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Found 63 results

  1. SuperBlitz with throttle control This enhanced military sim now let's you control the illusion! Featuring an improved Martial soundtrack, lighting strikes and Anti Aircraft missile systems. SuperBlitz is a rewrite of my 80's SuperBlitz port of Blitz that was sold on Disk and Tape and later a magazine type-in, the full history is in this thread: 10 Line Blitz is a new Atari game for the SuperCharger with many enhancements over 9 Line Blitz! 😎 Features: Algorithmic Music Composition - Changing musical scores and sound Fx, interactive and computer generated during gameplay. Ramping Difficulty - Game starts out easier to play than 9 line Blitz Optical Illusion - Optical illusion effect which vanishes as difficulty ramps! Advanced Play - BW switch Read hardware recommended and a classic Television, if using an emulator make sure to turn off phosphor effects and merge frames! BASIC just like you remember it back in the day! - This game was written in vintage BASIC using 10 lines of 120 characters or less: 0 data city 5,9,6,9,7,6,7,5,9,5,5,5,5,6,6,7,5,8,5,8,7,5,8,8,5,5,6,6,7,5,7,8,9,8,8,7,8,9,5,6,8,5,9,6,6,7,5,7,5,5,8,5 1 if g=0 then for j=0 to 9:player1(j)=189:player0(j)=pl(j):rowcolors(j)=178:next j else goto3:data pl 0,224,127,231,252 2 for j=20 to 71:k=j-20:k=city(k):for i=k to 9:vwpixel(j,i,on):next i,j:player0y=96:player0x=84:y=11:g=1:COLUP1=99 3 if f<player0y/52 and SWCHB|247=255 then f=f+1:goto 9 else AUDC1=7:AUDF1=BITIndex/5:AUDV1=BITIndex:f=0:rem Theme Music 4 COLUBK=0:AUDV0=0:scrollvirtualworldtoggle=1:BITIndex=BITIndex+1:missile0x=missile0x+2:data P 192,128,0 5 if joy0fire=1 and y>8 then AUDF0=12:AUDC0=9:SUSTAINFORFRAMES=15:x=BITIndex+9:i=96-player0y:i=i/10:y=1+i:remPlayahTune 6 if y<10 then vwpixel(x,y,bindplayer1):COLUP1=M(y):y=y+1:data M 99,84,180,164,50,68,196,148,244,84,36,9:rem Do Rainbow 7 if y<10 and vwpixel(x,y,poll)>0 then vwpixel(x,y,flip):player1x=0:player1y=0:AUDC0=y:y=21:AUDF0=4:AUDV0=15:rem Hit! 8 if BITIndex>71 then BITIndex=0:player0y=player0y-2 else missile1x=missile1x+1:missile1y=missile1y+3:rem 10LINEBLITZ 9 if CXP0FB>126 or player0y=0 then CXCLR=0:g=0:for i=0 to255:AUDF0=i:AUDV0=i:COLUBK=$34:next else missile0y=missile0y+2 The BASIC compiler for the SuperCharger is available free on my site here Have Fun! EDIT New version: 10LINEBLITZ II Waves and Mission What's new? rem --- 10LINEBLITZ II - Waves and Missions rem --- Insignia on your Plane is revealed after you complete your Night Mission! rem --- Multiple Waves over differently colored Sky's and Cities rem --- More optical illusions: Some color combinations create unreal artifacting such as textured bricks - complete several rounds and describe what you encounter! rem --- note: Classic hardware and a CRT required to experience artifacting textures and additional illusions rem --- unique features rem --- Each Wave achieved keeps it's colors in Attract mode rem --- Unlimited continues to complete the Missions until powering off SuperBlitz Throttle Control: SUPERBLITZ.bin 10LINEBLITZII (code in post 7) 10LINEBLITZII.bin Original version of 10LINEBLITZ: 10LINEBLITZ.bin
  2. I've recently got my EPOCH TV Vader now, it's such a cool thing. It is in pretty bad shape, but I'm taking care of it. It does work on my German TV, but I hear no sound at all. Instead I get an almost clear signal of a radio station... Does anybody know how to fix this? I opened the thing up and there seems to be a part missing in the upper left corner, next to the Processor. I dont know what's missing -probably a capacitor? But if so, which one? If anybody has a TV Vader, can you help out and open it up to take a look... Could not find the guts of the TV vader anywhere on the net. Pictures will follow soon! mndn
  3. Another 7 years has passed so time to dig out the Lynx 2 again. I've just found this forum and am inspired to attempt to sort out an issue that it's had for a very long time. Many many years ago, I carelessly plugged the power cable into the headphone socket with power running through it. I realised as soon as it wouldn't turn on and put it in the correct port! Ever since, the speaker has sounded distorted and quieter than it once was. I always assumed I'd fried a capacitor or something but the sound through the headphones is fine. I'm wondering whether to try changing the speaker or if it's likely to be a waste of time? It's a shame because otherwise it is pristine with the large soft case, carry strap and sun shield. Thank you.
  4. Hi there, I have been using the Stella emulator for coding/playing a couple of demos on Atari 2600, and that's been great so far. Thanks for that ! However, when running the binary provided in attachment (I wrote a code to illustrate the lag) in Stella 6.3 (Stella 6.0.2 as well), I experience a lag between the picture and the sound (Rough estimate about 50-100 ms). When running the same binary on the real hardware I don't see/hear any lag. As I don't notice any lag when playing videos (on youtube) on my machine, I don't think my OS (Ubuntu 20.04) introduces it. It feels like it comes from the Stella emulator (Even though I selected "Ultra Quality, minimal lag", in the Audio Mode options). The source code of `main.bin` is there: https://github.com/FlorentFlament/stella-lag Just wondering if this has been noticed already ? Or is it my setup that is broken ? main.bin
  5. Hi, maybe an assembly expert can help me, I'm just taking my first steps in assembly language programming. I don't really understand the sound output. I have tried the example program "A CHIME" from the EA manual on page 321 and it works as it should. Then I changed the program to produce a BEEP. This also works as it should. However, if I include a keyboard query to repeat the BEEP with "REDO" and to exit the program with "ESCAPE", then my program only works for the first BEEP. I come back to the EA with "ESCAPE". However, with "REDO" no sound is played and the TI gets stuck. Even if I then reload and start the program in the EA, no sound is played. Only after a reset via the TI title screen the program is working again at the first run. What do I have to do so that the sound is also played on the second run?
  6. MAME 0.225 Whether it’s the Autumn harvest moon, or the ornamental plum blossoms are blowing in the Spring breeze, it’s time for something special: MAME 0.225 is out today! We’ve got some big updates that benefit everyone! First of all, MAME’s sound output system has been overhauled, with better sample rate conversion and mixing. This makes pretty much everything sound sweeter, but on top of that, the Votrax SC-01 speech synthesiser has been tuned up. Does anyone here speak Q*Bertese? SC-01 speech has been added to the Apple II Mockingboard card, too. While we’re talking about Apple II cards, Rhett Aultman has ported the CS8900A Crystal LAN Ethernet controller from VICE, allowing MAME to emulate the a2RetroSystems Uthernet card. Other across-the-board enhancements include more artwork system features (you’ll start to see this show up in external artwork soon), an option to reduce repeated warnings about imperfectly emulated features, and several internal improvements to make development simpler. Significant newly emulated system features include the Philips P2000T’s cassette drive from Erwin Jansen, the Acorn BBC Micro Hybrid Music 4000 Keyboard, internal boot ROM support for the WonderSwan hand-helds, and initial support for the NS32000 CPU. Newly emulated systems include several TV games from MSI based on arcade titles, a couple of Senario Double Dance Mania titles, Sun Mixing’s elusive Super Bubble Bobble, a location test version of Battle Garegga, a couple more versions of Jojo’s Bizarre Adventure, and three more Street Fighter II': Champion Edition bootlegs. Some of the immediately noticeable fixes this month include 15-bit graphics mode refinements for FM Towns from r09, gaps in zoomed sprites on Data East MLC and Seta 2 fixed by cam900, Galaga LED outputs lost during refactoring restored, and clickable artwork remaining clickable when rotated. As always, we can only fit a few highlights here, but you can read all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
  7. I just got my Model 1 VA6.x (not sure if it's 6.5 or 6.8) recapped with new capacitors from console5.com. Got them soldered by a local PC repair shop. But I'm pretty sure it's not suppose to sound like this. It's pretty loud and drowns out alot of detail in the music and the treble seems high and shrill sounding depending on the instrument playing. My original childhood VA7 however sounds great in comparison, with punchier bass and percussion. It's much more balanced sounding. And the VA7 is supposed to be the "stinker" model 1s. What's the deal? Is there another component on the board bad on the VA6.x? Something to do with the low or high pass filter? I pretty much don't know anything about electronics/circuitry. Any idea what the problem could be? Thanks!
  8. Hello, I've got an Atari 1040STE, I plugged in the left and right audio jacks the other day, and I'm not able to get audio from the Yamaha sound chip. I have removed the YM sound chip and placed it back in, no luck. I have recently been replacing the capacitors in my ST with Rubycon Aluminium caps of the same value, I can't see any errors in what I've done, negative and positive sides all match up. I've also replaced the PSU, but this has been running smoothly for a couple of weeks. Can anyone give any indication as to which capacitors could cause this issue, or any other help in fixing my ST? I've attached a video of the STE V1.9 test running from a diagnostic cart I purchased from Exxos. MOV_20200812_1840164.mp4
  9. Just running around on the scale. Play with the tempo and instruments to see what you like. Extract a part of it and put it in your next IB game. Mode 0 , 0,0,0,0 Wait Print At 0 Color 7 , "Chord Progression" Print At 80 Color 4 , "Press top side" Print At 100 Color 4 , "button to" Print At 120 Color 4 , "restart music." Print At 160 Color 1 , "Press bottom side " Print At 180 Color 1 , "button to exit." Wait Play Simple Wait Play MyMusic Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play MyMusic If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 235 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off MyMusic: Data 7 Music C5X , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music F5 , - Music A5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music G5 , - Music B5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music F5 , - Music A5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music A4 , - Music F5 , - Music B4 , - Music G5 , - Music C5 , - Music A5 , - Music G4 , - Music B4 , - Music D5 , - Music A4 , - Music C5 , - Music E5 , - Music B4 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music A5 , - Music E5 , - Music G5 , - Music B5 , - Music F5 , - Music A5 , - Music C6 , - Music G5 , - Music B5 , - Music D6 , - Music G4 , - Music B4 , - Music D5 , - Music A4 , - Music C5 , - Music E5 , - Music B4 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music G5 , - Music C5 , - Music D5 , - Music E5 , - Music D5 , - Music E5 , - Music F5 , - Music E5 , - Music F5 , - Music G5 , - Music F5 , - Music G5 , - Music A5 , - Music G5 , - Music E5 , - Music C5 , - Music G5 , - Music D5 , - Music B4 , - Music F5 , - Music D5 , - Music B4 , - Music E5 , - Music C5 , - Music A4 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music F5 , - Music A5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music G5 , - Music B5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music F5 , - Music A5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music F5 , - Music A5 , - Music C6 , - Music E5 , - Music G5 , - Music B5 , - Music D5 , - Music F5 , - Music A5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music F5 , - Music A5 , - Music G5 , - Music B5 , - Music A5 , - Music C6 , - Music B5 , - Music D6 , - Music C5 , - Music A5 , - Music B4 , - Music G5 , - Music A4 , - Music F5 , - Music G4 , - Music E5 , - Music C5 , - Music D5 , - Music E5 , - Music D5 , - Music E5 , - Music F5 , - Music E5 , - Music F5 , - Music G5 , - Music F5 , - Music E5 , - Music D5 , - Music G5 , - Music E5 , - Music C5 , - Music G5 , - Music D5 , - Music B4 , - Music F5 , - Music D5 , - Music C5 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music D6 , - Music C6 , - Music G5 , - Music E5 , - Music C5 , - Music G4 , - Music E4 , - Music C4 , - Music E4 , - Music G4 , - Music C5 , - Music E5 , - Music B5 , - Music G5 , - Music D5 , - Music B4 , - Music G4 , - Music D4 , - Music B3 , - Music G3 , - Music B3 , - Music D4 , - Music G4 , - Music B4 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music F5 , - Music A5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music A4 , - Music F5 , - Music B4 , - Music G5 , - Music C5 , - Music A5 , - Music G5 , - Music B5 , - Music D6 , - Music A4 , - Music C5 , - Music E5 , - Music B4 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music G5 , - Music D5 , - Music G5 , - Music B5 , - Music E5 , - Music G5 , - Music C6 , - Music F5 , - Music B5 , - Music D6 , - Music G5 , - Music B5 , - Music D6 , - Music G4 , - Music B4 , - Music D5 , - Music A4 , - Music C5 , - Music F5 , - Music B4 , - Music D5 , - Music G5 , - Music A4 , - Music C5 , - Music F5 , - Music E5 , - Music D5 , - Music C5 , - Music B4 , - Music A4 , - Music G4 , - Music F4 , - Music E4 , - Music D4 , - Music C4 , - Music Stop
  10. Something to play at the end of your great IntyBASIC game where you have to complete a "Boss Battle". Mode 0 , 0,0,0,0 Wait Print At 0 Color 7 , "Boss Tension" Print At 80 Color 4 , "Press top side" Print At 100 Color 4 , "button to" Print At 120 Color 4 , "restart music." Print At 160 Color 1 , "Press bottom side " Print At 180 Color 1 , "button to exit." Wait Play Simple Wait Play MyMusic Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play MyMusic If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 235 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off MyMusic: Data 6 Music C3X Music A2# Music D2# Music F2 Music C2 Music C2 Music C3 Music A2# Music D2# Music F2 Music C2 Music C2 Music - Music - Music Repeat
  11. FlightBumblebee.Rom Mode 0 , 0,0,0,0 Wait Print At 0 Color 6 , "Flight of the" Print At 20 Color 6 , "Bumblebee" Print At 80 Color 4 , "Press top side" Print At 100 Color 4 , "button to" Print At 120 Color 4 , "restart music." Print At 160 Color 1 , "Press bottom side " Print At 180 Color 1 , "button to exit." Wait Play Simple Wait Play MyMusic Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play MyMusic If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 235 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off MyMusic: Data 5 Music - Music E5Y Music D5# Music D5 Music C5# Music D5 Music C5# Music B4# Music B4 Music B4# Music B4 Music A4# Music A4 Music G4# Music G4 Music F4# Music E4# Music E4 Music D4# Music D4 Music C4# Music D4 Music C4# Music B3# Music B3 Music B3# Music B3 Music A3# Music A3 Music G3# Music G3 Music F3# Music E3# Music E3 Music D3# Music D3 Music C3# Music D3 Music C3# Music B2# Music B2 Music E3 Music D3# Music D3 Music C3# Music D3 Music C3# Music B2# Music B2 Music E3 Music D3# Music D3 Music C3# Music B2# Music E3# Music E3 Music D3# Music E3 Music D3# Music D3 Music C3# Music B2# Music C3# Music D3 Music D3# Music E3 Music D3# Music D3 Music C3# Music B2# Music E3# Music E3 Music D3# Music E3 Music D3# Music D3 Music C3# Music B2# Music C3# Music D3 Music D3# Music E3 Music D3# Music D3 Music C3# Music D3 Music C3# Music B2# Music B2 Music B2# Music C3# Music D3 Music D3# Music E3 Music E3# Music E3 Music D3# Music E3 Music D3# Music D3 Music C3# Music D3 Music C3# Music B2# Music B2 Music B2# Music C3# Music D3 Music D3# Music E3 Music F3# Music G3 Music G3# Music A3 Music G3# Music G3 Music F3# Music E3# Music A3# Music A3 Music G3# Music A3 Music G3# Music G3 Music F3# Music E3# Music F3# Music G3 Music G3# Music A3 Music G3# Music G3 Music F3# Music E3# Music A3# Music A3 Music G3# Music A3 Music G3# Music G3 Music F3# Music E3# Music F3# Music G3 Music G3# Music A3 Music G3# Music G3 Music F3# Music G3 Music F3# Music E3# Music E3 Music E3# Music F3# Music G3 Music G3# Music A3 Music A3# Music A3 Music G3# Music A3 Music G3# Music G3 Music F3# Music G3 Music F3# Music E3# Music E3 Music E3# Music F3# Music G3 Music G3# Music A3 Music A3# Music A3 Music G3# Music A3 Music S Music S Music S Music - Music - Music - Music - Music - Music A2 Music A2 Music A2 Music A2 Music A2 Music A2 Music A2 Music A3# Music S Music A3# Music S Music A3# Music S Music A3# Music S Music - Music - Music - Music - Music - Music - Music - Music G2# Music - Music G2# Music S Music G2# Music - Music G2# Music G2# Music S Music A3 Music S Music S Music S Music - Music - Music - Music - Music - Music A2 Music A2 Music A2 Music A2 Music A2 Music A2 Music A2 Music A3# Music S Music A3# Music S Music A3# Music S Music A3# Music S Music - Music - Music - Music - Music - Music - Music - Music G2# Music - Music G2# Music S Music G2# Music - Music G2# Music G2# Music S Music A3 Music S Music S Music S Music - Music - Music - Music - Music A2 Music - Music A2 Music A3# Music A2 Music A3 Music A2 Music G3# Music A3 Music A3# Music A3 Music G3# Music A3 Music A3# Music A3 Music G3# Music A3 Music A3# Music A3 Music G3# Music A3 Music A3# Music B3 Music B3# Music C4# Music B3# Music B3 Music A3# Music A3 Music A3# Music B3 Music B3# Music C4# Music B3# Music B3 Music A3# Music D4 Music S Music S Music S Music - Music - Music - Music - Music - Music D3 Music D3 Music D3 Music D3 Music D3 Music D3 Music D3 Music D4# 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E4# Music E4 Music D4# Music E4 Music F4# Music G4 Music G4# Music A4 Music S Music S Music S Music E3 Music E3# Music F3# Music G3 Music G3# Music A3 Music A3# Music B3 Music B3# Music C4# Music D4 Music D4# Music E4 Music E4# Music F4# Music G4 Music G4# Music A4 Music A4# Music B4 Music B4# Music C5# Music D5 Music D5# Music E5 Music F5# Music G5 Music G5# Music A5 Music S Music S Music S Music B3# Music S Music S Music S Music E4 Music S Music S Music S Music A4 Music S Music S Music S Music A3 Music S Music S Music S Music - Music - Music - Music - Music - Music Stop
  12. I am looking to add some sound effects into my game and was wondering how to handle it? I have music already playing in the background and I would like to temporarily pause the music, play the sound effect once and then continue the music where it left off. How do I do this with RMT? Do I need the sound effects somehow encoded into the RMT file with the music? Or can I load two files (one for music, one for effects) and then just point at which one I want? Has anyone done this before? I guess it must have been...
  13. looked over the forum for sound effects and didn't see what I needed. So,anybody got some good explosions sound effects? also need dropping sound and firing laser sound. in fact, maybe this be a good thread for consolidating sound effects. no need to re-invent the wheel when someone else has already done it for you.
  14. An ode to a great game. Enjoy! bdash.rom bdash.bas
  15. Enjoy. clearedit.rom Mode 0,1,0,1,0 Wait Border 1,0 Scroll 4,4,0 For borderNew=0 to 200 Step 20 : Poke $200+borderNew, $2000: Poke $213+borderNew, $2000 : Next borderNew Wait Wait Print At 21 Color 7 , "Cleared it!" Print At 141 Color 5 , "Restart: top side" Print At 161 Color 6 , "Exit: bottom side" ecsCheck = peek($4000) Poke $4000 , ecsCheck + 1 If Peek($4000) = ecsCheck + 1 then Print At 41 Color 4 , "(PSG+ECS) " Else Print At 41 Color 4 , "(PSG only)" End If Wait Play Full Wait Play MyMusic Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play MyMusic If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 217 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off MyMusic: Data 5 Music B4 , B3 , B4 Music S , S , S Music S , G3 , S Music S , S , S Music C5 , A3 , C5 Music S , S , S Music B4 , B3 , B4 Music S , S , S Music A4 , C4 , A4 Music S , S , S Music S , C4 , S Music S , S , S Music E5 , C4 , E5 Music S , S , S Music D5 , C4 , D5 Music C5 , S , C5 Music B4 , B3 , B4 Music S , S , S Music D5 , B3 , D5 Music S , S , S Music E5 , A3 , E5 Music S , S , S Music F5# , A3 , F5# Music S , S , S Music G5 , G3 , G5 Music D5 , S , D5 Music F5# , S , F5# Music S , S , S Music G5 , - , G5 Music S , - , S Music S , - , S Music S , - , S Music Stop
  16. Recently found in an elderly relative's home, appears to be unused. Box is missing some flaps on one side, otherwise in good shape. Contains: 1 Tape Deck - KidVid sticker on it 1 Connector cord - still wrapped with a twist-tie 1 Microphone/earbud? - still wrapped in plastic 1 "Smurfs Save The Day" cartridge 3 "Smurfs" audio cartridges - still wrapped in plastic 1 "Use and Care Guide" for the tape deck I'd like to sell this, if anyone is interested. Any questions/comments please feel free to message me!
  17. Okay, so I bought a 2600 Jr. with 41 games from a guy on Craigslist for $30. He said it worked the last time he played it, which was about 2 years ago. I took it home and plugged it in, and (surprise!) it didn't work. I've spent time googling all day today and yesterday, and can't find a solution to my problem. I've hooked it up to an old CRT, and when I turn it on I see the game and can hear the sound for about half of a second before it cuts to a black screen. I've tried using a different RCA-Coax hookup at a local retro store, still no good. Plus, the RCA-Coax it came with works on my NES. (Yes, for those wondering, it's a manual switch box) So on to solution 2. I tried cleaning the contacts via rubbing alcohol and q-tips on a cartridge and putting the game in and pulling it out several times. Still no good. I've tried multiple games, and I get the same thing every time. I'm going back to the retro store to try using a different power adapter tomorrow, the one that came with it doesn't warm up when plugged in, but the light on the console comes on. It's really hard to tell when the cover is on. Is this normal for the Jr.? Oh, I also cracked it open and aside from a few rust spots here and there, it looks to be in pretty good condition. All the soldering is solid and I can't really see anything wrong with it. I was just wondering if anyone could tell me if I'm wasting my time trying to fix it. I'm hoping it's not a chip problem, but I don't know much about the 2600 to tell.
  18. Hi everyone I'm proud to present the MidiBox TIA Cartridge! This is the first FULL midi synthetizer based on the TIA chip and cartridge cased. This is a DIY project, the firmware is opensource. It was not easy. Not because of the technical issues, just bad karma. In 2011/2012 I made a working firmware and a manager under Max/MSP. Because of personal reasons, I put the project on hold. End of 2012, I received a message from Eptheca who asked me the status of the project. With his help we decided to print 3 PCB’s. Unfortunately during this period, the hard drive of my computer suddenly decided to leave me, and I lost all my work: (( I sent the drive to Shanghai to try to recover my data, but of course my disc was one of the non-recoverable 10% (always this bad karma). So now we had the box and the electronics but nothing to put in it. In February I decided to rewrite everything but it took me some time. ... Done! We've now got a new firmware and the application to manage the box. I am inspired by the version 1 MB-SID. I kept all the features of this engine. I improved the management of banks, I dedicated two envelopes to the voice of the TIA which is free, and a few small details that might please you. Here is the features of it: 1 dedicated envelope for each voices(so 2) with optional non-linear curve and Sync which can be assigned to Amplitude and pitch. 3 specifics Mode to mix Modulation matrix and this env Env+Mods, Env*Mods, Env+(Env*Mods). 2 additional envelopes with optional non-linear curve and Sync which can be assigned to Amplitude and pitch. 4 additional LFOs with different waveforms and Sync which can be assigned to Amplitude and pitch. Pitch Bender Portamento/Glide function with Optional "Constant Time Slide". Delays 1 Arpeggiator for each voice(so 2) with optional Sync. Poly, Mono and Legato Mode Separate keyboard zones for each voice (key splitting) allows to play voices separately Extended Mode for keys(all note reponse) or non extended with offset and length. 1 velocity response for each voices (so 2) with optional CC assignment Free controller assignments to Modulation Wheel and Aftertouch LFOs, Envelopes, Arpeggios optionally syncable via external MIDI clock (one for each;) Bankstick support (4 banks of 128 sound patches per stick, up to 8 can be connected) so 32 banks. And much more. Coming soon: wave and CC sequences which allow more percussive sounds (Wavetables) with dedicated banks. Drum or Fx Kit Presets with dedicated banks. 8 Analog I/O 4bit sampling Atari 2600 Joystick and Video touch pad support. There's no CS on the cartridge version, but there's enough room in FW to add it. If someone wants to create it, you are welcome. This firmware is only for 18f4685. You can add MB-Link too if you need it, PORTA.0-7 and PORTB.0-3 share 8 I/O on the AUX connector. No CS; but I designed a Max/MSP Application (windows and Mac compatible): And it has iDevice support(sorry for those who boycott Apple products): I'm trying to finish a Max4Live version, with a common file between both applications that will retrieve the names of banks, patches and all parameters without having to open the input of the midi track and make a CC request (there's no SysEx in Ableton Live). Now i suppose you want to hear it: http://soundcloud.com/bdupeyron/mb-tia-mantua-preset Voilà!!!
  19. Enjoy. Comments appreciated. Mode 0 , 0,0,0,0 Wait Print At 0 Color 7 , "Bach-2-22-Musette" Print At 80 Color 4 , "Press top side" Print At 100 Color 4 , "button to" Print At 120 Color 4 , "restart music." Print At 160 Color 1 , "Press bottom side " Print At 180 Color 1 , "button to exit." Wait Play Full Wait Play MyMusic Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play MyMusic If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 235 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off MyMusic: Data 6 Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music F4# , F3# , - Music G4 , G3 , - Music A4 , A3 , - Music S , S , - Music G4 , G3 , - Music S , S , - Music F4# , F3# , - Music S , S , - Music E4 , E3 , - Music S , S , - Music A4 , A3 , - Music S , S , - Music F4# , F3# , - Music S , S , - Music D4 , D3 , - Music S , S , - Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music F4# , F3# , - Music G4 , G3 , - Music A4 , A3 , - Music S , S , - Music G4 , G3 , - Music S , S , - Music F4# , F3# , - Music S , S , - Music E4 , E3 , - Music S , S , - Music A4 , A3 , - Music S , S , - Music D4 , D3 , - Music S , S , - Music S , S , - Music S , S , - Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music F4# , F3# , - Music G4 , G3 , - Music A4 , A3 , - Music S , S , - Music G4 , G3 , - Music S , S , - Music F4# , F3# , - Music S , S , - Music E4 , E3 , - Music S , S , - Music A4 , A3 , - Music S , S , - Music F4# , F3# , - Music S , S , - Music D4 , D3 , - Music S , S , - Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music F4# , F3# , - Music G4 , G3 , - Music A4 , A3 , - Music S , S , - Music G4 , G3 , - Music S , S , - Music F4# , F3# , - Music S , S , - Music E4 , E3 , - Music S , S , - Music A4 , A3 , - Music S , S , - Music D4 , D3 , - Music S , S , - Music S , S , - Music S , S , - Music C5# , A2 , - Music S , D5 , - Music E5 , A3 , - Music S , S , - Music C5# , A2 , - Music S , D5 , - Music E5 , A3 , - Music S , S , - Music A5 , A2 , - Music S , S , - Music E5 , A3 , - Music S , S , - Music E5 , A2 , - Music S , S , - Music S , A3 , - Music S , S , - Music A5 , A2 , - Music S , S , - Music E5 , A3 , - Music S , S , - Music A5 , A2 , - Music S , S , - Music E5 , A3 , - Music S , S , - Music D5 , A2 , - Music S , C5# , - Music B4 , A3 , - Music S , A4 , - Music B4 , E2 , - Music S , S , - Music E4 , E3 , - Music S , S , - Music E5 , E2 , - Music S , S , - Music D5# , E3 , - Music S , S , - Music E4 , E2 , - Music S , S , - Music D5 , E3 , - Music S , S , - Music D5 , E2 , - Music S , S , - Music C5# , E3 , - Music S , S , - Music A5 , E2 , - Music S , S , - Music G5# , E3 , - Music S , S , - Music E5 , E2 , - Music S , S , - Music D5# , E3 , - Music S , S , - Music E4 , E2 , - Music S , S , - Music D5 , E3 , - Music S , S , - Music D5 , E2 , - Music S , S , - Music C5# , E3 , - Music S , S , - Music A5 , E2 , - Music S , S , - Music G5# , E3 , - Music S , S , - Music E5 , E2 , - Music S , D5# , - Music C5# , E3 , - Music S , D5# , - Music E5 , E2 , - Music S , D5# , - Music C5# , E3 , - Music S , D5# , - Music E5 , E2 , - Music S , S , - Music G4# , E3 , - Music S , S , - Music A4 , C3# , - Music S , S , - Music D5 , D3 , - Music S , S , - Music C5# , E3 , - Music D5 , S , - Music E5 , S , - Music S , S , - Music A4 , A2 , - Music S , S , - Music D4 , D3 , - Music S , S , - Music C4# , C3# , - Music D4 , D3 , - Music E4 , - , - Music S , - , - Music A3 , - , - Music S , - , - Music S , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music F4# , - , - Music G4 , - , - Music A4 , - , - Music S , - , - Music G4 , - , - Music S , - , - Music F4# , - , - Music S , - , - Music E4 , - , - Music S , - , - Music A4 , - , - Music S , - , - Music F4# , - , - Music S , - , - Music D4 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music F4# , - , - Music G4 , - , - Music A4 , - , - Music S , - , - Music G4 , - , - Music S , - , - Music F4# , - , - Music S , - , - Music E4 , - , - Music S , - , - Music A4 , - , - Music S , - , - Music D4 , - , - Music S , - , - Music S , - , - Music S , - , - Music C5# , - , - Music S , - , - Music E5 , - , - Music S , - , - Music C5# , - , - Music S , - , - Music E5 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music S , - , - Music S , - , - Music A5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music D5 , - , - Music S , - , - Music B4 , - , - Music S , - , - Music B4 , - , - Music S , - , - Music E4 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music D5# , - , - Music S , - , - Music E4 , - , - Music S , - , - Music D5 , - , - Music S , - , - Music D5 , - , - Music S , - , - Music C5# , - , - Music S , - , - Music A5 , - , - Music S , - , - Music G5# , - , - Music S , - , - Music E5 , - , - Music S , - , - Music D5# , - , - Music S , - , - Music E4 , - , - Music S , - , - Music D5 , - , - Music S , - , - Music D5 , - , - Music S , - , - Music C5# , - , - Music S , - , - Music A5 , - , - Music S , - , - Music G5# , - , - Music S , - , - Music E5 , - , - Music S , - , - Music C5# , - , - Music S , - , - Music E5 , - , - Music S , - , - Music C5# , - , - Music S , - , - Music E5 , - , - Music S , - , - Music G4# , - , - Music S , - , - Music A4 , - , - Music S , - , - Music D5 , - , - Music S , - , - Music C5# , - , - Music D5 , - , - Music E5 , - , - Music S , - , - Music A4 , - , - Music S , - , - Music D4 , - , - Music S , - , - Music C4# , - , - Music D4 , - , - Music E4 , - , - Music S , - , - Music A3 , - , - Music S , - , - Music S , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music F4# , - , - Music G4 , - , - Music A4 , - , - Music S , - , - Music G4 , - , - Music S , - , - Music F4# , - , - Music S , - , - Music E4 , - , - Music S , - , - Music A4 , - , - Music S , - , - Music F4# , - , - Music S , - , - Music D4 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music F4# , - , - Music G4 , - , - Music A4 , - , - Music S , - , - Music G4 , - , - Music S , - , - Music F4# , - , - Music S , - , - Music E4 , - , - Music S , - , - Music A4 , - , - Music S , - , - Music D4 , - , - Music S , - , - Music S , - , - Music S , - , - Music Stop
  20. Source code in the programming forum. songproto-BackInBlack.rom
  21. The AY-38912 Sound Tool allows you to manipulate the AY sound chip registers. Can be used to check functionality of the AY chip as well as create interesting drones and live sound effects. May also prove useful for homebrew programmers to check pitch etc values when programming sound effects. Download : http://www.binarystarsoftware.com/?page_id=460
  22. It's been a while, here's something fairly original. I don't like the long note breaks, but they are OK and I'm kind of done with tinkering with this one. I know other folks are busy making games, so maybe this will help someone that needs a title page song or intermission song or something. HTH. Free to use, don't even have to credit me if you don't want.
  23. Can someone clearly explain the bit pattern for TIA audio distortions 2 and 3? This is what I know so far: Distortion 2: 001010000111011->0100000000000000000100000000000 (465 bits long) Distortion 3: 001010000111011->0010110011111000110111010100001 (465 bits long) These are named "DIV31_POLY4" and "POLY5_POLY4" in the tiasound.c document. <http://web.archive.org/web/20120705120940/http://mamedev.org/source/src/emu/sound/tiasound.c> What exactly is going on here? Also, I noticed that distortion 11 is called "POLY5_POLY5", even though it makes no sound (same as distortion 0). Any reason that name was chosen? The only reason I can think of is that it matches up with distortions 2, 3, and 10: 2 = "DIV31_POLY4" 3 = "POLY5_POLY4" 10 = "DIV31_POLY5" 11 = "POLY5_POLY5"
  24. This here is a quite nice add-on for your Sinclair ZX81, ZX80, TS/1000 and TS/1500: http://youtu.be/pjyTaPXhhcc
  25. Here is the beta version of Colour Synth It is a sound synth that produces colour. Read the enclosed beta documentation. This is just a starting point for the full fledged synth I want to create. Thank you quadrunner for the tech advice.... to run simply load csynth.obj in dos 2.0 any problems can be reported here. coloursynth.atr
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