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Blogs

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  • Old School Gamer Review
  • The Mario Blog
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  • Blogpocalypse
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  • creeping insanity
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  • Syntax Terror Games
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  • The 7800 blog
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  • Robert @ AtariAge
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  • That's what she said.
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  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
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  • Vectrexer's Blog
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  • Retro Gaming Corporation
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  • Xuel's Blog
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  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
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  • Bri's House
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  • raskar42
  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • Brain droppings...
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  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Vic George 2K3's Blog
  • Whoopdeedoo
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  • DJT's High Score Blog [Test]
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  • Adam24's AtariAge Blog!
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  • Computer Help
  • Chris++'s Blog
  • an atari story
  • JDRose
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  • The Forth Files
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  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
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  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • 8BitBites.com
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
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  • jetset's Blog
  • wibblebibble's Basic Blog
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  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
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  • Gnuberubs Sojourn Dev Journal
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  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
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  • VVHQ
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
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  • matosimi's Blog
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  • eshu's blog
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  • Bio's Blog of Randomness
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  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
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  • The Game Pit
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  • Atari 2600 game maps
  • Crazy Climber Metal
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  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
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  • Zsuttle's gaming adventures
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  • My blog of stuff and things
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Found 4 results

  1. During the past few weeks I've been mulling over how to proceed with TIMXT and its development. The code base needs some TLC and many of the routines could be more efficient if I just bit the bullet to rework or rewrite them. I figured a development thread might help me collect my thoughts and share the periodic update. On that note... A few AA members (i.e., Paradroyd, duhproject) have twitter feeds where they post pictures of various BBS systems they connect to. I noticed a few cool C64 BBSs and was curious how the color and graphics were being interpreted. The C64 palette and character sets are different from the TI, and PETSCII has its own way of moving the cursor and controlling which graphics set to use. With the F18A, we can adjust the palette and use the text mode attributes to display colors, just like TIMXT handles ANSI colors today. So I thought a good approach to redoing the core interpreter would be to try my hand at emulating PETSCII. This week I incorporated the C64 extra graphics (thanks to Sometimes99'ers font collection) and finished all but two control routines for displaying the graphics and colors. The terminal window is hard-coded for 80 columns, though I might try to allow for a 40-column color mode to get closer to the C64 experience. Note: Particles BBS allows for PETSCII in 40 and 80 columns; of course, I chose 80 for my call Also, a few pictures show "@" and "]" in place of horizontal and vertical lines; I did not realize until later that there is some uniqueness to the PETSCII character sets that required me to redefine a few more characters. Scorps portal has been down so I couldn't retake the photos. Don't mind the terminal status bar - I haven't updated it. What you are seeing is PETSCII at 38.4K. 1. PLACEHOLDER - Current Release Files Shift838 pulled the EA5 and FR99 images together. This version is from early 2017 and should work with the standard RS232 and the nanoPEB. Macros cannot be saved/loaded in this version; that will be corrected in the future. TIMXT_NANO.zip EA option 5 files TIMXT_NANO.bin FR99 bin file TIMXT-v02c-2017-01-NANO-EA5.dsk disk image (thx Schmitzi) ** The PETSCII version has not yet been released ** 2. PLACEHOLDER - hardware configurations TI terminal emulators generally do not support hardware handshaking. a. TI/CorComp/Myarc RS232 The following cable is NOT configured for any RTS/CTS hardware handshaking, so be sure to turn it off if your modem is configured. AT&K0 is one common command to shut down handshaking. RS232 - modem device 1 - 1 2 - 3 3 - 2 6 - 20 7 - 7 20 - 6 b. NanoPEB Serial - a standard DB9 to DB25 serial cable works well with the nano. The nano's rs232 port is configured similar to that of a PC for easy connectivity. This also means if you roll your own cable, be aware that the pins will be different. c. uberGROM cart UART Connecting the UART to a modem device requires either a TTL-to-RS232 converter or a device that can operated at TTL levels. There are only three required connections: Ground, Receive, and Transmit. 3. Links to other relevant threads: RS232 Interrupts: http://atariage.com/forums/topic/250049-interrupt-service-routine-and-the-rs232/?do=findComment&comment=3462424 NanoPEB Serial thread: http://atariage.com/forums/topic/259886-timxt-with-nanopeb-version-1/ **Edit: added placeholders for files and configurations
  2. Sometime last year, I realized what great potential the VBXE has for BBS'ers. Having a full 256 character font, 80 columns, and the potential to support 8 background and 16 foreground colors means it could be used for a full ANSI/ECMA-48 terminal emulator. Right now, I have a demo program which does 80 column 16 color text on VBXE, with an IBMPC font (lots of ANSI BBS'es assumed this font for the extended graphics characters), interprets ASCII control codes (otherwise known as the C0 control character set as defined by the ECMA) and I just got scrolling done yesterday. It reads from a file right now, rather than an R: device. So I have zipped up the files with the source (don't copy without crediting me please) and put them here for people to see. ANSIVBXETERM.zip
  3. I found a reference to Tera Term on a Mecrisp Forth website. It mentioned that it has a BASIC-like programming language built in so I got it here. http://ttssh2.osdn.jp/index.html.en It is extremely full featured and it seems to run very well with Magic File Manipulator so I thought I would report my findings. At first it looked like it did not support XMODEM transfers. The help mentioned that it could however so I looked in the TERATERM.INI file and changed these two controls XmodemBin XmodemRcvCommand from 'off' to 'on'. After that the XMODEM menus were not grayed out and it works great. ; XMODEM option (checksum/crc/1k) XmodemOpt=checksum ; Binary flag for XMODEM Receive and ZMODEM Send (on/off) XmodemBin=on ; XMODEM receive command XmodemRcvCommand=on NOTE on MFM: I had been using the MFM program with hyper-terminal and had my RS232 configured on the TI-99 in the default 7 bits, ODD parity, 1 stop bit configuration. Somehow it worked even when I transferred binary (program) files. (??) But, I saw a lot of strange things on my terminal when I was controlling MFM at the TI-99 console. >>I DIDN'T REALIZE THAT MFM ECHOS MENUS OVER RS232. DUH!<< So for those who might be using MFM for the first time, set your serial port to 8 BITS, NO PARITY, 1 STOP-BIT and you can control MFM from the comfort of your PC. "Stupid is as stupid does" Forest Gump
  4. What is the purpose of this? What would you do with it? http://www.ebay.com/itm/140956604795?_trksid=p2055119.m1438.l2649&ssPageName=STRK%3AMEBIDX%3AIT Thanks!
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