printed on this ring. Its immediately after the artwork. I don't think any data is on that ring. Is there data on the ring and is it anything to worry about? Near perfect disk otherwise. Looks like someone missed the cd spindle.
  3. Looking at getting an everdrive. I see the latest will play Genesis, SMS, and 32x games. Is there a version that will do Sega CD games?
  4. Clearing out my Sega spares! Shoot me a PM and we can discuss pricing and I can get pictures your way. Want the whole lot? Great. Want one game? That's fine, too. Game Gear (all cart-only) Caesar's Palace The Chessmaster Desert Speedtrap Starring Road Runner and Wile E. Coyote SOLD NFL '95 Mighty Morphin' Power Rangers Super Columns Genesis Complete in Box Arch Rivals SOLD Battlemaster SOLD Cyborg Justice SOLD Barney's Hide & Seek Game Bulls vs. Lakers and the NBA Playoffs SOLD Hard Drivin' SOLD The Immortal SOLD The Lion King SOLD Madden '94 SOLD NHL '94 SOLD Olympic Gold SOLD Pac-Man 2: The New Adventures SOLD PGA Tour Golf II SOLD Risk Sonic 1 SOLD Sonic 2 Tecmo Super Bowl SOLD Box + Game Dungeons & Dragons: Warriors of the Eternal Sun SOLD Marvel Land NHL '94 (Limited Edition - First Run) SOLD Side Pocket Sonic 3 Sports Talk Baseball (box art is missing from case) Street Fighter II: Special Champion Edition SOLD Cart-Only Beauty and the Beast: Roar of the Beast Desert Strike Ecco the Dolphin Ecco: The Tides of Time SOLD Game Genie Genesis 6-Pak John Madden Football '92 Jurassic Park Lethal Enforcers The Lion King (x2) Madden '97 Madden '98 Mario Lemieux Hockey Menacer (x2) NBA Showdown '94 Outrun 2019 SOLD Pebble Beach Golf Links PGA Tour '96 (x2) Sonic 1 SOLD Sonic 2 SOLD Sonic & Knuckles Sonic Spinball Streets of Rage 2 SOLD Strider SOLD Toejam & Earl in Panic on Funkotron Tommy Lasorda Baseball SOLD Triple Score World of Illusion Starring Disney's Mickey Mouse & Donald Duck World Series Baseball X-Men 2: Clone Wars Cart-Only "Made in Mexico" Cart Variants (May not fit in Genesis Model 1 consoles) Arcade Classics SOLD Championship Pro-Am SOLD Champions World Class Soccer SOLD Clue SOLD Demolition Man SOLD Genesis 6-Pak SOLD Jungle Strike SOLD Jurassic Park SOLD Monopoly SOLD Paperboy SOLD Pitfall: The Mayan Adventure SOLD Risk: The World Conquest Game SOLD Sonic ClassicsSOLD Super BattleshipSOLD Tournament Fighters SOLD Vectorman 2 SOLD Wheel of Fortune SOLD Finally, I have a few Sega CD spares: Cliffhanger (CIB) SOLD FIFA International Soccer (disc-only) SOLD NFL's Greatest San Francisco vs. Dallas (CIB)
  5. Hey all, selling off this batch. They are all largely in great to near mint condition, but I detailed any seen flaws below: Valkyrie Profile (PS1) - Two stress cracks on back, no manual, light surface scratches on disc 1. ($115) Fatal Fury Special (SCD) - Light crack on front case ($190) Mystaria: The Realms of Lore (SAT) - Cracked spine/hinge, no foam insert. ($55) Keio Flying Squadron (SCD) - Light fold in top corner of spine card. Comes with pictured case protector. ($1400) Please PM if interested. Offers can be negotiated, but cash is preferable. I'm based in DC and prefer local buyers. In the case of Keio, I am only taking local buyers until further notice. I'll update as items are sold. Thanks and happy holidays!
  6. I found out that a Japanese Mega CD RAM Cart will work in a US Genesis (https://bit.ly/2UbVLlN) so I ordered one from eBay much cheaper than an original US or a Stone Age Gamer version. I did have a few questions if anyone may have a similar setup 1. I have a 32x plugged into my Genesis. Does the 32x have the same plastic notches in it the prevent loading a foreign cart like the Genesis does? 2. Can the Mega CD RAM cart be de-cased and either used without the plastic casing or placed into an empty Genesis case? 3. I know a Game Genie can be used to make the Japanese cartridge fit but I don't know if a code needs to be used to make it work. I don't think it does but just asking. If I get this working as I think it should, the savings for this Japanese RAM cartridge are quite considerable.
  7. Austin


    Ah, screw it.. I just found out I can get more for what's left by trading them in to the independent gaming store locally than I would by selling them here, haha. Consider everything that was left to be gone!
  8. NOTE: PLEASE READ THIS FULLY SO THERE ISN'T ANY CONFUSION. I TRIED TO MAKE THIS AS USER FRIENDLY AS POSSIBLE. Intro This was a project that I had mostly completed a while ago, but decided to revisit recently to do one last revision. Thanks to @bluejay for being the one to show my 2nd revision to y'all a few months ago! Sonic 1 had a stellar soundtrack. One unique thing about the way it was made made was that, the OST's main composer, Masato Nakamura, used actual instruments and synthesizers for each song, and only after that would Sega's sound team rework each track to work on the Mega Drive's FM chip. These original recordings (as in the ones that were made before the music was reworked for the Genesis) are known as "Demo Tracks", and they were later released under the "Sonic The Hedgehog 1 & 2 Soundtrack" CD album by Dreams Come True. Here's what Green Hill Zone sounds like: Pretty sick, right? I remember thinking to myself: "It would be so cool if I could manage to get these songs to play in-game!". And by using an open-source Sega CD port of Sonic 1 from http://info.sonicretro.org/Sonic_the_Hedgehog_1_for_SegaCD, I made my dream a reality by creating my own build that uses the Demo music from that album! Keep in mind, I've ripped all of the songs from that album myself via my own personal CD copy of it, so I can confirm that absolutely zero audio compression has been made to the music, and each song is in its original .WAV Redbook Audio quality! No MP3s or OGGs are used here. The only thing I did was extend the length of each song. The main Zone themes, the Special Stage theme, and the Boss themes have been extended to be 10 minutes long. This is because Redbook Audio has the fundamental flaw, in that, it can't seamlessly loop audio tracks after they end. My solution was to edit in my own seamless loops via Audacity, and have them play longer than the game's 10 minute level timer so you'd never hear the track end within normal play. This comes with the cost of the music taking up quite a bit of storage space. As for the music that the album didn't have such as the drowning theme and the power-up theme, I've used the drowning music from Sonic Adventure on the Dreamcast, and a small clip from the instrumental version of You Can Do Anything from the Sonic CD Japanese OST. But anyway, with the introduction out of the way, lemme briefly talk about which version you are going to want to download depending on what you're using to play this. NOTE: USA BIOS IS REQUIRED! Emulation and EverDrive PRO/Mega SD A couple of things to note beforehand: - I've only been able to get this to work on Kega Fusion. As of right now, it does NOT work with Retroarch, but it may work with other standalone Emulators. (this is actually mentioned on the Sonic Retro page for the port) - For the Mega SD, you might need to rename the .WAV files to .BIN and update the cuesheet to have the WAV files instead listed as "BINARY". This is very easy to do, and you can use Google as a quick reference if you have trouble figuring it out. - The EverDrive PRO setup is the simplest. Just drag the folder onto your SD card and load it from there. As long as you have the USA Sega CD Bios located in the folder that the EverDrive expects, it should load without any issues as long as you at least have MEGAOS V4.01 installed or later. Sonic 1 - Sega CD Port FULL This build includes the full 10 minute songs. So if you're not using a burned CD-R with an actual Sega CD, this is the version to go with. However, this build is also considerably larger, being about 1 GB in size uncompressed. Which is obviously too big to fit on even the largest CD-Rs. If you wanna play this on a burned CD-R you need to use the version below: Burned CD-R On Actual SEGA CD Hardware This build was designed with 650 MB CD-Rs or higher in mind. As such, sacrifices needed to be made. All songs don't run as long, and will eventually fade out and restart. (you can find the length for each song in the README). With that said, I did my best to make the most out of the storage limitations; this version is 648 MB in size, just barely enough. So as long as your CD burning software doesn't add any extra data, it should fit just fine. Speaking of which, here's what you need to know if you're gonna use this version: - As listed earlier, both versions expect the USA Bios and won't boot otherwise. Meaning, this game won't launch unless you're using a USA Sega CD. Alternatively, if you have an EU or JP system, you can use a flashcart to Bios-swap. (check the manual of your flashcart beforehand to make sure it supports it). - You'll need to have a basic level of knowledge of how Sega CD game burning works. Be sure to check Youtube and/or the manual for your CD burning software to familiarize yourself with this. I can't really give a guide because the process on how to do this can vary depending on what software you're using. - You must use a CD-R, as CD-RWs will NOT work. - Be sure to set the writing speed to 2x in your CD burner software. Sonic 1 - Sega CD Port (burned CD version) Conclusion I think I've said all that I need to! If you're having any issues, feel free to describe your issue in this thread, and we can try troubleshooting. I or someone else will be willing to help you out. This project was a lot of fun to do, and it was very cool to see these songs finally being played in-game at their original quality. I hope everyone who sees this thread gets something out of it, and enjoys playing this as much as I enjoyed making it! Credits Don't forget to check these guys out! They're pretty cool, and this wouldn't be possible without them! http://info.sonicretro.org/Sonic_the_Hedgehog_1_for_SegaCD - all credit goes to the people listed in the description. Massive thanks to the technical geniuses who coded this port. "Dreams Come True" - property owner for both the Sonic 1 and Sonic 2 OST. Sega Enterprises, Ltd. - property owner for Sonic The Hedgehog. No copyright infringement intended.
  9. Interior, crocodile alligator. Mistah MegaManFan is an Iron Helix hater.
  10. Hey everybody, I have about 60 games listed for the systems in the title. The games are mostly complete or factory sealed and there are some real finds included. All auction-style listings start at $.99 with cheap and combined worldwide shipping. Here's the link: https://www.ebay.com/sch/nebrazca78/m.html?item=133421890332&rt=nc&_trksid=p2047675.l2562 Thanks! [ebayseller]nebrazca78[/ebayseller]
  11. Who needs a Sega Mega Mouse? They seem to be getting harder to locate these days. I've got one in full working condition that is paired with a Mega Mouse compatible game, Fun 'n' Games. Mega Mouse works with compatible Sega Genesis and Sega CD games. Please see pictures for exact condition. Will ship in a box for added protection. Asking $30 shipped OBO. Please send me a PM with any questions or to purchase. Thanks.
  12. I'm ready-ish to part with my JVC X'Eye, which is in perfect functional condition. Reads both CDs and carts without problems. You'll get a demo shortly. Here's what you get: X'Eye console Controller extension cable 8Bitdo M30 2.4G wireless controller RetroGameCave X'Eye power supply Insurrection Industries Genesis model 2 SCART cable Obviously this is the earlier production run with RGB included. Other than the CD door being partly obstructed, that means this system is compatible with the 32X. There are some scratches on the CD lid. I tried to capture them on camera. They're mostly over the Compact Disc logo on the lid, which is where it domes upward. Has a new battery backup for the internal RAM. The reason for the controller extension is that the port molding on the front of the unit doesn't accommodate 8Bitdo's wireless receivers very well - they fit and they work, but they're loose. This is not a problem for original Sega controllers or the extension. It's because the receiver's housing is just a little bigger than JVC made room for. Not a big deal. Asking $270 shipped in the US. Also have a Mega Everdrive X5. Works great as a SegaCD backup RAM cart, among...other uses. Includes a 32 GB micro SD card. $60 shipped in the US. Buy them both and I'll knock $10 off the Everdrive. X'Eye: Mega Everdrive X5: Demonstrating both - reading the cart as a RAM cart and reading a CD-R of Shining Force CD.
  13. Looking for both of the Model 2 laser assemblies. The lasers don't need to work - I just need the assemblies with drives that spin up. I need both the JVC Optima-6 assembly, and the Sony KSS-210A drive assembly. If anyone has a Sega CD that won't read disks, but the motor DOES spin. Please PM me.
  14. OK so i have a few items I'd love to re-home and I know there's a collector somewhere here. PICS BELOW (most). All items tested. SHIPPING INCLUDED (w/ tracking) IN PRICE FOR U.S. residents. I will ship to Canada for an additional charge...All i'm asking is fees paid via PP, ty. SNES: Super Castlevania IV (cart + manual) $56. SOLD Contra III (cart + manual) $55 SOLD Sunset Riders (C/B w/ all inserts) $172 SOLD Super Bomberman (cart) WITH Hudson Multitap $72 SOLD Wolfenstein 3D (cart) $38 TRADED PS1: Castlevania Symphony of the Night WITH OFFICIAL BRADY GUIDE BOOK $75 SOLD SATURN: Three Dirty Dwarves (cib) $95 SOLD Die Hard Arcade (cib) $75 TRADED SEGA CD: Sonic CD (cib vg) $30 Heimdall (CIB) $30 SEGA GENESIS: Pirates of Dark Water (C/B) $40 NEO GEO POCKET COLOR: (all cart w/ case) $15/ea or 3/$40 Dark Arms: Beast Buster 1999 Fatal Fury: First Contact King of Fighters R-2 GAMECUBE/Wii/DS: Pokemon Colosseum (cib) $45 SOLD Pokemon Battle Revolution (Wii) NEW $75 Mario Party 4 (cib) $34 My World, My Way (cart) $25 Misc: Dragon Warrior IV Map/Chart (nes) $30 Advanced Dungeons & Dragons Monster Manual by Gary Gygax (book) $25
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