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Found 21 results

  1. After years of idly wondering where it had gone, I found a very special CD in a box of junk in my garage.
  2. Disk Extended SuperCharger BASIC ----------------------------------------- Adding DOS commands to BASIC on the Atari 2600! How it works: ---------------- Disk Extended SuperCharger BASIC turns an ordinary cassette deck into an indexed filesystem with a directory structure for the Atari 2600 much like the ADAM Home Computers indexed Tape Drive advanced design. For full support, an auto-flipping Tape deck or an endless loop tape like this one can be used to make a regular cassette player function as a slow disk drive like the Commodore 1541. Or the player can manually rewind an ordinary tape to the beginning and keep pressing play, which can also be fun Ultra fast SuperCharger DOS - Fast Loader options ----------------------------------------------------------- The SuperCharger cart features built-in fast loading technology similar to Epyx fast loader and the ADAM high speed Tape drive in functionality, the buad rate can be increased to make SuperCharger DOS load faster. With Flashcarts and Emulators the SuperCharger Indexed File System can run lightning fast - many times faster than even the fastest Apple II disk drive! SuperCharger Disk Extended BASIC Backward Compatibility: ----------------------------------------------------------------------- 100% Backward compatible with SuperCharger vwBASIC, and cross compatible with Flashback BASIC (CBS RAM). Atari 2600 platform compatibility --------------------------------------- SuperCharger Disk Extended BASIC runs on classic Atari 2600 hardware with a SuperCharger and via any multicart that supports the SuperCharger format (such as the Harmony/Encore UnoCart and PlusCart) and all emulators. Performance: --------------------- Performance can vary depending upon the emulator or flashcart being used because some also emulate wait time via the loading bars. For best performance loading bars should be avoided by flashcarts or minimized to eliminate the wait time allowing the SuperCharger FS to load faster (this will emulate the Epyx Fast Loader effect like Harmony is currently doing). Capacity (Floppy Disk size): ------------------------------- The PlusCart and UnoCart support a very large capacity - large supercharger Disk Extended BASIC games can have 256 directory entries, for a 1.5 MB Atari 2600 game! Harmony currently is limited to four directory entries but I will send batari my samples and beta so we can increase the number of entries - Even older edition Harmony carts like mine from 2011 may be able to support 30 directory entries in the SuperCharger FS, and the newer Harmonies and Encores can support even more. A good analogy is that the 2011 Harmony is expandable to have a bit more capacity than an original C64 5 1/4 inch floppy. The newer models have the Capacity of a 720K 3.5 " floppy disk and the later models and the Uno and Plus have SuperCharger disk capacity of a 1.44 MB floppy. Programmers may wish to take into account the varying SuperCharger "disk size" capacities of the multicarts when creating large SuperCharger Disk BASIC games so that the games can run on them all. Availability: -------------- Disk Extended SuperCharger BASIC is currently in Beta and will be available free for download soon on the SuperCharger BASIC site
  3. 10 Line Blitz is a new Atari game for the SuperCharger with many enhancements over 9 Line Blitz! 😎 Features: Algorithmic Music Composition - Changing musical scores and sound Fx, interactive and computer generated during gameplay. Ramping Difficulty - Game starts out easier to play than 9 line Blitz Opitical Illusion - Optical illusion effect which vanishes as difficulty ramps! Advanced Play - BW switch Read hardware recommended and a classic Television, if using an emulator make sure to turn off phosphor effects and merge frames! BASIC just like you remember it back in the day! - This game was written in vintage BASIC using 10 lines of 120 characters or less: 0 data city 5,9,6,9,7,6,7,5,9,5,5,5,5,6,6,7,5,8,5,8,7,5,8,8,5,5,6,6,7,5,7,8,9,8,8,7,8,9,5,6,8,5,9,6,6,7,5,7,5,5,8,5 1 if g=0 then for j=0 to 9:player1(j)=189:player0(j)=pl(j):rowcolors(j)=178:next j else goto3:data pl 0,224,127,231,252 2 for j=20 to 71:k=j-20:k=city(k):for i=k to 9:vwpixel(j,i,on):next i,j:player0y=96:player0x=84:y=11:g=1:COLUP1=99 3 if f<player0y/52 and SWCHB|247=255 then f=f+1:goto 9 else AUDC1=7:AUDF1=BITIndex/5:AUDV1=BITIndex:f=0:rem Theme Music 4 COLUBK=0:AUDV0=0:scrollvirtualworldtoggle=1:BITIndex=BITIndex+1:missile0x=missile0x+2:data P 192,128,0 5 if joy0fire=1 and y>8 then AUDF0=12:AUDC0=9:SUSTAINFORFRAMES=15:x=BITIndex+9:i=96-player0y:i=i/10:y=1+i:remPlayahTune 6 if y<10 then vwpixel(x,y,bindplayer1):COLUP1=M(y):y=y+1:data M 99,84,180,164,50,68,196,148,244,84,36,9:rem Do Rainbow 7 if y<10 and vwpixel(x,y,poll)>0 then vwpixel(x,y,flip):player1x=0:player1y=0:AUDC0=y:y=21:AUDF0=4:AUDV0=15:rem Hit! 8 if BITIndex>71 then BITIndex=0:player0y=player0y-2 else missile1x=missile1x+1:missile1y=missile1y+3:rem 10LINEBLITZ 9 if CXP0FB>126 or player0y=0 then CXCLR=0:g=0:for i=0 to255:AUDF0=i:AUDV0=i:COLUBK=$34:next else missile0y=missile0y+2 The BASIC compiler for the SuperCharger is available free on my site here Have Fun! EDIT New version: 10LINEBLITZ II Waves and Mission What's new? rem --- 10LINEBLITZ II - Waves and Missions rem --- Insignia on your Plane is revealed after you complete your Night Mission! rem --- Multiple Waves over differently colored Sky's and Cities rem --- More optical illusions: Some color combinations create unreal artifacting such as textured bricks - complete several rounds and describe what you encounter! rem --- note: Classic hardware and a CRT required to experience artifacting textures and additional illusions rem --- unique features rem --- Each Wave achieved keeps it's colors in Attract mode rem --- Unlimited continues to complete the Missions until powering off The new code is in post 7, still 10 lines of BASIC 10LINEBLITZII.bin Original version of 10LINEBLITZ: 10LINEBLITZ.bin
  4. ARKANOID Airhead finds Airhead! Bricks are trapped in space warped by someone, help AirHead find them all! EDIT: Somehow the new board chip tune was not playing after clearing the board - broke it fixing something else Also fixed a bug where the next power-up could get caught unintentionally. ARKANOID_AIRHEAD_FINDS_AIRHEAD_20200626.bin ARKANOID_AIRHEAD_FINDS_AIRHEAD.binARKANOID_AIRHEAD_FINDS_AIRHEAD.txt
  5. Hi all, I have the full set of Supercharger games for sale, including one of the 2 mail order games (Survival Island). If you are interested, please see the photos and feel free to contact me for more information etc. https://imgur.com/a/NPVLBt0 While I haven't sold anything on here before, you can check my NintendoAge profile for my feedback: http://nintendoage.com/index.cfm?FuseAction=Users.Feedback&User=cma2032 Thanks!
  6. I was doing some research on the Starpath supercharger and noticed that System 3 had acquire the rights to Epyx. Does this mean that System 3 owns Starpath or is it still with Bridgestone Media Group?
  7. I have an ebay auction with the following Supercharger related stuff: Arcadia (Starpath) Supercharger (tested works) Original Stella Gets a New Brain CD that is Numbered 154 (Excellent Condition) Original Booklet (Some minor wear on binding - the glare in the image makes it look worse than it is) Original Jewelbox with Artwork Starpath Tapes: 2 copies Phaser Patrol, 2 copies Suicide Mission, 1 copy Escape from Mindmaster, 1 copy of Fireball Manuals for Communist Mutants from Space, Phaser Patrol, Killer Satellites and Escape from Mindmaster I also will include an adapter that I've been using to connect the Supercharger to my iPod. http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&pub=5574883395&toolid=10001&campid=5336500554&customid=&mpre=http%3A%2F%2Fwww.ebay.com%2Fitm%2F161114297321%3FssPageName%3DSTRK%3AMESELX%3AIT%26_trksid%3Dp3984.m1555.l2649 Thanks for Reading!
  8. EDIT: BREAKOUT 2000 SEQUEL RELEASED! Download the sequel for the SuperCharger from the Atari 2600 forum thread BREAKOUT 2002 LASERBEAMS NTSC Improvements: More action, a score, a level indicator and a goal - make it to the playable treasure room ending scene on level 10! For Zero or more Players! CPU plays both characters, players can join in any time! Camera follows the Ball and only the Ball has Laserbeams, the Atari Logo is much harder to play, like Tails. Characters can perform a forward roll through any contiguous line of bricks, also influenced by the Sonic series. LASERBEAMS controls are reversed, button conserves the Laser because who doesn't want to use it all the time? 😎 The Logo can only be Killed with a Direct Hit, similarly a glancing blow from the Logo is non-fatal; it must nail the Ball head on. Additional cool game tunes and musical effects, I'm planning to post the BASIC source code on the programming forum to share the techniques. Have fun, have a ball! Comments and questions welcome! Older version below with support for the Flashback Portable, haven't recompiled a version of the new one yet. BREAKOUT2000_V2_SuperCharger.bin BREAKOUT2000_v2_AFP.bin (Slight difference - the SuperCharger version can reach the top row) SuperCharger audio file: BREAKOUT2000_V2_SuperCharger.wav
  9. So just got my Arcadia supercharger in the mail but even after extensive cleaning of the pins it still just starts black and flashes yellow. I have no idea what to do. Im afraid there's a blown capacitor or something inside it. What say you? Any ideas? BTW before I forget Im using an Atari Jr so its not a 7800 issue.
  10. I Notice that the Coleco KIDVID has communication between the console and the custom Tape player. That is, the Tape sends a tone which tells the console which of the 3 games on the cartridge to make active, and conversly, the console turns the tape player on and off, as needed. Tone is about 1Khz if I recall. That being the case, could the technology( needs custom cartridge) be used , like Starpath's supercharger, and some others, as a means to load original Roms via makewav bin files? Needs reverse engineering of the Smurfs Save the day cartridge. Mark
  11. From the album: RetroElectroDad Console Collection

    Atari VCS with Starpath Supercharger.

    © Trevor Briscoe

  12. Hello all - I'm looking for a functional Starpath Supercharger (Pal). I don't need any software. Thanks.
  13. Hiya! So my heavy sixxer is off being modded so I have been playing 2600 games on my new harmony cart on my 7800 latley. I can't get "The Official Frogger by Sega" to load...The screen goes black each time I try one of the 3 roms of the game on there.. (latest v11 rom update from the 2600 forum) Anyone know of any reason these games wouldn't play via harmony on the 7800? As far as I knew the hardware was identical when the 7800 is playing games in 2600 mode.. Thanks
  14. I have had this Supercharger for at least ten years now. It's been taken apart as apparent by the exposed screw and the slice across the front label but I have never personally peeked inside or messed with it until now. Here's what's going on: There are two resistors wired in series and another part that is just hanging. My best guess is that this is an abandoned modification. This is based on this pic from another AA user's modification in this thread. Here's that pic: So I'm guessing that part hanging "out there" is supposed to be soldered to those two resistors. I would like to get this back to factory condition. Can I just desolder that component? What is it, by the way? It looks like it's attached to a factory solder point. Should something else be there? How about those two resistors? What part should be there (if any)? The Supercharger works just fine, by the way. Here are some pics of it in action: Thanks in advance!
  15. Just out of curiosity, how many of you guys out of there have got a supercharger (and what games and region). I have got the following:-
  16. In my 40th episode I discuss the Starcharger and its games. I never had this as a kid, nor did any of my friends have it. Honestly, I just heard of it not too long ago! Did any of you have it? Had it? Or have played it? Did it work like it claimed? I'd like to hear about it. Also, I'd like to thank everyone for the views, the likes, the suggestions, the criticisms, and subscribing. I've had a lot of fun doing this. Someday I hope to achieve legendary status like James Rolfe and John Hancock. But until then, thanks for viewing.
  17. EDIT: New Edition 11/13/2019 - BREAKOUT 2002 LASERBEAMS NTSC R2 Added color cycling to the ball for lazy sideways rotation to complement the fast foward rotation. tuned the AI generated boards, added an extra startup board design bugfix: Arpeggio corrected as per the Fx discusison thread on the programming forum, the first note was off. BREAKOUT2002_LASERBEAMS_NTSC_R2.bin BREAKOUT2002_LASERBEAMS_NTSC_R2.wav ------------------------------------------------------------------------------------------------------------ EDIT: New Edition - BREAKOUT 2002 LASERBEAMS Gameplay variation - Button reversed; conserves the Laserbeams which run out before the end of each level. EDIT: New edition - BREAKOUT2002 NTSC BREAKOUT2002_LASERBEAMS_NTSC.bin BREAKOUT2002_LASERBEAMS_NTSC.wav This NTSC-only version is optimized for flicker on the edge of perception - every element is balanced and the color palette is tweaked with wavelengths optimized for stability. I would like to add a version optimized for PAL260 if I can get help tuning it for the better greens PAL can display [this game is heavy on the green shades where PAL has more potential] , I'm not sure how to approach optimizations for SECAM or if it's possible given the requirements for the Fx. Try it out! Play the game and you will see some rows of bricks are incredibly solid while others waver on the verge of perception shimmering slightly. BREAKOUT 2002 Party Games Manual.pdf Playing on the real hardware: Best results are achived with a real CRT and a classic console without a video mod using the SuperCharger, which doesn't need a video mod the way a multi-cart system does. Playing on the Retron77 console: This game looks excellent on the Hyperkin Retron77 with HDMI over LCD or Plasma as well, and the game is an upgrade to the earlier Hyperkin release BREAKOUT 2000! Playing in the emulator: BREAKOUT2002 NTSC is solid in the emulator too testing with Z26 and and an older version of Stella, but you must play in full screen mode or cross-flicker from mixed refresh rates will occur degrade the gameplay experience. BREAKOUT 2002 a colorful mesmerizing party game for the Atari 2600 with a quest mode, multiple boards and color schemes. Can anyone make it to level 10 to beat the game? BREAKOUT studies The manual features BREAKOUT stories and studies spanning five flavors of BREAKOUT and the science behind the audio visuals in the game. To create a printed manual, use one double sided piece of paper and fold it in half, creating a four page manual. Have fun!
  18. Hi there! Since I'm the owner of a Supercharger for a few weeks, I took the opportunity to add a feature that I'm missing to the makewav tool, used for creating the audio output: direct soundcard support. You can now run: makewav -l to get a list of available sound devices, that looks like that on my linux machine: device #0: HDA Intel PCH: ALC892 Analog (hw:0,0) device #1: HDA Intel PCH: ALC892 Digital (hw:0,1) device #2: HDA Intel PCH: ALC892 Analog (hw:0,2) device #3: HDA Intel PCH: HDMI 0 (hw:0,3) device #4: HDA Intel PCH: HDMI 1 (hw:0,7) device #5: USB PnP Sound Device: USB Audio (hw:1,0) device #6: sysdefault device #7: front device #8: surround40 device #9: surround41 device #10: surround50 device #11: surround51 device #12: surround71 device #13: iec958 device #14: spdif device #15: hdmi device #16: pulse device #17: dmix device #18: default To upload data directly to the sound card, there's the "-a" option. makewav -a cart.bin which will output the audio to the default device. makewav -a"USB PnP Sound Device: USB Audio (hw:1,0)" cart.bin Will output the audio to my USB sound card which is attached to the Supercharger. Since I'm lazy at typing, you can *append* a star at the end of the name for substring match, so in my case it's makewav -aUSB* cart.bin If there are more than one matching, the first match of the list will be used. I'm also lazy at coding, so that's why the star only works at the end of the device name. If switching to Supercharger mode via "-ts" also the default speed for audio creation will be changed from 1 to 0, because 1 didn't work with my Supercharger. Have fun, SvOlli makewav-4.3.zip
  19. The Starpath SuperCharger was a powerful add-on for the Atari 2600 that allowed games to be loaded from cassette with better graphics and deeper gameplay. The Immortal John Hancock shows us all the games for it plus much more. I imagine there are a lot of people on this forum who own a SuperCharger - Correct? Which are the best games for it?
  20. BERZERK2000 new SuperCharger game comming soon! Description: BERZERK2000 is not a direct port of BERZERK but rather an inspired interpretation of the genre featuring a dayglow panoramic arena with awsome pixel art animation from Pacman Red! Gameplay: BERZERK2000 is simple to play but difficult to master with surprising and intriguing elements to the fun! Special Weapons: This game gives you Special Weapons with reflecting 8-way shots like in Discs of Tron or Mr Do that will sometimes also bend physics behaving more like Captain America's sheild - your shots can get stuck in walls, make it through walls, explode in a scatter pattern when enemies are struck and/or deflect and continue to do damage. Be careful though, the enemies have these weapons too: Availability: BERZERK 2000 will be part of an exclusive world-wide release in 2020 SuperCharger preview of BERZERK2000 loading from tape:
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