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SNK's Samurai Shodown V Perfect is now available for pre-order for the exA-Arcadia system. There's another thread on the forums here about the exA in case you're curious to learn more about that, but quick explanation is that it's the modern Neo Geo MVS. This is the first SNK release for the platform and while some outlets are using language like "releasing to Japan" with the implication that you'll only find this one in Japan, the game is available worldwide. It had better be, since I placed a pre-order for mine and it will be here by the end of the month. In case you are wondering what makes this build different from the home console release a few years ago, I'll quote myself: And here's the trailer:
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I remember back in the early days of Minis, when there were only a handful of shooters. Now there are dozens, most of which have come to us as retro arcade classics from SNK and turned into Mini form by G1M2. Chopper I was in the arcades in the late ’80s and is a vertical scrolling shooter where you control a helicopter flying over some sort of enemy’s territory, a heavily fortified base. It’s relatively simple; your bullets hit everything, either on the ground or in the air, and your chopper can only take one hit before getting destroyed. The game feels like something of a bridge between the older, slower sort of shooter gameplay and the more modern bullet hell style of shmup. It’s not quite retro, yet not at all fast paced, sort of a slow plodding game but one where you need to very carefully navigate a drizzle, if not rain, of bullets. There isn’t much of a backstory to it. You’re apparently a chopper pilot, fighting the “enemy,” which seems to be mostly generic-looking tanks and anti-aircraft turrets, though one level is mostly over water. There is another level that seems to be in Cambodia, at least based on a statue and temple-like ruins. For the most part, it’s just an unremarkable game. Except for two major problems. The first is inherent to the game itself: when you die, rather than continue where you left off, you start back at a checkpoint. While they are often enough that it’s not a major problem most of the time, when you get to a boss it can be very frustrating. Not only do you have to start the fight with the boss from scratch, you have to replay a little bit of the game before you get to the boss. This gets more than a little annoying. River Raid! With that said, most of the bosses are pretty easy to beat, not like some games where you have to shoot them for 10 minutes before they die. And the variety is quite good—airplanes, other helicopters, submarines, and apparently different types of transformers (or is that Go-Bots?). The smaller sub-bosses (helicopters) drop two power-ups, one which improves your cannon, and the other generally adding a missile that attacks foes on the screen by itself. You also have the power to call in an air strike, which is like a smart bomb and hits everything on the screen. Alas, you only have two of these per life. The other problem is how the game was translated to Minis. The native resolution of the original game was extremely tall, 224 pixels horizontally and 384 vertically. The PSP, on the other hand, has a resolution that is extremely wide, 480 pixels horizontally and 272 pixels vertically. This is what Chopper I looks like in non-stretched mode. To this problem they offered two solutions: either scale all 384 vertical pixels into the PSP’s 272, which results in a small, thin image that is hard to see, or simply cut off the top and bottom of the screen. This latter solution almost works, because much of the top screen is not for gameplay, but instead displays your score, number of helicopters and airstrikes left, as well as a faux-radar that doesn’t work. But unfortunately, the bottom part that gets cut off is part of the playing field. The best solution would have been to simply rotate the game 90 degrees. This is found in a lot of (most?) emulated retro arcade game collections on the PSP. Unfortunately, this apparently wasn’t an option possible due to Minis also having to play on a PS3 as well as a PSP/Vita, it being harder to set the TV on its side (although I have heard of people doing that). Don't ask me why a high altitude bomber is flying so low a helicopter gunship can shoot it.... Graphically it’s pretty good. It’s got a lot of detail, with the resolution of the game being close to that of the PSP itself (albeit sideways), but at the same time, it’s not that colorful. It has that bland look in a lot of games from that era and especially on the Sega Genesis. The sound is very low key, and you almost notice nothing about it except on the few occasions digitized speech is used. Even your chopper’s cannon is very quiet. A boss. Part bulldozer, part crane. Chopper I is essentially a mediocre, unremarkable game with a couple of annoyances that suck a lot of the fun out of playing it. It’s still a competent enough shooter, so if you like such things it might be worth a look just for something new, but there are many better ones out there. 5/10
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I thought I'd start one of these following my thread on Taito F1-3 games. I'll start off with: Capcom -Street Fighter (But with better controls and character select) -Street Fighter 2 Rainbow Edition (akin to the PS1/Saturn version, but with the SF cartoon's voices.) -Battle Circuit -Mega Man Power Battle and Fighters -Darkstalkers 1 & 2 (See SF2) - Taito -Darius 1, 2, and Gaiden -Cameltry -Bubble Bobble, Rainbow Islands, Bubble Symphony, and Bubble Memories -Warrior Blade: Rastan Saga 3 -The Ninja Warriors -Night Striker -Chase HQ and Special Criminal Investigation -Bonze Adventure -Cadash Data East -Joe & Mac 1 & Returns -Road Blaster/Road Avenger -Cobra Command Midway/Williams -Mortal Kombat 1-3 -Smash TV -NARC -Trog (Prototype version) Toaplan -Knuckle Bash -Zero Wing -V Five/Grindstormer -Batsugun -Snow Bros 1 and 2 IREM -R-Type 1, 2, and Leo -Gallop -Gunforce and Geo Storm -Ninja Baseball Batman -Undercover Cops -In The Hunt -Perfect Soldiers -Blade Master -Ninja Spirit SNK -Psycho Soldier -Magician Lord -Cyber Lip -Eight Man -Last Resort Namco -Splatterhouse Technosoft -Hyper Duel
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Hello! Just to say, I am making a podcast looking at all of the Neo Geo AES, MVS, CD, Pocket, Pocket Colour and Hyper Neo Geo 64 games in chronological order. I plan to cover two games an episode, with an episode dedicated to hardware and year reviews. It will use the typical Game by Game podcast format, with user feedback welcome. Because of the insane prices of Neo Geo games, as well as audio equipment and so on. I will use official emulation if available (for example SNK Arcade Classics vol. 1), I hope to have the first episode out by the end of 2020, that may seem like a while but this will be expensive, and I need to save money. If a Neo Geo podcast is already out or in the works that I do not know of, I will scrap this. Also, what are people's thoughts on using patreon to fund this? Anyway, the Facebook page is here https://www.facebook.com/The-Neo-Geo-Game-by-Game-Podcast-1738041289842671/?fref=ts And my Wattpad account is here https://www.wattpad.com/user/philipthewhovian Feel free to contact me here, or on either page. Any questions?
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Hi everyone, 'Tis the season and for the holidays, I plan to treat myself and (finally) get a Neo Geo system. However, I've heard many argue about which console is better the CD or the AES. The AES and its games are much more expensive but the loading times are supposedly awful for the CD. Then again, I could try to fork up the cash for a CDZ. I wanted to hear your opinions on which is better buy. Thanks for any responses.
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From the album: Hardware
Size comparison of Dan "The Trak-Ball Man" Kramer's famous Atari 5200 Trak-Ball Controller with my SNK NeoGeo Arcade Joystick modded by Grips03 to work with the Atari 5200.© Lynxpro
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From the album: Hardware
Another picture of my modded SNK NeoGeo Arcade Joystick for use with the Atari 5200, courtesy of the mad skillz of Grips03. Do yourself a favor and buy one!© Lynxpro
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From the album: Hardware
This is my customized SNK NeoGeo arcade joystick modded by Grips03 to work with my Atari 5200. It works like a champ. Get one!© Lynxpro
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NEOGEO Handheld Games Console Officially Announced Tommo Inc and BLAZE set to release Limited Edition NEOGEO Handheld for Worldwide sale Q2 2O12 Los Angeles - The “NEOGEO X” will be released in Q2 2012 following the 20th anniversary of the ground breaking NEOGEO AES console. This Limited Edition handheld console will feature 20 officially licensed NEOGEO games including retro classics such METALSLUG, THE KING OF FIGHTERS and FATAL FURY. Along with these 20 built in NEOGEO classic titles, the NEOGEO X will also feature, SD card expansion, a 3.5” LCD screen, A/V output, internal stereo speakers and a headphone socket. The full game list is as follows: 1. ART OF FIGHTING 2. BASEBALL STARS 3. CYBER LIP 4. FATAL FURY 5. FATAL FURY SPECIAL 6. FOOTBALL FRENZY 7. KING OF THE MONSTERS 8. LAST RESORT 9. LEAGUE BOWLING 10. MAGICIAN LORD 11. METAL SLUG 12. MUTATION NATION 13. NAM 1975 14. SAMURAI SHODOWN 15. SENGOKU 16. SUPER SIDEKICKS 17. THE KING OF FIGHTERS’94 18. THE ULTIMATE 11 19. TOP PLAYERS GOLF 20. WORLD HEROES Jonathan Wan of Tommo commented "I am very proud to be working with SNK PLAYMORE, as NEOGEO is a strong brand with an excellent gaming pedigree" Jason Cooper of BLAZE commented “The NEOGEO console has always been a personal favorite of mine and I am delighted to be involved with the development of this new handheld console. We hope to re-ignite the excitement many of us felt twenty one years ago, in a more affordable manner, to a much wider audience." The Limited Edition NEOGEO X will be distributed by Tommo Inc in the United States and retro gaming specialists BLAZE throughout Europe, Middle East and Australia. A distributor for Japan and the Far East will be confirmed shortly. To register your interest go to http://www.neogeox.com/ About SNK PLAYMORE CORPORATION: Founded by Eikichi Kawasaki in Osaka Japan, SNK (Shin Nihon Kikaku) has been delighting gamers for over 30 years. Since it’s early days as a developer and manufacturer of coin operated arcade games through to it’s growth in home gaming with the NEOGEO and NEOGEO POCKET. SNK has always driven success through innovation and quality. About Tommo Inc: With over 20 years of experience in logistics and sales, a knowledgeable staff and sales representatives available nationwide, Tommo Inc. is one of North America’s largest distributors of video gaming merchandises. Founded in 1989, Tommo has grown from a wholesaler of imported video games to becoming one of the nation’s main suppliers of video gaming content to national retail chain stores as well as independent retailers. About BLAZE: Founded by Jason Cooper over 20 years ago, BLAZE now specialise in the creation and distribution of retro gaming devices. BLAZE currently distribute SEGA and ATARI branded consoles and, in Q1 2012, are set to release the ”Gamegadget" games console, billed as the "ipod for games." SOURCE
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Full English Report HERE. Original Japanese Report HERE. According to both sources, the machine comes with 20 built in games (all NA versions), and features SD card support, 2GB memory, and other bells and whistles. Is this the return of the Neo Geo Pocket? Just look at this thing. Its NGPC: The Next Generation!
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