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Found 4 results

  1. This is the production status for Penguin Adventure, Gradius and the Super Game Module (3rd run). The status will be updated as required. [updated: 12/09/2016] - Penguin Adventure Game: READY FOR SHIPPING Box: READY FOR SHIPPING Label: READY FOR SHIPPING Manual: READY FOR SHIPPING Cases: READY FOR SHIPPING PCBs: READY FOR SHIPPING - Gradius Game: READY FOR SHIPPING Box: READY FOR SHIPPING Label: READY FOR SHIPPING Manual: READY FOR SHIPPING Cases: READY FOR SHIPPING PCBs: READY FOR SHIPPING - Super Game Module PCBs: READY FOR SHIPPING Box: READY FOR SHIPPING Nameplate: READY FOR SHIPPING Cases: READY FOR SHIPPING Assorted components: READY FOR SHIPPING Manuals: READY FOR SHIPPING THE BOXES HAVE FINALLY ARRIVED AND WE ARE MAKING THE PACKAGES TO SHIP EVERYTHING TO ATARIAGE SO ALBERT CAN DISTRIBUTE IT. THANK YOU ALL FOR YOUR PATIENCE.
  2. With the SGM 4th run now shipped, I think it is appropriated to start discussing 2018. But first... A big thank you to all the 400 people who pre-ordered the SGM during the 4th run. That totally blew me away, was never expecting that many orders. With that, the SGM installed base has now surpassed 1000 units, which I believe is a pretty amazing for a console that is 35 years old. Had someone told me 35 years ago I was going to create a platform inside a platform, I would have never believed... or ever wrapped my head around it. Even the wildest dreams can sometimes come true, guys... But with great powers come great responsibilities as they say (although I generally prefer to quote Star Trek as my source for wisdom). That means I actually admit game offer has been a little lackluster. I mean, the SGM was supposed to bring the arcade ports home on the ColecoVision, but I don't think that has happened just yet. So let's focus on that next. But first there are some stuff I still need to put behind me, which will hopefully happen from now until mid May. That includes shipping the 50 additional SGMs I have, shipping the 2 color line games I started offering back in December (shipping this week guys), shipping back a couple of replacement SGMs, nameplates for the 2nd run. I also have two additional and probably final color line games that were completed last year but that I still need to offer. Then we get to actual new content for 2018. First one is Donkey Kong. Then I have Pac-Man DX which I completed last year but still have to ship. And hopefully there is one more surprise that I am still not ready to disclose, but hopefully will make a few arcade fans here really happy (it will at least make me happy). Truth be told, last couple of years have worn me out a bit, fighting a couple of very persistent and annoying a**holes, but hopefully the joy of the hobby will get back to me this year. I also miss interacting with people here more, the many friends I made here over the years. That is something I also want to focus this year. The worst part of becoming a publisher is that the volume of things you must take care of crushes some of the spontaneous interaction you have with other fans. It is sometimes hard to avoid, but I will try my best to correct that too. So yeah, let's keep our beloved ColecoVision (or any classic Atari era console for the matter) alive and kicking! EDIT: To do list: - Ship extra 50 SGMs to AtariAge - Ship all color line games (Guardic and Penguin Wars) - Ship nameplates 2nd run - Ship replacement SGMs - Fix Penguin Adventure Opcode Games 2018 release schedule (tentative) - SGM 4th run (shipped) - SGM 4th run addendum release (shipping soon) - Color line Guardic and Penguin Wars (shipping) - Donkey Kong Arcade (TBA) - SGM 5th run (TBA) - Pac-Man DX (TBA) - Gradius rerelease (TBA) - Additional color line games (TBA)
  3. opcode

    Zanac

    Zanac for the ColecoVision Super Game Module. Software done. Several improvements: - Improved performance, the game hardly has any trace of slow down now. Super smooth... - Added a title screen menu with "continue" and "option". Now you can continue from the last "round" you played. - Option screen includes settings for game difficulty, auto fire and initial number of lives. - Game difficulty will adjust the ALC system for normal and easy games. Number of lives let you select from 1 to 9 lives. Now even mere mortals can enjoy Zanac lol - Auto fire offers normal, fast and faster speeds. Faster can make you a killer machine, but that will also send the ALC score through the roof, making the game harder. Ah, the beauty of Zanac... - A nice "sound test" is also offered, so you can enjoy all the tunes and sound fx. General info about the game===== - This is Zanac 1, the game that came out before NES Zanac, which is actually Zanac 2 - Game has 8 rounds (well, actually 9) - About one full hour of continuous gameplay - Your goal is to destroy the mechanized defense system core - Game difficulty is adjusted dynamically by the ALC (auto level controller) system - 7 different special weapons - dozens of different enemies and attack patterns - experience bullet hell on your ColecoVision like never before... Zanac is both a technical and game design masterpiece...
  4. It has been a while since we last posted any news here. Time for some progress updates: SGM 4th run: after some delays, we are almost ready to the start pre-orders for the 4th run of Super Game Module. Please check your emails this weekend as we will be sending a newsletter announcing when the pre-order is open. Packaging will be the same as the 3rd run, but this time around we will be offering a new case color option. In addition to the regular black case, you will also be able to select “clear black” when pre-ordering. Please stay tuned. UPDATE: Pre-order is now open!! https://atariage.com/store/index.php?l=product_detail&p=1066 Pac-Man DX and Donkey Kong: we have Pac-Man DX scheduled to release along the SGM 4th run, with Donkey Kong following later this year. As we shared last year, boxes have been already printed, so we are expecting a far shorter turnover this time around. Penguin Adventure: we are investigating the issue a few people are experiencing with the game. It seems the game will reset on a few ColecoVisions, and we have one of those problematic ColecoVisions coming our way. That will make troubleshooting the problem a lot easier, since we couldn’t reproduce the resets with any of our ColecoVisions. We will keep you posted. Project Prometheus: the design for the first Prometheus board is now complete, and next step is to actually build the prototype(s). However we are running short of money, as we must pay for both parts and the development team, and this phase of the project alone should run over $5,000. In order to finance continued development, we will be selling a few limited collector’s edition games during the next couple of months. First such game is Mouser, a port of a little known arcade game created by UPL in 1983. Mouser is a platform game similar to Donkey Kong in many ways, where you must rescue your cat girlfriend that has been kidnaped by pesky mice. The game has 3 different screens. Only 10 copies will be made available, each copy will be numbered and come in cartridge format with a nicely designed color label by Grazi. Please contact us if you would like to purchase a copy and help us ([email protected]).
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