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Found 54 results

  1. I've recently become fascinated, again, with early software synthesis. For example, take Eugene Jarvis' sound engine in Robotron and Defender: I love that it ran on such a limited processor. But the thing that really gets me as a synth geek is the parameter space-- the fact that you can do so much with what I think he said was 8 parameters (in the Robotron GDC post-mortem). I see that he goes into a little more detail here: http://www.firepowerpinball.com/downloads/Eugene_Jarvis_Interview.pdf-- it's funny too because we always think of general-purpose-CPU softsynths as a late 90s phenomenon! Now, I see someone has done a commented Robotron disassembly, but I don't think they got to the sound system. I'd love to find more info about it, short of disassembling it myself. I also noticed that Konami's Time Pilot '84 produces a lot of similar tones. It supposedly uses one of those simple squarewave+noise PSGs, but it's driven by a reasonably fast CPU, which makes me wonder what's really going on there. Maybe it's manipulating the sound chip's registers really fast, or there's a bit-bang channel in addition to the sound chip. I think some of those dedicated PSGs had simple amplitude envelopes you could leverage, too..? Any other arcade games that use or are suspected of using a softsynth to generate their sounds besides these and the Namco games? Any tones that strike you as particularly neat? I might play with some primitive softsynth concepts tonight. I want to see if I can make one that barely branches, and also see what FM does with such low resolution grainy tables (for example, do you really need a LFSR if you've got FM feedback?).
  2. looked over the forum for sound effects and didn't see what I needed. So,anybody got some good explosions sound effects? also need dropping sound and firing laser sound. in fact, maybe this be a good thread for consolidating sound effects. no need to re-invent the wheel when someone else has already done it for you.
  3. Enjoy. clearedit.rom Mode 0,1,0,1,0 Wait Border 1,0 Scroll 4,4,0 For borderNew=0 to 200 Step 20 : Poke $200+borderNew, $2000: Poke $213+borderNew, $2000 : Next borderNew Wait Wait Print At 21 Color 7 , "Cleared it!" Print At 141 Color 5 , "Restart: top side" Print At 161 Color 6 , "Exit: bottom side" ecsCheck = peek($4000) Poke $4000 , ecsCheck + 1 If Peek($4000) = ecsCheck + 1 then Print At 41 Color 4 , "(PSG+ECS) " Else Print At 41 Color 4 , "(PSG only)" End If Wait Play Full Wait Play MyMusic Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play MyMusic If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 217 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off MyMusic: Data 5 Music B4 , B3 , B4 Music S , S , S Music S , G3 , S Music S , S , S Music C5 , A3 , C5 Music S , S , S Music B4 , B3 , B4 Music S , S , S Music A4 , C4 , A4 Music S , S , S Music S , C4 , S Music S , S , S Music E5 , C4 , E5 Music S , S , S Music D5 , C4 , D5 Music C5 , S , C5 Music B4 , B3 , B4 Music S , S , S Music D5 , B3 , D5 Music S , S , S Music E5 , A3 , E5 Music S , S , S Music F5# , A3 , F5# Music S , S , S Music G5 , G3 , G5 Music D5 , S , D5 Music F5# , S , F5# Music S , S , S Music G5 , - , G5 Music S , - , S Music S , - , S Music S , - , S Music Stop
  4. An ode to a great game. Enjoy! bdash.rom bdash.bas
  5. FlightBumblebee.Rom Mode 0 , 0,0,0,0 Wait Print At 0 Color 6 , "Flight of the" Print At 20 Color 6 , "Bumblebee" Print At 80 Color 4 , "Press top side" Print At 100 Color 4 , "button to" Print At 120 Color 4 , "restart music." Print At 160 Color 1 , "Press bottom side " Print At 180 Color 1 , "button to exit." Wait Play Simple Wait Play MyMusic Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play MyMusic If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 235 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off MyMusic: Data 5 Music - Music E5Y Music D5# Music D5 Music C5# Music D5 Music C5# Music B4# Music B4 Music B4# Music B4 Music A4# Music A4 Music G4# Music G4 Music F4# Music E4# Music E4 Music D4# Music D4 Music C4# Music D4 Music C4# Music B3# Music B3 Music B3# Music B3 Music A3# Music A3 Music G3# Music G3 Music F3# Music E3# Music E3 Music D3# Music D3 Music C3# Music D3 Music C3# Music B2# Music B2 Music E3 Music D3# Music D3 Music C3# Music D3 Music C3# Music B2# Music B2 Music E3 Music D3# Music D3 Music C3# Music B2# Music E3# Music E3 Music D3# Music E3 Music D3# Music D3 Music C3# Music B2# Music C3# Music D3 Music D3# Music E3 Music D3# Music D3 Music C3# Music B2# Music E3# Music E3 Music D3# Music E3 Music D3# Music D3 Music C3# Music B2# Music C3# Music D3 Music D3# Music E3 Music D3# Music D3 Music C3# Music D3 Music C3# Music B2# Music B2 Music B2# Music C3# Music D3 Music D3# Music E3 Music E3# Music E3 Music D3# Music E3 Music 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G4# Music A4 Music A4# Music B4 Music B4# Music C5# Music D5 Music D5# Music E5 Music E5# Music E5 Music D5# Music E5 Music E5# Music E5 Music D5# Music E5 Music S Music G4# Music A4 Music A4# Music B4 Music B4# Music C5# Music D5 Music C5# Music B4# Music B4 Music B4# Music B4 Music A4# Music A4 Music G4# Music A4 Music A4# Music B4 Music B4# Music C5# Music D5 Music D5# Music E5 Music E5# Music E5 Music D5# Music E5 Music F5# Music G5 Music G5# Music A5 Music G5# Music G5 Music F5# Music G5 Music F5# Music E5# Music E5 Music E5# Music E5 Music D5# Music D5 Music C5# Music B4# Music B4 Music A4# Music A4 Music G4# Music G4 Music F4# Music G4 Music F4# Music E4# Music E4 Music E4# Music E4 Music D4# Music D4 Music C4# Music B3# Music B3 Music A3# Music A3 Music A3# Music A3 Music G3# Music A3 Music A3# Music A3 Music G3# Music A3 Music A3# Music A3 Music G3# Music A3 Music B3 Music C4# Music D4 Music E4 Music E4# Music E4 Music D4# Music E4 Music E4# Music E4 Music D4# Music E4 Music E4# Music E4 Music D4# Music E4 Music F4# Music G4 Music G4# Music A4 Music S Music S Music S Music E3 Music E3# Music F3# Music G3 Music G3# Music A3 Music A3# Music B3 Music B3# Music C4# Music D4 Music D4# Music E4 Music E4# Music F4# Music G4 Music G4# Music A4 Music A4# Music B4 Music B4# Music C5# Music D5 Music D5# Music E5 Music F5# Music G5 Music G5# Music A5 Music S Music S Music S Music B3# Music S Music S Music S Music E4 Music S Music S Music S Music A4 Music S Music S Music S Music A3 Music S Music S Music S Music - Music - Music - Music - Music - Music Stop
  6. I am looking to add some sound effects into my game and was wondering how to handle it? I have music already playing in the background and I would like to temporarily pause the music, play the sound effect once and then continue the music where it left off. How do I do this with RMT? Do I need the sound effects somehow encoded into the RMT file with the music? Or can I load two files (one for music, one for effects) and then just point at which one I want? Has anyone done this before? I guess it must have been...
  7. Just running around on the scale. Play with the tempo and instruments to see what you like. Extract a part of it and put it in your next IB game. Mode 0 , 0,0,0,0 Wait Print At 0 Color 7 , "Chord Progression" Print At 80 Color 4 , "Press top side" Print At 100 Color 4 , "button to" Print At 120 Color 4 , "restart music." Print At 160 Color 1 , "Press bottom side " Print At 180 Color 1 , "button to exit." Wait Play Simple Wait Play MyMusic Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play MyMusic If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 235 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off MyMusic: Data 7 Music C5X , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music F5 , - Music A5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music G5 , - Music B5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music F5 , - Music A5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music A4 , - Music F5 , - Music B4 , - Music G5 , - Music C5 , - Music A5 , - Music G4 , - Music B4 , - Music D5 , - Music A4 , - Music C5 , - Music E5 , - Music B4 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music A5 , - Music E5 , - Music G5 , - Music B5 , - Music F5 , - Music A5 , - Music C6 , - Music G5 , - Music B5 , - Music D6 , - Music G4 , - Music B4 , - Music D5 , - Music A4 , - Music C5 , - Music E5 , - Music B4 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music G5 , - Music C5 , - Music D5 , - Music E5 , - Music D5 , - Music E5 , - Music F5 , - Music E5 , - Music F5 , - Music G5 , - Music F5 , - Music G5 , - Music A5 , - Music G5 , - Music E5 , - Music C5 , - Music G5 , - Music D5 , - Music B4 , - Music F5 , - Music D5 , - Music B4 , - Music E5 , - Music C5 , - Music A4 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music F5 , - Music A5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music G5 , - Music B5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music F5 , - Music A5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music F5 , - Music A5 , - Music C6 , - Music E5 , - Music G5 , - Music B5 , - Music D5 , - Music F5 , - Music A5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music F5 , - Music A5 , - Music G5 , - Music B5 , - Music A5 , - Music C6 , - Music B5 , - Music D6 , - Music C5 , - Music A5 , - Music B4 , - Music G5 , - Music A4 , - Music F5 , - Music G4 , - Music E5 , - Music C5 , - Music D5 , - Music E5 , - Music D5 , - Music E5 , - Music F5 , - Music E5 , - Music F5 , - Music G5 , - Music F5 , - Music E5 , - Music D5 , - Music G5 , - Music E5 , - Music C5 , - Music G5 , - Music D5 , - Music B4 , - Music F5 , - Music D5 , - Music C5 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music D6 , - Music C6 , - Music G5 , - Music E5 , - Music C5 , - Music G4 , - Music E4 , - Music C4 , - Music E4 , - Music G4 , - Music C5 , - Music E5 , - Music B5 , - Music G5 , - Music D5 , - Music B4 , - Music G4 , - Music D4 , - Music B3 , - Music G3 , - Music B3 , - Music D4 , - Music G4 , - Music B4 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music F5 , - Music A5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music B4 , - Music D5 , - Music C5 , - Music E5 , - Music D5 , - Music F5 , - Music E5 , - Music G5 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music E4 , - Music C5 , - Music F4 , - Music D5 , - Music G4 , - Music E5 , - Music A4 , - Music F5 , - Music B4 , - Music G5 , - Music C5 , - Music A5 , - Music G5 , - Music B5 , - Music D6 , - Music A4 , - Music C5 , - Music E5 , - Music B4 , - Music D5 , - Music F5 , - Music C5 , - Music E5 , - Music G5 , - Music D5 , - Music G5 , - Music B5 , - Music E5 , - Music G5 , - Music C6 , - Music F5 , - Music B5 , - Music D6 , - Music G5 , - Music B5 , - Music D6 , - Music G4 , - Music B4 , - Music D5 , - Music A4 , - Music C5 , - Music F5 , - Music B4 , - Music D5 , - Music G5 , - Music A4 , - Music C5 , - Music F5 , - Music E5 , - Music D5 , - Music C5 , - Music B4 , - Music A4 , - Music G4 , - Music F4 , - Music E4 , - Music D4 , - Music C4 , - Music Stop
  8. Something to play at the end of your great IntyBASIC game where you have to complete a "Boss Battle". Mode 0 , 0,0,0,0 Wait Print At 0 Color 7 , "Boss Tension" Print At 80 Color 4 , "Press top side" Print At 100 Color 4 , "button to" Print At 120 Color 4 , "restart music." Print At 160 Color 1 , "Press bottom side " Print At 180 Color 1 , "button to exit." Wait Play Simple Wait Play MyMusic Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play MyMusic If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 235 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off MyMusic: Data 6 Music C3X Music A2# Music D2# Music F2 Music C2 Music C2 Music C3 Music A2# Music D2# Music F2 Music C2 Music C2 Music - Music - Music Repeat
  9. Okay, so I bought a 2600 Jr. with 41 games from a guy on Craigslist for $30. He said it worked the last time he played it, which was about 2 years ago. I took it home and plugged it in, and (surprise!) it didn't work. I've spent time googling all day today and yesterday, and can't find a solution to my problem. I've hooked it up to an old CRT, and when I turn it on I see the game and can hear the sound for about half of a second before it cuts to a black screen. I've tried using a different RCA-Coax hookup at a local retro store, still no good. Plus, the RCA-Coax it came with works on my NES. (Yes, for those wondering, it's a manual switch box) So on to solution 2. I tried cleaning the contacts via rubbing alcohol and q-tips on a cartridge and putting the game in and pulling it out several times. Still no good. I've tried multiple games, and I get the same thing every time. I'm going back to the retro store to try using a different power adapter tomorrow, the one that came with it doesn't warm up when plugged in, but the light on the console comes on. It's really hard to tell when the cover is on. Is this normal for the Jr.? Oh, I also cracked it open and aside from a few rust spots here and there, it looks to be in pretty good condition. All the soldering is solid and I can't really see anything wrong with it. I was just wondering if anyone could tell me if I'm wasting my time trying to fix it. I'm hoping it's not a chip problem, but I don't know much about the 2600 to tell.
  10. Recently found in an elderly relative's home, appears to be unused. Box is missing some flaps on one side, otherwise in good shape. Contains: 1 Tape Deck - KidVid sticker on it 1 Connector cord - still wrapped with a twist-tie 1 Microphone/earbud? - still wrapped in plastic 1 "Smurfs Save The Day" cartridge 3 "Smurfs" audio cartridges - still wrapped in plastic 1 "Use and Care Guide" for the tape deck I'd like to sell this, if anyone is interested. Any questions/comments please feel free to message me!
  11. Here is the beta version of Colour Synth It is a sound synth that produces colour. Read the enclosed beta documentation. This is just a starting point for the full fledged synth I want to create. Thank you quadrunner for the tech advice.... to run simply load csynth.obj in dos 2.0 any problems can be reported here. coloursynth.atr
  12. I get messages asking how do I compose music for the ColecoVision. I hope this will answer your questions. SCREENSHOTS The only softwares I'm using to compose music for years now. VIDEO The music playing on BlueMSX at 50Hz clock And that's it. I'm not using any music tool nor a midi keyboard which I would like to use; I use my imagination and start coding with time and dedication, trials and errors. STORY TIME Late April 2018 With the positive comments received about my CV Commando music-box, and not yet decided about a game project to do, I wanted to compose another CV song during the last week of April. After watching multiple videos of beloved 80s music, and some videos about a SNES ROM hack called GrandPooBear World filled with music, I've finally selected Africa by Toto. I was a bit afraid to not be able to make it sounds good after hearing the Commodore 64 version I've found that I didn't like much, but the song repeats enough and uses an interesting rhythm variation that I love composing with a drum beat (usually when we *clap* our hands) at every 3/4 per bar (measure), like in Commando and many other songs I've composed so far. April 28, 2018 I went babysitting to help a friend who desperately needed someone for an hour or two. On my way back home, I've stopped at a coffee shop to compose my vision of the ColecoVision version of this music. After many hours calculating and tweaking what each sound channel should do to get a pretty good version of the chorus part, and probably looking like a weirdo moving my hands in the air to the music nobody was hearing, I've decided to stop there, send an email, and let my ears relax. My calculations surprised me to see that power of 2s cycles per note were ideal for the PAL version and so I've decided to go with it. FILE: toto-20180428.zip April 29, 2018 Encouraged by what I've started, I've composed the music intro (riff part) which added the xylophone instrument and a reverb voice effect. But hearing both parts back to back felt a bit off. After some tweaking by reducing the duration of the drum sounds to give more time for the bass notes, both parts sounded finally great together (uniformity of the rhythm). Then I got a call; my friend needed my help again. Back home, I've composed a verse by using the same trick as in Time Pilot by playing the same note on 2 channels but slightly different to get almost the same effect as singing on multiple tracks. (save) FILE: toto-20180429.zip April 30, 2018 After dinner, I've started to compose pretty much everything else which added the flute (recorder) instrument, with the help of some music sheets. I've also tweaked the high pitched notes in the chorus part to not be that loud compared to the rest of the song. I had to stop before completing the solo part; my eyes were redder than ever, it was time to sleep. As a surprise and email test, I've sent this file to some Coleco homebrewers and fans; got a bunch of emails bouncing back but some reached destination. FILE: toto-20180430.zip May 1st, 2018 At lunchtime, I took a moment to complete the solo. Finally! Time to share it online! I've created this post on AtariAge and sent a message on Twitter about it. (save) FILE: toto-20180501.zip Not bad, isn't it? I've even muted one of the 3 tones channels to use its frequency to play bass notes on the noise channel. And keep in mind the sound chip has fewer possibilities than many other sound chips of the time, no triangle wave, no PCM sample, nothing. Simulated instruments: drum *clap*, maraca, bass, keyboard, guitar, flutes, xylophone, voice, chorus. Share and Comment :-)
  13. Hi everyone I'm proud to present the MidiBox TIA Cartridge! This is the first FULL midi synthetizer based on the TIA chip and cartridge cased. This is a DIY project, the firmware is opensource. It was not easy. Not because of the technical issues, just bad karma. In 2011/2012 I made a working firmware and a manager under Max/MSP. Because of personal reasons, I put the project on hold. End of 2012, I received a message from Eptheca who asked me the status of the project. With his help we decided to print 3 PCB’s. Unfortunately during this period, the hard drive of my computer suddenly decided to leave me, and I lost all my work: (( I sent the drive to Shanghai to try to recover my data, but of course my disc was one of the non-recoverable 10% (always this bad karma). So now we had the box and the electronics but nothing to put in it. In February I decided to rewrite everything but it took me some time. ... Done! We've now got a new firmware and the application to manage the box. I am inspired by the version 1 MB-SID. I kept all the features of this engine. I improved the management of banks, I dedicated two envelopes to the voice of the TIA which is free, and a few small details that might please you. Here is the features of it: 1 dedicated envelope for each voices(so 2) with optional non-linear curve and Sync which can be assigned to Amplitude and pitch. 3 specifics Mode to mix Modulation matrix and this env Env+Mods, Env*Mods, Env+(Env*Mods). 2 additional envelopes with optional non-linear curve and Sync which can be assigned to Amplitude and pitch. 4 additional LFOs with different waveforms and Sync which can be assigned to Amplitude and pitch. Pitch Bender Portamento/Glide function with Optional "Constant Time Slide". Delays 1 Arpeggiator for each voice(so 2) with optional Sync. Poly, Mono and Legato Mode Separate keyboard zones for each voice (key splitting) allows to play voices separately Extended Mode for keys(all note reponse) or non extended with offset and length. 1 velocity response for each voices (so 2) with optional CC assignment Free controller assignments to Modulation Wheel and Aftertouch LFOs, Envelopes, Arpeggios optionally syncable via external MIDI clock (one for each;) Bankstick support (4 banks of 128 sound patches per stick, up to 8 can be connected) so 32 banks. And much more. Coming soon: wave and CC sequences which allow more percussive sounds (Wavetables) with dedicated banks. Drum or Fx Kit Presets with dedicated banks. 8 Analog I/O 4bit sampling Atari 2600 Joystick and Video touch pad support. There's no CS on the cartridge version, but there's enough room in FW to add it. If someone wants to create it, you are welcome. This firmware is only for 18f4685. You can add MB-Link too if you need it, PORTA.0-7 and PORTB.0-3 share 8 I/O on the AUX connector. No CS; but I designed a Max/MSP Application (windows and Mac compatible): And it has iDevice support(sorry for those who boycott Apple products): I'm trying to finish a Max4Live version, with a common file between both applications that will retrieve the names of banks, patches and all parameters without having to open the input of the midi track and make a CC request (there's no SysEx in Ableton Live). Now i suppose you want to hear it: http://soundcloud.com/bdupeyron/mb-tia-mantua-preset Voilà!!!
  14. Has anyone created a sound effect library for use in our 7800 Basic projects?
  15. Hello there fellow console enthusiasts! My gamecube console is having a severe problem in loading up games properly and playing sound. All the sound, from the startup music to menu sounds, are all heavily distorted and buzzing. On top of that, most games are not being loaded. Metroid Prime 2 just stays dark after the red Nintendo logo. But Pokemon colosseum freezes with a green screen (more flickerish green) after I'm able to choose the frequency of my tv (either ends up with a frozen screen). I recorded the problem: https://drive.google.com/file/d/1lAGaKJ1O82hp23F2pSj9u5OZRPcgxaSm/view?usp=sharing Might anyone have an idea on how to fix this? Thanks! Jason Fyi: I formerly had problems with the lens but I adjusted the resistance of the laser so that it again could read discs.
  16. This here is a quite nice add-on for your Sinclair ZX81, ZX80, TS/1000 and TS/1500: http://youtu.be/pjyTaPXhhcc
  17. Can someone clearly explain the bit pattern for TIA audio distortions 2 and 3? This is what I know so far: Distortion 2: 001010000111011->0100000000000000000100000000000 (465 bits long) Distortion 3: 001010000111011->0010110011111000110111010100001 (465 bits long) These are named "DIV31_POLY4" and "POLY5_POLY4" in the tiasound.c document. <http://web.archive.org/web/20120705120940/http://mamedev.org/source/src/emu/sound/tiasound.c> What exactly is going on here? Also, I noticed that distortion 11 is called "POLY5_POLY5", even though it makes no sound (same as distortion 0). Any reason that name was chosen? The only reason I can think of is that it matches up with distortions 2, 3, and 10: 2 = "DIV31_POLY4" 3 = "POLY5_POLY4" 10 = "DIV31_POLY5" 11 = "POLY5_POLY5"
  18. It's been a while, here's something fairly original. I don't like the long note breaks, but they are OK and I'm kind of done with tinkering with this one. I know other folks are busy making games, so maybe this will help someone that needs a title page song or intermission song or something. HTH. Free to use, don't even have to credit me if you don't want.
  19. The AY-38912 Sound Tool allows you to manipulate the AY sound chip registers. Can be used to check functionality of the AY chip as well as create interesting drones and live sound effects. May also prove useful for homebrew programmers to check pitch etc values when programming sound effects. Download : http://www.binarystarsoftware.com/?page_id=460
  20. Source code in the programming forum. songproto-BackInBlack.rom
  21. Hello, since the last OS X update I don´t have sound with Atari800MacX. It is disabled bei default, but at the moment I enable sound, it crashes. This true for both my MacBook Pros. One was just set up from the scratch and I´ve downloaded the installer for Atari800MacX, but it crashes. If I leave sound disabled, everything runs fine without crashes. But also without sound. Any idea or alternative Emulator for OS X?
  22. Not quite as polished as "Course 2", but now any programmer that needs a base for the first level of their platformer (or other frenetic game), here it is. Enjoy. As it turns out, it is hard to create content with just two voices, saving the other 1 and the sound channel for game effects, and still have something that can be looped as a background tune. PlatformerCourse1.bas platformercourse1.rom
  23. Enjoy. Comments appreciated. Mode 0 , 0,0,0,0 Wait Print At 0 Color 7 , "Bach-2-22-Musette" Print At 80 Color 4 , "Press top side" Print At 100 Color 4 , "button to" Print At 120 Color 4 , "restart music." Print At 160 Color 1 , "Press bottom side " Print At 180 Color 1 , "button to exit." Wait Play Full Wait Play MyMusic Wait Goto PlayLoop PlayLoop: Wait If Cont.B0 Then Wait : Play Off : Wait : Play MyMusic If Cont.B1 Then Goto ExitThis If Cont.B2 Then Goto ExitThis Wait Goto PlayLoop ExitThis: Wait Print At 235 Color (Rand and 7) , "Bye." For spinWait = 0 to 5 Wait Next Play Off MyMusic: Data 6 Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music F4# , F3# , - Music G4 , G3 , - Music A4 , A3 , - Music S , S , - Music G4 , G3 , - Music S , S , - Music F4# , F3# , - Music S , S , - Music E4 , E3 , - Music S , S , - Music A4 , A3 , - Music S , S , - Music F4# , F3# , - Music S , S , - Music D4 , D3 , - Music S , S , - Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music F4# , F3# , - Music G4 , G3 , - Music A4 , A3 , - Music S , S , - Music G4 , G3 , - Music S , S , - Music F4# , F3# , - Music S , S , - Music E4 , E3 , - Music S , S , - Music A4 , A3 , - Music S , S , - Music D4 , D3 , - Music S , S , - Music S , S , - Music S , S , - Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music F4# , F3# , - Music G4 , G3 , - Music A4 , A3 , - Music S , S , - Music G4 , G3 , - Music S , S , - Music F4# , F3# , - Music S , S , - Music E4 , E3 , - Music S , S , - Music A4 , A3 , - Music S , S , - Music F4# , F3# , - Music S , S , - Music D4 , D3 , - Music S , S , - Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music A5 , D2 , - Music S , S , - Music S , D3 , - Music S , S , - Music G5 , D2 , - Music S , F5# , - Music E5 , D3 , - Music S , D5 , - Music F4# , F3# , - Music G4 , G3 , - Music A4 , A3 , - Music S , S , - Music G4 , G3 , - Music S , S , - Music F4# , F3# , - Music S , S , - Music E4 , E3 , - Music S , S , - Music A4 , A3 , - Music S , S , - Music D4 , D3 , - Music S , S , - Music S , S , - Music S , S , - Music C5# , A2 , - Music S , D5 , - Music E5 , A3 , - Music S , S , - Music C5# , A2 , - Music S , D5 , - Music E5 , A3 , - Music S , S , - Music A5 , A2 , - Music S , S , - Music E5 , A3 , - Music S , S , - Music E5 , A2 , - Music S , S , - Music S , A3 , - Music S , S , - Music A5 , A2 , - Music S , S , - Music E5 , A3 , - Music S , S , - Music A5 , A2 , - Music S , S , - Music E5 , A3 , - Music S , S , - Music D5 , A2 , - Music S , C5# , - Music B4 , A3 , - Music S , A4 , - Music B4 , E2 , - Music S , S , - Music E4 , E3 , - Music S , S , - Music E5 , E2 , - Music S , S , - Music D5# , E3 , - Music S , S , - Music E4 , E2 , - Music S , S , - Music D5 , E3 , - Music S , S , - Music D5 , E2 , - Music S , S , - Music C5# , E3 , - Music S , S , - Music A5 , E2 , - Music S , S , - Music G5# , E3 , - Music S , S , - Music E5 , E2 , - Music S , S , - Music D5# , E3 , - Music S , S , - Music E4 , E2 , - Music S , S , - Music D5 , E3 , - Music S , S , - Music D5 , E2 , - Music S , S , - Music C5# , E3 , - Music S , S , - Music A5 , E2 , - Music S , S , - Music G5# , E3 , - Music S , S , - Music E5 , E2 , - Music S , D5# , - Music C5# , E3 , - Music S , D5# , - Music E5 , E2 , - Music S , D5# , - Music C5# , E3 , - Music S , D5# , - Music E5 , E2 , - Music S , S , - Music G4# , E3 , - Music S , S , - Music A4 , C3# , - Music S , S , - Music D5 , D3 , - Music S , S , - Music C5# , E3 , - Music D5 , S , - Music E5 , S , - Music S , S , - Music A4 , A2 , - Music S , S , - Music D4 , D3 , - Music S , S , - Music C4# , C3# , - Music D4 , D3 , - Music E4 , - , - Music S , - , - Music A3 , - , - Music S , - , - Music S , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music F4# , - , - Music G4 , - , - Music A4 , - , - Music S , - , - Music G4 , - , - Music S , - , - Music F4# , - , - Music S , - , - Music E4 , - , - Music S , - , - Music A4 , - , - Music S , - , - Music F4# , - , - Music S , - , - Music D4 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music F4# , - , - Music G4 , - , - Music A4 , - , - Music S , - , - Music G4 , - , - Music S , - , - Music F4# , - , - Music S , - , - Music E4 , - , - Music S , - , - Music A4 , - , - Music S , - , - Music D4 , - , - Music S , - , - Music S , - , - Music S , - , - Music C5# , - , - Music S , - , - Music E5 , - , - Music S , - , - Music C5# , - , - Music S , - , - Music E5 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music S , - , - Music S , - , - Music A5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music D5 , - , - Music S , - , - Music B4 , - , - Music S , - , - Music B4 , - , - Music S , - , - Music E4 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music D5# , - , - Music S , - , - Music E4 , - , - Music S , - , - Music D5 , - , - Music S , - , - Music D5 , - , - Music S , - , - Music C5# , - , - Music S , - , - Music A5 , - , - Music S , - , - Music G5# , - , - Music S , - , - Music E5 , - , - Music S , - , - Music D5# , - , - Music S , - , - Music E4 , - , - Music S , - , - Music D5 , - , - Music S , - , - Music D5 , - , - Music S , - , - Music C5# , - , - Music S , - , - Music A5 , - , - Music S , - , - Music G5# , - , - Music S , - , - Music E5 , - , - Music S , - , - Music C5# , - , - Music S , - , - Music E5 , - , - Music S , - , - Music C5# , - , - Music S , - , - Music E5 , - , - Music S , - , - Music G4# , - , - Music S , - , - Music A4 , - , - Music S , - , - Music D5 , - , - Music S , - , - Music C5# , - , - Music D5 , - , - Music E5 , - , - Music S , - , - Music A4 , - , - Music S , - , - Music D4 , - , - Music S , - , - Music C4# , - , - Music D4 , - , - Music E4 , - , - Music S , - , - Music A3 , - , - Music S , - , - Music S , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music F4# , - , - Music G4 , - , - Music A4 , - , - Music S , - , - Music G4 , - , - Music S , - , - Music F4# , - , - Music S , - , - Music E4 , - , - Music S , - , - Music A4 , - , - Music S , - , - Music F4# , - , - Music S , - , - Music D4 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music A5 , - , - Music S , - , - Music S , - , - Music S , - , - Music G5 , - , - Music S , - , - Music E5 , - , - Music S , - , - Music F4# , - , - Music G4 , - , - Music A4 , - , - Music S , - , - Music G4 , - , - Music S , - , - Music F4# , - , - Music S , - , - Music E4 , - , - Music S , - , - Music A4 , - , - Music S , - , - Music D4 , - , - Music S , - , - Music S , - , - Music S , - , - Music Stop
  24. The loud "SQUAWK" made by the Asm-Ed cartridge, and Cntl-2, and some other software has always been very irritating to me. Does anyone know how to calm it down (short of muting the sound on the speaker)? Thanks, Larry
  25. Once upon a time, more than a decade ago, a collection of sounds and music of various ColecoVision released games was put together with the best sound chip simulator of the time I've coded in Java, better than any emulator back then. https://wayback.archive.org/web/20090831111436/http://www.geocities.com:80/newcoleco/soundbank/os7_en.html Here's an archive of that web page with files. Download: soundbank.zip Unzip everything in a single folder, unzip the soundbanks, but do not unzip the .gz files. Then execute either the CVBANK.JAR or the CVBANK.EXE file. Enjoy!
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