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Have you completed the Amico Moon Patrol Demo? I have. I was wondering what you all thought of it: -Can you explain your experience with the demo? -What control types did you try? Did you prefer one setup to the other? -Have you convinced anyone else to try the demo? What were there opinions? -Checkpoint X was tough, right? Or am I just out of practice?
There are many disassembly/repair kits out there now, but so many use cheap components. What do you use and recommend? Which do you suggest we avoid?
Imagine: You're at a party. The VCS is out and everyone wants to play. Thing is, Game 1 ain't working for the beer-loving patrons. "It's too fast!" So you look at the Manual and: AAAAAHHH! Do you: A: flip through the numbers one by one, hoping to hit the right one B: Try to read the chart, if you have the manual C: Try to download a manual scan D: Get an application for that I'm hoping to create option D. The VCS Variator is the epitome of laziness. Here's how it'll work: 1. Pick a Game. This can be done by several ways: By controller, Genre (maybe), Manufacturer, max number of players. Title search is also available. 2. At the next screen, you are able to select the options you want. For example, for Space Invaders, i should be able to select "Basic Game, Invisible Invaders" and the application spits out "9" - which you then select on the VCS. 3. Write your score down in the scoreboard cards. Additional features I'm hoping to add: 1. Ability to add additional games through a text format (CSV probably) 2. Ability to add favorite variations, with custom names 3. Add difficulty switches to the variations interface Now for the bad news: There is no prototype for mobile phones yet. hope to have a demo up this year. My Proof of concept is a rails app which queries a database. The main hurdle to this is the lack of sane text game variation tables - no one thought about parsing them into a phone application.