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Blogs

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  • Verbal Compost
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  • Rybags' Blog
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  • grafix's Bit Mouse Playhouse
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  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
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  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • Horst's Blog
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  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
  • CebusCapucinis' Blog
  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
  • Devbinks' Blog
  • a1t3r3g0's Blog
  • The 7800 blog
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  • The Wreckening
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  • lost blog
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  • Robert @ AtariAge
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  • edweird13's Blog
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  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
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  • Retail hell (The EB years)
  • Vectrexer's Blog
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  • Retro Gaming Corporation
  • Hulsie's Blog
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  • Dryfter's Blog
  • Why Are You Even Reading This?
  • Xuel's Blog
  • GamingMagz
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  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
  • toiletunes' Blog
  • Justin Payne's Blog
  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
  • Pac-Man Vs Puck-Man's Blog
  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
  • defender666's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
  • JPjuice23's Blog
  • Gary Mc's Blog
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  • ScumSoft's Blog
  • The Social Gamer
  • Ping. Pong. Ping. Pong.
  • kgenthe's Blog
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  • Dallas' Blog
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  • Fashion Jewellery's Blog
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  • dragging through the retro streets at dawn
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  • Nerdbloggers
  • Algus' Blog
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  • longleg's Blog
  • Brain droppings...
  • Sandra's blog
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  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
  • chonglily's Blog
  • masseo1's Blog
  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
  • Disjaukifa's Assembly Blog
  • GonzoGamer's Blog
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  • marshaz's Blog
  • Pandora Jewelry's Blog
  • Blues76's Blog
  • Adam24's AtariAge Blog!
  • w1k's Blog
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  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
  • raz0red's Blog
  • The Forth Files
  • The Forth Files
  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
  • n8littlefield's Blog
  • joshuawins99's Blog
  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
  • Ariana585's Blog
  • 8BitBites.com
  • BrutallyHonestGamer's Blog
  • falcon_'s Blog
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
  • jakeLearns' Blog
  • DSC927's Blog
  • jetset's Blog
  • wibblebibble's Basic Blog
  • retrovideogamecollector's Blog
  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
  • dianefox's Blog
  • DOMnation's Blog
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  • Gnuberubs Sojourn Dev Journal
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  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
  • HuckleCat's Blog
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  • Tales from the Game Room's Blog
  • VVHQ
  • Antichambre's Blog
  • REMOVED BY LAW AUTHORITY
  • Synthpop Universe
  • Atari 5200 Joystick Controllers
  • Top 10 Atari 2600 Games
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  • Buying Atari on Ebay
  • matosimi's Blog
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  • The StarrLab
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  • Gamming
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  • Diamond in the Rough
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  • jennyjames' Blog
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  • MegaData Manifesto
  • Selling Atari on Ebay.
  • Unfinished Bitness
  • TI-99/4A Stuff
  • eshu's blog
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  • GozAtari8
  • Bio's Blog of Randomness
  • Out of the Pack
  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
  • Ezeray's Blog
  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
  • Lost Dragon's Blog
  • Musings of the White Lion
  • The Usotsuki Crunch
  • Gunstar's Blogs
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  • --- Ω ---'s Blog
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  • Zsuttle's gaming adventures
  • Doctor Clu's Space Shows
  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
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  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
  • Important people who shaped the TI 99/4A World
  • My blog of stuff and things
  • David Vella's Blog
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  • CyranoJ's ST Ports
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  • Alp's Art Blog
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  • Geoff Retro Gamer
  • Geoff1980's Blog
  • Coleco Mini
  • Coleco Mini
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  • Fultonbot's Atari Blog
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  • Atari 2600JS
  • Doctor Clu's Dissertations
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  • Atarimuseum.nl
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  • Arcade Attack - Retro Gaming Blog
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  • GG's Game Dev, Homebrew Review, Etc. Log
  • dazza's arcade machine games
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  1. This Action program solves the board game solitaire: Action Solitaire.ATR I wrote several versions of this in different languages in the 1980's when I was learning about recursion and game theory, but this one is my favourite because it was the first that actually succeeded in solving the game - by searching millions of moves over the course of several days. I liked Action because of its speed and structure, and I certainly think it deserves its place in 8 bit history. I hope this solitaire program qualifies as an interesting piece of retro-software and illustrates some of Action's strengths. There are two program files on the ATR disc image: SOLIT.ACT contains the source code. It can be compiled and run using the Action cartridge. My 800XL, 65XE and 130XE can all compile the program from the editor buffer, but it is close to the maximum size that can be handled this way and, depending on the configuration of your machine, you might run out of code space (error 14). If this happens, clear the editor and compile from disc. SOLIT.OBJ is a compiled object that can be loaded and run from DOS without the cartridge (my thanks to Kevin Savetz for describing how to make these object files in his blog). The program also works in emulation. I've tried it with AtariWin800 Plus 4.1, and Altirra 2.20 (which produces the closest match to the original PAL display). When it is run the program immediately starts to search. It displays the starting position and the current search position, also the number of moves examined, the depth of recursive calls (with an up/down arrow to show whether the depth decreased/increased on the last call), and an "x" if the last position was cut (pruning all its sub-branches from the game tree). The program processes about 200 moves per minute, but it spends more time updating the display than searching. In attract mode it speeds up to around 1000 moves per minute by skipping all the display routines and turning off ANTIC. In this state you just see a blank screen cycling through the attract colours (it looks as though the program has crashed, but it is actually searching in overdrive). You can check the progress of the search at any time by pressing any key (except break) to bring the machine out of attract mode. When it eventually finds the solution, the program automatically switches ANTIC back on and displays it. The program works by scanning the board systematically from left to right, and top to bottom, considering moves in the north, east, south and west directions. It calls solit() to see if each proposed move is possible. If it is not, solit() returns without doing anything. If it is, it executes the move, generating a new board position which it places on a stack; then it scans the new position, calling itself to examine possible moves, and so on. After each move it checks for the solution (a single pin remaining in the central hole) and sets a flag to terminate the search when it is found. A procedure called treesaw() is called to examine every new board position. If it judges that the pins are too spread out to lead to the solution it causes solit() to return without searching further. This prunes hopeless positions from the tree and roughly halves the size of the search. The spread is expressed as the sum of the sides of an imaginary rectangle enclosing all the pins. There is nothing mathematically precise about the algorithm used in treesaw(). I designed it by just playing around with pins on the board and trying to establish reasonable thresholds, erring on the safe side to avoid accidentally pruning off the solution. Action has many good features and a few awkward ones too (although I believe these are all the result of reasonable design compromises). In particular, the representation of the board cries out for a two dimensional array, but these are not supported, so it has to be mapped onto a one dimensional array instead. I recall thinking that Action's lack of support for automatic variables would be a problem in the recursive application, but although it means that some extra code is required to support the stack, there are advantages in working this way. In particular, all the stacked variables are retained as the recursive calls unwind (and not discarded, as would be the case with automatic variables). So the whole solution remains available for reference when the search has ended. The program uses this feature to replay the solution in an endless loop. I always knew that game trees tend to be large, but I was surprised to find that solving such a simple game involved searching millions of moves. Later I discovered that this is a bit of an illusion because in solitaire there are often many different routes to the same position - so the tree contains duplicates and the program spends a lot of time searching these repeatedly. It would be possible to reduce the search by a factor of 10 by extending the pruning algorithm to recognise and reject duplicates. One thing that really impressed me was the speed with which Action raced through the moves (about 100 times quicker than Basic) - and my sense of awe only increased in subsequent years, as successive platforms ran the program quicker and quicker. My current PC, running C, solves the game in less than 10 seconds; and with improved pruning, less than 1 second. However, such extreme speed conceals what's going on, and in my opinion these programs have none of the charm of the Action version - but this is pure nostalgia, I know. Best Regards to All Cliff
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