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Found 7 results

  1. ********** 22 MAY 2021 UPDATE: MegaPack V3.0 now available for download. ---> Download on Post #392 ************************************************************************************************************************************** There are some games that have the gameplay ruined by the slowness of TI BASIC/TI EXTENDED BASIC. Some of them are worth to be compiled to try to see if the gameplay is improved by speed! Of course, it's not enough to just compile them, since you need to adjust the speed for input, etc. The XB256 by Harry Wilhelm is very useful in this case. I attachment ten or so games to try. Hope to see more games from other members of this TI99 forum. 🙂 Have fun! [GAME] Dadalus (2010)(Walid Maalouli)[Compiled by TMOP].zip [GAME] Daddie's Hot Rod (1983)(Lantern Software)[Compiled by TMOP].zip [GAME] DarkMaze (2010)(Adam Haase)[Compiled by TMOP].zip [GAME] Grog Maze (ENG-ITA)(1984)(Tesio Riccardo)[Compiled by TMOP].zip [GAME] Manic Miner II (19xx)(Wegasoft)[Compiled by TMOP].zip [GAME] Nerm of Bemer (1984)(Compute)[Compiled by TMOP].zip [GAME] Nibbler (1985)(by MMG - TI99 NewSoft)(Compiled by TMOP).zip [GAME] Nibbler II (1984)(by MMG - TI99 NewSoft)(Compiled by TMOP).zip [GAME] Turtle Hop (1985)(HC)[Compiled by TMOP].zip
  2. I'd like to jump into the TI Basic interpreter coming from an assembly language program running from cartridge space. It's not that I want to run a specific call or so, just start the TI Basic interpreter like selecting option 1 "TI Basic" on the selection screen. Is there any sample code to show how that works? Guess that I basically need to get the GPL interpreter running TI Basic at >216F (?) Was hoping for a vector address in the console ROM that triggers the TI Basic interpreter, but couldn't find it.
  3. I don't know how much cross-over there is in this TI-99/4a sub-group with the Atari 8-bit home computer sub-forum, but I presume since this forum is hosted in the AtariAge forums that there must be at least a few people who collect for both computers. Right now, I have a six books for books for the TI-99/4a computer. They're the one's in my first TI video: https://www.youtube.com/watch?v=eoBjUDMar84 I'm looking to expand the TI books that I have currently in trade for spare Atari books that I have in my personal collection. Is anyone interested in doing trading books with me? If so, then I'd like to use this thread to post the books I have, and others can post the books that they have for trade. If a few people like this idea, then over the next few days I'll make a list of TI books that I want and a list, maybe with pictures, of the Atari books that I have for trade. So... is anyone interested in trading their spare or unwanted TI books with me? Adam P.S. Oh, and if you have no interest in Atari books, then you can always give your spare TI books to me...
  4. TIPIAC... Truly Important Personal Information Alarm Clock. It's alive! *TI Basic version works on bare console(TIPI req.) *Handles 48 reminders *Tone and or spoken alerts(Speech req. TEII, SSSS) *Use wildcards to create recurring events *Existing program integration potential coming soon(developers welcome(gratis))........hopefully... Save/Restore/Autolaod CALENDAR list(s) from TIPI. TI Basic instructions, OLD DSK1.AC RUN Hold S to set ALARM time(s). Just above the INPUT LINE, the CURRENT TIME and exact ENTRY FORMAT are displayed, all three aligned for ease of entry. 1. Enter ALARM time. Use * as "don't care" wildcards to allow alarm to repeat at intervals if desired. 2. Enter 0,1,2 or 3 to select silence, a tone alert, speech read or both tone alert and speech read respectively. 3. Enter an associated ALERT message. 4. Enter another ALARM time or type DONE to return to CLOCK mode(normal mode). After an ALERT occurs it's associated ALARM time is automatically removed from the ALARM time(s) list unless it uses wildcard(s). From CLOCK mode Hold R to view the ALARM list and make manual deletions(one per screen). Please note: DAY and MONTH matching are case sensitive! Entering a lower case "done" results in being returned to the input prompt. This was done to remind "that both upper and lower case must be used for day and month". If an error is entered into the ALARM list, that entry will be ignored. Use R from CLOCK mode to delete if desired. Use upper case "DONE". ALARM and alert MODE entries are unchecked for errors, so dial carefully! Wild cards, which apply to entire fields, need only appear in the first character position of a field, and are ignored in all other positions. The input system "hunts" for the first empty slot on the ALARM list TIPIAC does not do Seconds. Improveyment ideas wanted... P.S. Have a nice day and DON'T FORGET.
  5. I want to show all of you a project that I have been working on and off for a few years now that I feel is ready to be shared, but first, some context: For years I had always wondered how the TI BASIC and XB games would have worked differently if these had been compiled or simply implemented on a faster system. Around 2008 I found a game development package called DarkBASIC Professional that featured a BASIC IDE to create 2d and 3d EXE (compiled, as in fast) games on Windows systems. The BASIC syntax reminded in many ways to console and Extended BASIC but the lack of decent documentation at that time did not give me the confidence to write anything more than a few lines of simple code. Years later, around 2013 I came back to the developer company's web site and found a larger user base, more code samples and even two large tomes of books that thoroughly documented the language. I went ahead and purchased the books and as I learned the 2D graphic features, I started to get an idea of the project I wanted to accomplish. And that's how TI99E originated. TI99E consists of a set of functions developed using the DBPro IDE to simulate the high-resolution graphics, color, string and numeric, input and output functions of the Texas Instruments TI-99/4A computer. DBPro is a free, open-source BASIC programming language suitable for creating Windows applications and games. TI99E programs are developed using the editor and compiler included with the DBPro software. This development environment was created primarily to simulate, as faithfully as possible, writing graphic programs that look and feel like those originally written for the TI-99/4A in TI BASIC or Extended BASIC but without the speed or technical limitations. It also includes additional features that were not available in the original TI BASIC but that enhance the experience of coding TI graphical programs. TI99E is not an emulator; it also does not simulate TI-99 sound directly (it does through .wav files), or many other input-output functions, or file processing. Programs created in TI99E become EXE files for Windows; the BASIC source code is not compatible with the original console, and it is not intended to create programs that run on the original console. TI99E simulates and enhances the following features of the Texas Instruments TI-99/4A computer: - 256 x 192 display size for high resolution graphics - 24 rows x 32 columns screen size for regular ASCII character graphics - Exact replica of the entire ASCII character set from the TI-99/4A - Customizable ASCII characters - 16 colors available for graphics, with multiple color sets - Sprite graphics with auto-motion capabilities - Implementation of sprite collision, magnification, motion, location, position, and distance - Implementation of the TI BASIC graphic subprograms (CHAR,HCHAR,VCHAR,SPRITE,COINC,PATTERN,POSITION,LOCATE,MOTION,etc) - No missing sprite collisions - Modified implementation of Input and Output instructions such as PRINT, INPUT, DISPLAY AT, ACCEPT AT, CALL KEY and CALL JOYST - Math functions using radians instead of degrees: SIN, COS, TAN - String functions such as SEG$, RPT$ - Numeric functions such as SGN, MIN, MAX - Plus, many new features that were not available in the original system: o Up to 1,000 moving sprites at once - yes, and at a fluid 60FPS o Over 1,000 customizable characters and 120+ color sets o Ability to change color to individual characters instead of sets o Ability to create multi-color sprites o Ability to create multi-color characters o Ability to create animated sprites o Individual sprite magnification o Ability to hide sprites and keep them active o No 4-sprite max in horizontal line limitation o Fast, compiled programs o Full-featured Sprite Editor – Supports single and multicolor sprites, load, save, reverse, rotate, mirror, copy, paste and magnify using keyboard or joystick inputs. o Conversion programs to simplify converting original BASIC or XB code into TI99E I call it the TI BASIC that I always wanted. Below you will find the link to the TI99E system, including a Quick installation guide PDF, technical documentation PDF and all the necessary software: - The DBPro IDE - Direct X 9.0C runtime files – required for the EXE programs to run on newer versions of Windows - The TI99E BASIC project files - Sprite Editor – created with TI99E – includes EXE and source code - Conversion Programs – with instructions - Many Showcase programs ready to run and with their source code I recommend using the built-in help files in the TI99E editor instead of the technical documentation PDF. The help files are more complete, updated and organized, plus it is part of the IDE, which is a big plus. The help system includes sample code to test every documented function which, in addition to the showcase programs, is extremely useful to quickly learn the ins and outs of TI99E. The help system is accessible with F1. Just follow the Readme instructions for more details. I really hope you enjoy using this system I created with a lot of care, as a tribute to my beloved TI-99 4/A. https://drive.google.com/drive/folders/1XKvWir9pgkUMoSZJWuHTE6_qKzWi7y7R?usp=sharing
  6. I'm looking for the following seven games from "Compute!'s Creating Arcade Games on the TI-99/4a" by Seth McEvoy: 1) Martian Attack 2) Martian Revenge 3) Riverboat 4) Shark 5) Mushrooms 6) Hobo Party 7) Moneybags Here's the book's cover: A pdf of the book is here: https://archive.org/details/tibook_creating-arcade-games-on-the-ti994a/mode/2up Here's the book's table of contents: I've looked around for these TI BASIC games, but I can't find them. I'd like to try them. I know that they'll be simple, but I'm curious about what this book hopes to teach the reader. Did anyone here use and read this book? Does anyone have some or all of these seven TI BASIC games on tape or disk? Adam
  7. http://atariage.com/forums/blog/528/entry-15370-some-of-my-ti-99-from-ti-99-iug/ on my Atariage blog I posted some games I did for the TI-IUG in the 80s. all downloadable. have fun. HLO
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