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Found 8 results

  1. Game I made with my children. All information in txt file. Game won 1st place at Silly Venture 2021WE. Simple text adventure game made in Atari Basic and compiled. Troll's Treasure.ATR Troll's Treasure.txt
  2. I first played Pyramid Of Doom and loved it (Bloody Nomad), and couldn't wait to get a floppy DD so I could play Infocom games. Ended up with a Rana Systems 1000 and Zork I (which was fantastic), and Castle Wolfenstein (lots of jump scares) My favorite though is Hitchhikers Guide to the Galaxy. (took me ages to understand the use of '"The thing your Aunt gave you that you don't know what it is"). I never finished it on my own
  3. I was asked to post a new game for gambler172. Journey of Snail: A New World is a text adventure for the Atari 7800. After defeating the evil witch Pen, you're stranded on a deserted island in the digital plane of existence of Sinclair. Your chance to go home has finally come by going through some extremely dangerous worlds. There are some realms and realities so alien that might break your mind. You'll go through horrors that will trouble your sleep, but also friends who will help, and enemies to destroy you. Plus there is dark comedy. Choose your destination by pressing the controller button and joystick directions. Will you choose the right path, or will it lead to your demise? NTSC format. Game comes with instruction manual. $35 USD plus shipping. Please PM me if you're interested in a copy.
  4. I finally received my copy of Hibernated 1, a new interactive fiction gave by Stephan Vogt for multiple systems, including the TI 99/4A. It's packaged to match the classic Infocom games of old, down to the paper registration card which you can mail in! Absolutely gorgeous box and contents.
  5. Exactly 20 years ago, on February 20, 1999, an awesome website was started to collect and preserve solutions, maps, stories and everything else around good old text adventures, or Interactive Fiction, if you will. The site is still online, ist still being maintained, and still being contributed to by different users. It is, as far as I can see, one of the best, if not the best archive for anyone who is into this flavour of gaming. Here is a little reminiscence written by the fine fellow called Jacob Gunness, the owner: https://solutionarchive.com/casa_20_years/ I highly recommend the text, and the whole site, to anyone who has a soft spot for text adventures.
  6. Yo. This is not a typical "gaming stuff", I'd imagine, as it is an interactive novel (called back in the days a text-adventure game, or a game-book in the non-digital world ). DOWNLOAD: http://yerzmyey.i-demo.pl/nihilum_st/nihilum.zip It's kind of spooky stuff but I hope You'd like it. © 2018 "In nihilum reverteris" - another text-game / interactive novel by Yerzmyey. Platform: ATARI ST / 1 MB RAM Controls: Esc - to quit the game, A-D - jump to next chapter, Space - to start the game, Space - to leave last chapter. Text and music by Yerzmyey/H-PRG. Code by Bob_er / MEC Graphic by Habib^Joulo/H-PRG (in-game pictures) and Raphis (fonts, the 'book' image) English language help - Gasman/H-PRG. special thanks to: Jad - for tools Larek - for a8 graphics Kind regards. Yerz
  7. I found a copy of a text adventure I wrote for the ZX-81 way back in 1982. The copy is from a microcassette. I am not sure it is a good copy because I don't have a working ZX-81 to try it on. I digitized it the best I could and have here uploaded the wave file for anybody who is interested. The tape is marked "Space Adventure 1.3, (Fast)" I believe it had to be played in fast mode and that it requires at least 16K of RAM. If anybody gets it to work, please let me know.Space Adventure.mp3
  8. Hello all, now that I have pulled the atari out and started getting into the the 'scene' again. I wondered what I would want to do that would contribute to the community. I am not a great coder, I am not a hardware designer, I do love to do mods, and consider myself pretty good with a soldering iron. I am a mechanic, so I love to fix and tinker. I also love to play Roleplaying games.. but OLD SCHOOL pen and paper Roleplaying games. To that end I LOVED INFOCOM, even Adventure International.. I loved text adventures. I think the INFOCOM items were software I always lined up to buy when it came out. The only ones that if someone put a new one up on Ebay.. I would buy.. and open it.. and play it! I also know that INFOCOM created an engine of sorts for dealing with text input, and that later Synapse came out with BTZ (Better than Zork) text input engine. I think I would love to try my hand at writing a text adventure. IS there any information what happened to this software? IS it possible to reverse engineer it from a game? What is the legal status of that at this point? I did write my own on the level of AI text games, back in the day.. it was a 9 room dungeon adventure, and the vocabulary was about 24 words and the if/than tables I had to make in basic back then were crazy. and huge just for 9 locations with on average 5-7 actions possible in a given location. Anyway.. would love to hear about anything you might know.. can I use these "engines" to help me write my new "electronic novel" James
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