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Showing results for tags 'sillyventure'.
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SillyVenture Fluid City is a demo and game demonstrating SuperCharger BASIC's strengths for pushing Atari graphics and music Fx! https://www.pouet.net/prod.php?which=84256 SillyVenture2019_Fluid_City_B_PAL_20191202.txt SillyVenture2019_Fluid_City_B_Side_PAL.bin SillyVenture_Fluid_City_ImpressionismII_PAL_R3.bin More processing time for BASIC - SuperCharger BASIC is a great BASIC for the demo scene for new programmers and advanced bB programmers who really push bB, because it exposes both vertical breaks to run BASIC code. Graphics - Imagine ANTIC on the VCS; the soft blitter brings the Atari 400/800 display list technology to the VCS allowing blitter games and demos to be written with very little code - the game component of this demo is only 9 lines of BASIC and competed in the 2016 International 10 liner BASIC contest: http://relationalframework.com/9LineBlitz.txt ASCII text in data statements for full screen text scroller - The larger program shows display lists being used for the full screen text scrolling which reads standard ASCII text from data tables. Music Fx - tracker sequencer and resequencer - The tracker sequencer is built in for mashalling patterns, but I added an algorithmic resequencer like with BREAKOUT2002 LASERBEAMS which does interesting things to revise the melody and the player driven interactive harmony. Hoping to focus on the ease of writing small programs with graphics Fx via the soft blitter on this thread! More information on the Music Fx designs is on the thread here: Here is the DIZ from the contest with instructions on unlocking all of the demo's including the extended demo scene shoutout: https://www.pouet.net/prod_nfo.php?which=84256 Fun Experiments - make your own resequenced chip tunes: I've also included the unreleased B-Side. To hear your own resequenced chiptunes, just drop them in place in the chiptunes section of the code. The Music Fx thread above shows how, you may be surprised at the tune variations that emerge!
Hey guys, here's another demo from yours truly. This time it's an invitation for the SillyVenture demoparty in Gdansk, Poland. I think JAC and SvOlli are going. I'm still researching travel methods that aren't > 500€ though :\ http://www.pouet.net...php?which=60612 http://www.youtube.com/watch?v=24L9ShTwzIQ sv2k12.bin
How to buy/pay Plaese send Payment in € (EURO) into my PayPal account : (mynick on AA)@gmail.com (unshure ? contact me!) Include your nick on AA and shipping adresse!!!. Sipping day is Thursday (sometimes also Wednesday). You should get email including tracking number Friday after shipping day. If you don't get tracking number, please contact me immediately. There is also possible to pay via bank transfer, if so please contact me. preorder Price: If there is someone who didn't get preordered SkunkBoard, please contact me. Price for AA users: 75€ + P&P. - payment via PayPal as Gift or add 4% to cover PayPal fees. Ebay price: 90€ + P&P via Ebay (please contact me if you wish to buy via Ebay) P&P: 8€ + 2€ every extra board - insured (1pc - 8€, 2pcs 10€ etc..). This is possible for following countries: .at .be .bg .br .cn .cz .dk .fi .fr .gr .es .nl .in .ie .is .jp .kr .no .nz .pt .sk .si .ch .se .tr .ua .hu .it 12€ all other countries (UK, USA, DE etc ...) - insurance is covering only 1 piece! if you want more - please contact me first. If you are unsure, please contact me!! Willy.
Maybe we should just have a Sillyventure thread for these Anyway, Flush, visy and me did a demo celebrating 40 years of the VCS. Pouet page with ROM download is here: http://www.pouet.net/prod.php?which=72719 YouTube below for the lazy ones: My contribution was the framework of the demo and the new graphics mode. I might do a writeup on the latter, and how my encoder works. Nothing fancy, but might give some people new ideas how to do things