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Found 5 results

  1. Another Extended BASIC game for the Ti-99/4 line; Star Merchant. Back in the 80's there were several variations of this game where you traded merchandise between star systems. The game dates back to at least August 1981 when Creative Computing published the game but probably goes back even further to the mainframe era. I seem to remember playing something like this on the TI mini-frame in school. Simple game, you buy merchandise in one star port the 'Warp' to another star port and try sell it at a profit. The version I am posting is a modification of a Atari 8-bit version that Creative Computing sold through a 3rd party. I again use Harry Wilhelm wonderful 40 column routine as I used with the Civil War program. Only difference is I'm using the inverse utility in T40 to livin' up the text. Translating from the Atari 8-bit was fairly straight forward for this program (not like the Mille Borne which took and almost total rewrite). The two things that were the big difference was, of course, string usage and the fact that with the Atari you can have a variable line number in a ON GOTO and ON GOSUB statement (can't with the TI ExBASIC). Included is a copy of the manual for T40, the auto LOAD .dsk of the game and a copy of the original text from Creative Computing Aug, 1981 where the game was printed. Enjoy, HLO star-mech.zip
  2. Mille Borne is a French card game of auto racing currently being sold by Parker Bros. The actual card game can be played with 2-6 players but the computer game is 2 player only; you vs. computer. The object of the game is accumulate enough mile cards to make it to the finish line. But there are hazards along the way that will keep you from that goal. If you haven't ever played the game refer to the manuals I have included with the game .zip file. in this computer version there are a few differences. a.) to start the game you can choose a long game (standard 1000 miles/5000 total) or short game (700 miles/3000 total). b.) when playing a safety or Coupe Fourre you don't get an extra turn. (it was too much trouble to implement). I think everything else is the same. some history on the program. This game is a translation of a game I have had on the Atari 8-bit forever. I have no idea where it came from on the Atari. I would love to credit the programmer but have no idea who he or she is. On programming the game. As I said, this is a translation from Atari 8-bit BASIC. At first I thought that it would be a direct translation but the differences in how the strings work on the Atari BASIC to convert to TI-XB turned out to be too time consuming. So, basically, I just rewrote the TI-XB with guidance from the original program. Some of the code looks a little, out of place. this is usually the code I pulled directly from the Atari BASIC. This probably makes the code a little slower than if I had programmed it in TI-XB from scratch but I didn't want to spend an additional week to just fine tune for a few seconds of speed. Anyway, enjoy the game. UPDATE: forgot to mention, I have a small simple routine that redefines the character set to true lower case. only takes about 3 seconds to load in XB. should even work in console BASIC. just cut a paste into your program. millborn.zip
  3. I recently got a beige TI-99/4a with a bad keyboard. Fortunately got it real cheap. The problem it had was just a few keys worked. So I took it apart, checked the keyboard, the traces and everything looked OK. Posted the issue on the forum and it was suggested the keyboard processor was bad. A few weeks ago at the ATX TI fest I got a new processor and I have just now gotten around to installing the new keyboard processor and.... the new processor is worse off then the old one. the computer just hums and never comes on. Uck. To test this I put the old keyboard processor back and it just did what it did before with just some of the keys working. So, the new keyboard processor is indeed bad. oh well. What I did accomplish is put a socket in the slot to make testing the processor easier. At least I got something done, mostly. My 1st attempt at adding a socket to the motherboard of the TI-99 went bad. I burned up some of the traces. You learn by experience. fortunately I had another motherboard and got the solder right on this one. When I get a new processor everything should work. Now the PEB. I bought a fully loaded PEB from Eric Olsen over the weekend at a really good price. thank you, Eric. He seems to think it all works but hasn't been tested. I can't wait to start working on the thing. I even got a P-Code card in it. Along with; fire hose connector, TI memory, RS232, TI-drive card and TI full high drive. Thing weighs a frikin' ton. I plan to add a Lotharek drive to the thing. would also like to install a speech model in the PEB if I can get or make up a card. I will blog as I work through this project and add pictures where I can. should be fun.
  4. I looks like I screwed up. A little while back I posted a blog about Harry's 40 column routine he created for the TI-99/4a. I also added a the game Civil War. After rechecking the blog I discovered the two files I posted were the wrong files. ACK! So, here are the right files and a little more. I have the T40XB utility on .DSK and my XBBOOT.DSK which included the T40XB on a menu along with TML & KXBII. And I have a directory with all the games I have posted so far. Here is the correct files. Downloads.zip
  5. Hi guys, Am new to the forums, but wanted to know if anyone knows where I can get the .ZIP file for the complete package of the HSGPL DSR files? Either the 40 column or the 80 column package would do. I have tried to download the DSR package from the SNUG website, but each of the files takes me back to the homepage and does not download the file. if anyone can post or point me to where I can download them from (other than the SNUG site) it would be much appreciated. Thanks for your help. regards, mnielsenau.
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