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Found 56 results

  1. STELLA-THON 12 HOUR TWITCH HOMEBREW GAMING MARATHON FUNDRAISER! WATCH YOUTUBE ARCHIVE OF EVENT: Part 1, Part 2, Part 3, Part 4 STELLA-THON DONATION PAGE (GoFundMe): https://www.gofundme.com/zeropagehomebrew-stellafundraiser2019 STELLA-THON AUCTION LIST (EBay): https://www.ebay.ca/sch/rantradio/m.html WHAT: 12 Hour Gaming Marathon Auction & Fundraiser for Stella Development WHEN: Friday July 12, 2019 (Noon to Midnight PT!) STARTS: 12PM PT | 3PM ET | 7PM GMT ENDS: 12AM PT | 3AM ET | 7AM GMT WHERE: ZeroPage Homebrew Twitch Stream ZeroPage Homebrew will be streaming a 12 HOUR homebrew gaming marathon auction & fundraiser on July 12, 2019 for the continued development of the amazing Atari 2600 emulator Stella. Stella development began in 1996, is maintained by Stephen Anthony (stephena), and many contributors have put in the their time, equipment and dollars over the years towards its continued success. 100% of all funds raised through auctions and donations will go to the Stella project! Over the twelve hours of the marathon the crew at ZeroPage will be playing all your favourite homebrews, taking gaming challenges from the chat, trying for new highscores and generally having a ton of fun. We'll also be auctioning off a whole bunch of generously donated items to help raise funds for the incredible work that's being done on Stella. Supporting the development of Stella not only provides you with an amazing Atari 2600 emulator to play all your favourite old school and new homebrew games, it's also and incredibly important tool in the development of new games for your VCS! Stella has a large number of helpful utilities under the hood to help troubleshoot and analyze issues during the process of making a game. By supporting Stella, you're helping accelerate the development of games and push games to further and further heights! Generously Donated Auction Items: CLICK HERE FULL LIST OF ITEMS ON EBAY (NOTE: Above list goes active at the start of the the Stella-thon!) - Draconian - CIB (Signed) : Donated by Darrell Spice Jr. (@SpiceWare) - Medieval Mayhem - CIB with Rare Clear Shell Cart with Box (Signed) : Donated by Darrell Spice Jr. (@SpiceWare) - Space Rocks - CIB w/ Fridge Magnet (Signed) : Donated by Darrell Spice Jr. (@SpiceWare) - Space Rocks - Poster (Signed) : Donated by Darrell Spice Jr. (@SpiceWare) - Stay Frosty 2 - CIB w/ Limited Edition Cart #51 (Signed) : Donated by Darrell Spice Jr.(@SpiceWare) - Stella's Stocking - Cart #153 with Manual (Signed) : Donated by Darrell Spice Jr. (@SpiceWare) - Galaga - CIB (Signed): Donated by John Champeau (@johnnywc) of Champ Games (NOTE: Game will be released/shipped ~2019Q4) - Retron77 Console - CIB Loaded with Homebrew binaries donated by Chris Walton (@cd-w), @Nathan Strum, @Thomas Jentzsch, Manuel Rotschkar (@Cybergoth), Darrell Spice Jr. (@SpiceWare), @Andrew Davie, Oscar Toledo G. (@nanochess), Karl Garrison (@Karl G) and John W. Champeau (@johnnywc) & Manuals from @Albert of AtariAge (PLUS 2600-daptor D9, USB cable, OTG cable for the 2600-dapter, Retro-bit Genesis Gamepad) Donated by Nathan Strum (@Nathan Strum) - Astronomer - CIB, Limited Edition #40 (Last Copy!) : Donated by David Flemming (@ozyr) of Packrat Video Games - The Atari 2600 Homebrew Companion Volume 1 & 2 (Vol 1 & 2: Signed by Ed Fries (@Ed Fries) (Microsoft/Halo/Halo 2600), Darrell Spice Jr. (@SpiceWare)| Vol 2 signed by Brock Keaghey (@TheMajorHavoc) (Nexion 3D)) : Signed & Donated by Brian Matherne (@Arenafoot) - Gold Rush - CIB (Signed): Donated by Dan Kitchen (@TikiDan) of Tikivision (NOTE: Game will be released/shipped ~2019Q4) - Halo 2600 - CIB (Signed by Ed Fries @Ed Fries) Donated by Albert Yarusso (@Albert) of AtariAge Video/Audio/Text Call Ins Schedule: 1PM PT: Thomas Jentzsch @Thomas Jentzsch 2PM PT: John Champeau @johnnywc 3PM PT: Darrell Spice Jr. @SpiceWare 4PM PT: Dan Kitchen @TikiDan 5PM PT: Stephen Anthony (Stella) @stephena 6PM PT: TBD 7PM PT: Nathan Strum @Nathan Strum - + more! Events During Show - High Score Challenges: Wall Jump Ninja (Reclaim World Record), Crazy Balloon (Reclaim World Record), Draconian (World Record Increase), Draconian (First Level Only High Score), Astronomer (Patch Challenge), Ameoba Jump High Score Challenge (Dionoid's high is 21,256), Mappy (for 2019 Homebrew Tournament Round #4) - Games to Finish: Knight Guy in Low Res World, Ninjish Guy in Low Res World, Spies in the Night 2, KO Boxing & AVGN KO Boxing, Lost Cat, Hunchy II, Isaiah's Wii Chase, The Stacks, Deepstone Catacomb - Reveals: Box Art for Aardvark More Ideas: - What homebrew games would you like to see us play during the marathon? - Highscores we should try to beat? - Games we should try to finish? - Crazy challenges we should try? (One we're going to try is the highest score possible staying on level 1 of Draconian!) - Other ideas?
  2. So, it's that time of year again. And for a special gift, there is a new release of Stella! This one has been almost 6 months in the making, and is obviously a jump to a new major version. There are huge changes all across the board, but the major new feature is cycle-exact TIA audio emulation. For the first time, cycle-exact audio emulation allows several ROMs to work correctly that have never worked before. E.T. and Ms. PacMan are the most obvious; they now sound exactly like they do on a real console. Most other emulators (and Stella too, previous to 6.0) use an idealized emulation of sound, which in some cases results in better sounding, but incorrect, output. The new code is based on FPGA work by Chris Brenner (crispy), and as a result AFAICT, this is the first time that E.T. has sounded correct in an emulator. And for the first time in a long time, Stella gets a new coat of paint! The themes have been modernized a little, which new schemes, titlebars on windows, etc. Definitely makes the app look a little more modern. We don't want to look too modern, though. After all, we are emulating a 40+ year old system There are many other sound changes too, and bugfixes/improvements/new features all over the place. Complete changelog as follows: Note: because of major TIA sound changes, the state file format has changed, and old state files will not work with this release. New cycle exact audio core based on work by Chris Brenner (crispy); greatly improved audio emulation accuracy (i.e. E.T., Ms. Pacman). Full rewrite of the audio subsystem; resample TIA output to target sample rate directly in Stella. Added option to force stereo sound for all ROMs, or to use the setting on a per-ROM basis. Threading: decouple emulation from frame rendering. Main loop rewritten; emulating speed and timing is now much more faithful (i.e. speed in Pick'n'Pile). Added preliminary support for 'CTY' bankswitching scheme and recently released 'Chetiry' ROMs. Special thanks to SpiceWare for adding music support to this scheme. UI modernization (new widget look, dialog titles added, dialogs refactored). The bankswitch scheme can now be forced by naming the ROM with a specific extension (ie: .f8s for F8SC, .fe for FE, etc). The supported extensions are the same as the ones from HarmonyCart and UnoCart. Audio settings replaced with new 'audio.xxx' settings. FPS setting replaced with speed setting for adjusting emulation speed. Extra functionality for Time Machine dialog (start/stop recording; minor fixes). When logging messages to the System Logger, condense similar messages that arrive in batches into fewer messages (including timestamps). Fixes for collision corner cases (during HBlank). Fixed excessive CPU usage while in UI modes (ROM launcher, debugger, etc). The 'launcherexts' option has been replaced by a true/false option named 'launcherroms', which specifies to show only ROMs or all files in the ROM launcher. Changes in 'Game Properties' dialog - 'Default' button now affects only current tab like in all other dialogs. - 'Display' and 'Console' tab changes are now immediate. - Fixed bug when selecting 'Auto-detect' format for 50Hz ROMs Fixed bug in autodetecting Genesis controllers. Fixed bug with 'thumb.trapfatal' commandline argument; sometimes Stella would lock up when encountering a fatal error instead of entering the debugger and displaying a message. Fixed bug in reading from settings file with entries that were empty; the parsing was failing. This affected the 'cpurandom' argument; when all options in it were turned off, they were all turned on again during the next program run. Fixed bug with 'hold' events; they are now released a short time after starting a ROM. When starting Stella for the first time, the first ROM selected will determine which path to use by default for subsequent runs. Fixed emulator crash when starting SaveKey ROMs from commandline with SaveKey messages enabled. Fixed missing TV format update in frame stats dialog when switching display type. Fixed missing debug color update when switching display type. 'Fill to scanline' now works for scanlines above current scanline too. The debugger 'uhex' command is now honoured in CDF and BUS schemes. When switching screenmodes, the sound is now paused and later resumed. This fixes popping and cracking sounds apparent on some systems, notably macOS when toggling windowed/fullscreen mode. State file format has been optimized to be smaller, and faster loading and saving. This affects both the files saved to your computer as well as Time Machine functionality. The ROM name saved in a PNG tEXt chunk now honours the 'snapname' setting. Improved snapshots when phosphor is enabled. Updated PAL palette. Added 'Cartridge.StartBank' ROM property, to force a ROM to use a specific bank for its reset vector. Added Developer setting, which breaks on reads from write ports. It now detects such conditions in many more cases. This new way of detecting RWP errors obsoletes the old '_rwport' debugger command, which has now been removed. Added recently released 'Arkyology' prototype ROM to the database. Added 'Amoeba Jump' and 'Flappy' ROMs (from the Retron77) to the database. Fixed 'Street Racer' and 'Video Olympics' ROMs to use paddles in both ports. If using SDL 2.0.5 or above, the calculated desktop size now takes the taskbar/dock into account (so windows should no longer overlap those areas). For UNIX systems: in the ROM launcher, when using symlinks use the symlink pathname instead of the underlying filesystem pathname. The UNIX builds now use the system-installed PNG and ZLIB libraries by default. The Macintosh builds are now named 'macOS' throughout the codebase to reflect the new naming from Apple. For better compatibility, the Windows 32-bit version does not require SSE2 anymore. Updated included PNG library to latest stable version. As always, Stella can be downloaded from the usual place. And as a shameless plug, please consider a donation if you like; I plan to build a new development workstation in 2019 Special thanks to Christian Speckner and Thomas Jentzsch for work on this release; their work formed a large part of what became version 6.0. Bug reports can be posted here, or by creating an issue on the Github page. Merry Christmas, and enjoy this latest release of Stella
  3. And now for something completely different: a shameless plug. There is a Stella fundraiser (dubbed 'Stella-thon') happening tomorrow, July 12. Info is available at Please consider a donation or making a bid on an item.
  4. STELLA-THON 12 HOUR TWITCH HOMEBREW GAMING MARATHON FUNDRAISER! MORE INFO: https://atariage.com/forums/topic/291293-stella-thon-12-hour-gaming-marathon-fundraiser/ ZeroPage Homebrew will be livestreaming a 12 HOUR Twitch homebrew gaming MARATHON FUNDRAISER on JULY 12, 2019 for the continued development of the amazing Atari 2600 emulator Stella. Stella development began in 1996, is maintained by Stephen Anthony (stephena), and many contributors have put in the their time, equipment and dollars over the years towards its continued success. 100% of all funds raised through auctions and donations will go to the Stella project! Stella-thon: Friday July 12, 2019 (Noon to Midnight PT!) Start Time: 12PM PT | 3PM ET | 7PM GMT LiveStream: https://www.twitch.tv/zeropagehomebrew/ We'll be challenging ourselves through the 12 hours by beating world records, finishing homebrew games, getting new highscores and trying for game patches! We'll also be having video/audio/text call-ins from homebrew superstars and community members such as Darrell Spice Jr., John Champeau, Thomas Jentzsch, Dan Kitchen, Nathan Strum, Steve Anthony and more! Auction Items: Draconian (Signed CIB Signed), Medieval Mayhem (Signed CIB with Rare Clear Shell Cart), Space Rocks (Signed CIB w/ Fridge Magnet), Space Rocks (Signed Poster), Stay Frosty 2 (Signed CIB Limited Edition Cart #51), Stella's Stocking (Signed Cart #153 with Manual), Galaga 2600 (Signed CIB), Retron77 Console (CIB Loaded with Homebrew binaries and adapters), Astronomer (CIB Limited Edition #40 - Last Copy!), PLUS MORE! Supporting the development of Stella not only provides you with an amazing Atari 2600 emulator to play all your favourite old school and new homebrew games, it's also and incredibly important tool in the development of new games for your VCS! Stella has a large number of helpful utilities under the hood to help troubleshoot and analyze issues during the process of making a game. By supporting Stella, you're helping accelerate the development of games and push games to further and further heights! See you on Friday July 12, 2019!!
  5. I'm using Stella 6.0 on Mac OSX, and I've noticed that the colors in fullscreen mode are visibly different than in windowed mode. When I took screenshots on both modes, the colors in the screenshots appear to be the same. I suspect that it's a video driver issue rather than a Stella issue, but I'm wondering if anyone else has observed this. Edited to add: This also is happening on Stella 4.73, so it's almost certainly an issue on the Mac side instead of Stella, as I've never observed this issue before.
  6. until
    WHAT: 12 Hour Gaming Marathon Fundraiser for Stella Development WHEN: Friday July 12, 2019 (Noon to Midnight PT!) STARTS: 12PM PT | 3PM ET | 7PM GMT ENDS: 12AM PT | 3AM ET | 7AM GMT WHERE: ZeroPage Homebrew Twitch Stream ZeroPage Homebrew will be streaming a 12 HOUR homebrew gaming marathon fundraiser on July 12, 2019 for the continued development of the amazing Atari 2600 emulator Stella. Stella development began in 1996, is maintained by Stephen Anthony (stephena), and many contributors have put in the their time, equipment and dollars over the years towards its continued success. 100% of all funds raised through auctions and donations will go to the Stella project! Over the twelve hours of the marathon the crew at ZeroPage will be playing all your favourite homebrews, talking with game developers and community members via live video, taking gaming challenges from the chat, trying for new highscores and generally having a ton of fun. We'll also be auctioning off a whole bunch of generously donated items to help raise funds for the incredible work that's being done on Stella. Supporting the development of Stella not only provides you with an amazing Atari 2600 emulator to play all your favourite old school and new homebrew games, it's also and incredibly important tool in the development of new games for your VCS! Stella has a large number of helpful utilities under the hood to help troubleshoot and analyze issues during the process of making a game. By supporting Stella, you're helping accelerate the development of games and push games to further and further heights! CLICK HERE FOR MORE INFO!!
  7. I've been looking for a newer version of Stella for the PSP and haven't had any luck finding one. I don't know anything about what's involved in porting Stella to the PSP and doubt I'd be able to do it on my own. I know Stella for the PC is still being updated, but does anyone know if there is someone still working on porting it to the PSP or if there is someone with the skills and the free time to do so? If there's any documentation on how to do it, I'd be willing to give it a shot myself. The reason I'm so interested, is because I carry my PSP and use it as my main portable system, since it's able to emulate so many different consoles. I play 2600 games more than anything else, but some of my favorite games won't work on the latest PSP version of Stella which seems to be from 2009. Also, if you guys think I might have more luck on a dedicated PSP forum, I'd be willing to give that a shot, if anyone can recommend a good PSP site.
  8. Hey everyone, I'm very new to programming with assembly. Anyways, from the tutorial in this section of the forums I played around with the first kernel that is presented in Session 8. I made the lines alternate their colors with it. I ran it with SECAM60 after being satisfied, and wow is it an eyesore. I attached an image of the screen when I ran it. Challenge: look at the SECAM60 screenshot for 30 seconds and then turn away. pantomchap_test_game_5-17-2017-2.27PM.bin
  9. Hi I'm working on a project needs Display_Phosphor = YES. Is there some way to have Stella automagically pick up on that? I tried adding a file named pal.pro next to my pal.bin file, with this contents: "Cartridge.MD5" "324f559ec4e6da7392371400e9b73111" "Cartridge.Name" "pal" "Display.Phosphor" "YES" "" That didn't work, unfortunately. Digging through the code I can't find a way to do this. I can ship .bat and .sh files for users, but I'd rather not have to. Am I missing something? If this functionality is indeed missing then perhaps I'll write a patch for it.
  10. Exactly ten years ago, I made my first Thrust post to the [stella] mailing list.
  11. Trebor

    Stella 4.0

    Go get it folks Don't forget to thank Stephena - A donation would be an ideal way.
  12. Stella 4.1 is now available; it contains a few nice improvements over the last release. Unfortunately, I'm still trying to track down the 'joystick not found' issues, so that hasn't been addressed in this release. Changes are as follows: As usual, Stella can be downloaded from the Stella webpage, and donations are always welcome.
  13. I feel ridiculous for asking such a noob question, but nothing is working. I just got a new Windows 10 laptop, so maybe it is is Windows 10 learning pains? I installed 64-bit Stella. Made a shortcut and attached a cute 2600 icon to the shortcut. Pin the shortcut to the Start menu. Icon is the default Stella Atari symbol. Unpin the icon and delete the icon cache. Restart. The shortcut shows the proper icon, so pin it to the Start menu. Icon in the start menu is the default Stella Atari symbol. Any ideas what is going on?
  14. Here's another release of Stella, fixing/adding a few things I missed in the last release. Changes are as follows: As usual, bug reports can be reported by PM or here in this thread. Download the latest Stella here, and donations are greatly appreciated.
  15. So it's time for a new release of Stella. I've been sick over the past few months, and didn't get to work on Stella as much as I'd have liked. Anyway, here it is: A number of bugs from the '4.6.5 release thread' have been fixed, but there's still a few more to go. As usual, Stella can be downloaded here, and donations are welcome here. Feedback can be in this thread or by PM.
  16. So, it's time for a new release of Stella. I'm still working on the improved paddle emulation as well as a new phosphor mode that looks much nicer than the current implementation. Those changes are taking a little longer than expected, so I decide to do an interim release now. Changes are as follows: As usual, Stella can be downloaded from Stella webpage; any donations are greatly appreciated. Issues, comments, bug reports, etc can be posted in this thread or by PM.
  17. I'm looking for help in modernizing the Stella manual, making it look nicer as well as improving the layout, readability, etc. I know documentation is not something a lot people like to work on, but I'm hoping there's at least a few aspiring tech writers here. The main issue is that the current document is a single HTML file that's over 140KB! Ideally I'd like some of the following: break the document up into multiple files (chapters per topic, etc) improve the look with CSS, better fonts, etc improve the readability, looking at it from a users POV and see if it actually explains things improve the layout, again from a users POV, to make sure the more advanced topics aren't being presented when they aren't needed any other issues/problems that might need to be fixed I understand that this is a fairly big undertaking, and I appreciate any help anyone can provide. My only absolute condition is that the manual has to be static (no PHP, etc), as it will be viewed on client systems that don't have a web server installed. I can't offer any payment for this. I can only consider this as a Stella donation, and credit you in the Credits list. Please let me know if you're willing to take a stab at this.
  18. I'm looking to improve emulation of Stella wrt INTIM/TIMINT. Almost all the test ROMs I have are working correctly, but a few cases do not. As well, all the test ROMs only cover a small portion of the values. What I'd like is to have someone provide test ROMs (Batari Basic preferred) that cycle through all combinations of reading and writing these registers, to see where Stella can be improved. Can someone offer some advice and/or help in this area?
  19. Ok, it's time for another Stella release. I'm glad to say that Blargg TV filtering is finally available There are also some other nice changes, and a few bug fixes. Perhaps the biggest change other than Blargg is that this release marks the retirement of the Win98/2000 port. Unfortunately, this decision is final, and that port won't be coming back. As for the Blargg TV effects, please keep the suggestions constructive. There is more work to do in this area, and there are definitely improvements to be made, particularly with respect to the scanline emulation. Anyway, here's the changelog: As usual, Stella can be downloaded from the Stella homepage. Please consider a donation if you find Stella useful. Bug reports can be reported directly to me or in this thread.
  20. I am currently living in a small apartment, and my girlfriend will be moving in soon. In the interests of maximizing space, I am considering putting my numberous systems into storage and getting a nice emulation setup hooked up to my new TV. How anyone here ever done this, and did it work out for you? Now, what kind of a computer is needed for good emulation? I know next to nothing about hardware, and won't be building a machine. I'll just go to Best Buy when my tax refund comes back and buy a PC. Ideally, I would like to run stuff up to the Dreamcast era smoothly, if that can be done. If not, I'll settle for a machine that runs the classics. Any recommendations on an out-of-the-box machine that does the job? Also, any suggestions for controllers? Also, has anyone here had experience with a first-gen hacked Xbox? Thanks!
  21. Ok, a bug has been reported in Stella with ROM "Pick & Pile". This is a PAL ROM, and as such I'm unable to test it. If someone with a PAL machine and a Harmony could test it and let me know, it would be great. Otherwise I'll have to work from the code itself. The problem is, there's horrible flickering on the startup screen (once you get into the game, it's a steady 312 scanlines). In Stella, the startup screen alternates between frames with 314 lines and 4 lines. The flickering is because a 4 scanline frame is essentially blank, so every second frame is black, and hence everything flickers (sort of like 30Hz flicker). However, I'm not convinced the blanking is the issue. I feel that a 4 scanline frame should be blank, and this ROM shouldn't be generating such a frame at all. Other emulators I've tested display a consistent 315 lines on this screen, so I'm thinking there's an error in Stella emulation. I've traced it to VSYNC handling (or at least I think I have). I ran the ROM and set a breakpoint at $75A7. This results in the following section of code: The code is as follows, with a printout of Stella state after each line has executed. You can try running it yourself to confirm: 75A7: LDA #$02 ;2 // scan=311 75A9: STA VSYNC ;3 // vsync set @ 311 75AB: STA WSYNC ;3 // scan=312 75AD: STA VSYNC ;3 // vsync set @ 312 75AF: STA WSYNC ;3 // scan=313 75B1: STA VSYNC ;3 // vsync set @ 313 75B3: STA WSYNC ;3 // scan=314 75B5: STA VBLANK ;3 // ... 75B7: LDA #$00 ;2 // ... 75B9: STA VSYNC ;3 // CPU stopped @ 314 75BB: RTS ;6 // scan=0 !!! After this point, it goes on to do 4 more scanlines, then starts over again. So I'm thinking the CPU shouldn't have stopped and went to scanline 0, but proceeded to process a few more scanlines in this frame. Can anyone explain what really should be happening here?
  22. Due to popular demand, Stella has moved off of Sourceforge and to Github. The new address is https://stella-emu.github.io. There's a link at the old website that points to this, but all Sourceforge related stuff will be removed in approx. 3 months. Many people have been experiencing issues with Sourceforge, so hopefully this will fix the issues. If you visit other websites that mention Stella, please consider asking them to update their links. For developers, we've moved from using Subversion to Git. The new Stella webpage includes updated instructions on how to checkout with Git. If you're not familiar with Git, now is the time to learn The developer page is at https://github.com/stella-emu/stella. Finally, we're in the middle of releasing test builds for the upcoming 5.0 release. These can be checked out at https://github.com/stella-emu/stella/releases. Let me know if there are any issues. Since Stella has used Sourceforge for almost 15 years, it's possible I missed something in the changeover (but hopefully not). EDIT: Github also has a very nice facility for reporting bugs (called issues), and tracking the progress of fixing these issues. There was a similar feature on Sourceforge, but it was much harder to use. Please consider using this for reporting bugs, as it's much easier to have them all documented in one place.
  23. Hello, I'm trying to trigger HMOVE without RSYNC, still at the right time. I suppose there is a way to trap a write only after the first color clock cycles. But right how I'm stuck at breakif { (_ccycle > 3) && WRITEAT(HMOVE) } How can I tell Stella what to do at WRITEAT(HMOVE)? Or can I somehow combine trapwrite with a function? Or maybe something like thiis? function strobeccycle { (_ccycle > 3) ? HMOVE : $7F } trapwrite strobeccycle Ideas anyone?
  24. user9733

    question

    >no option to 1x mode in any release of stella >no option to drag window edges in any release of stella >black borders appear in dragonstomper on stella 3.8.1 >black borders dont appear in dragonstomper on 2.2 >no option to snapshot in 1x mode on stella 2.2 >option to snapshot in 1x mode on stella 3.8.1 is there anything that can take 1x screenshots and not have black borders? screenshot with stella 2.2 screenshot with stella 3.8.1
  25. I have an ebay auction with the following Supercharger related stuff: Arcadia (Starpath) Supercharger (tested works) Original Stella Gets a New Brain CD that is Numbered 154 (Excellent Condition) Original Booklet (Some minor wear on binding - the glare in the image makes it look worse than it is) Original Jewelbox with Artwork Starpath Tapes: 2 copies Phaser Patrol, 2 copies Suicide Mission, 1 copy Escape from Mindmaster, 1 copy of Fireball Manuals for Communist Mutants from Space, Phaser Patrol, Killer Satellites and Escape from Mindmaster I also will include an adapter that I've been using to connect the Supercharger to my iPod. http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.com%2Fitm%2F161114297321%3FssPageName%3DSTRK%3AMESELX%3AIT%26_trksid%3Dp3984.m1555.l2649 Thanks for Reading!
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