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Showing results for tags 'time'.
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What video game items do you think will be rare in 50-100 years? Here is my take: Any CD games: I have really questioned my choice lately to invest in expensive Saturn/Sega CD games. They are just SO fragile. I'm on my third copy of road rash for the 3DO. I think CD games will mostly be trash/dust 100 years from now and thus will be super rare in original form. Cartridges on the other hand seem to last forever. Weird to think that it may be easier to find super mario brothers in 2100 than a working copy of crash bandicoot. CD Based Consoles: I think many will still exist, but will have been re-purposed to utilize roms via SD storage or whatever the storage of the future is. CD/drives, loading trays, lasers are fragile and have a definite shelf life. People will repair and replace these but I think a lot of people without the time/motivation/resources will just trash them, making them rarer than say a Sega Genesis, which just works and will forever. Certain controllers: Right now Nuons are relatively cheap, but good luck finding a controller. Some classic systems have durable controllers, but I've noticed a lot of joysticks aren't overly hearty (5200, 7800) and who will actually make the parts to repair these? There are a number of systems that I can see controllers getting quite rare for. OEM PSU's: Once these fry, they are gone. I see many consoles in 2100 being powered by replacement PSU's (not that that matters to most people.) Handhelds: I think many of these will get trashed because the factory screens suck so bad compared to modern LCD screens. There are great replacement options out there (have done my GBA, Lynx, Nomad, and GG) but these are niche solutions for people with the time and money who care about these gems of gaming. Most don't have the patience/resources and I can see many of these biting the dust. Anything in a tan/beige box: Most people aren't going to want to get involved in the alchemy necessary to get these systems looking new again. People at my local play n' trade avoid yellowed systems like the plague and I admittedly think they look ugly as hell. How many SNES's will still be nice and grey in 2100? I definitely think systems prone to yellowing will be rarer (than black systems like the genesis) and rarer still in good "like new" condition. What else do you think time, durability or collecting trends will make rare in the coming decades?
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It's been 11 months with over 200 hours of weekend editing but I've finally finished my 41 Years of Console Gaming History video. In this video I take a look at games year by year from 1975 to modern times. Initially this was a youtube series but this is a combined and heavily edited down version. Viewers picked different consoles and games to try each year as we moved through time. This video is the final result of our journey and I've got to say, the Atari 2600 when it first came out in 1977 really impressed us with its huge colour pallet. Atari 2600 games were popular and almost always got the most votes in this video. Anyway, enough rambling... If you want to just see the Atari 2600 games skip to 5:12 and watch for about 8 minutes. If you're interested you can keep watching the whole journey as we move to the Atari 5200, NES, Sega Genesis and so on P.S. I know... you guys hate the fact I mapped all the games to a DS4 controller
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"A roughly 3 month off season is kinda long." (roadrunner) Damn right. Stop this madness! Let's play some Atari. Announcing the Between-Season Tournament. Now with a REAL PRIZE! The Game: Feeling blue, guys? We're going to play SMURF - Rescue in Gargamel's Castle. Or, as I like to call it "Curse of the Azure Booty". The Trophy: The winner of this little tournament will be awarded with a cartridge of "Dschungel Boy", sent to you by yours truly. For those of you in NTSC land, it's a Pitfall clone distributed by Quelle, sold in english-speaking parts of PAL land as "Tom Boy". A simplified clone. And it's bad. And easy. And lame. And it has a really awful Mowgli impersonator on the cover "art". And it's not very rare at all. Or valuable, for that matter. In fact, I bought it last week for 80 cents on a flea market after seeing it sit on that particular seller's table for several weeks. I already have a copy, and the game sucks, so I passed it again and again. But slowly, compassion rose in the back of my head. That poor cart was loved by no one, doomed to rot away, neglected and shivering in the cold flea market air. It needs a new home. A warm and loving home. And you can be the one giving it to poor Jungle Boy. The rules: Tournament will start on Tuesday, Dec 2 and scores will be accepted until Saturday, Dec 20, 20.00 CET. Plenty of time, so take it easy and enjoy. We will skip the overly dandy easy levels and start at Skill level 3, one player. Difficulty switches set to "B", just in case it matters. I will probably post scores as well, but out of contest. I just like playing this game. Good luck to everyone. Have fun. And most importantly… …Smurf be nimble! Smurf be quick! Standings: 1. Northcoastgamer: 171600 2. KaeruYojimbo: 109800 3. Lid: 96800 4. Oyamafamily: 95800 5. Jason_Atari: 31900 6. Wickeycolumbus: 31200 7. darthkur: 30600 8. CaptainClassic: 27600 9. Gorfy: 23700 10. Nikon: 16300 11. Spacey Invader: 15000 12. Roadrunner: 13800 13. LarcenTyler: 10300 (Out of contest: karokoenig: 101,500)
- 63 replies
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- tournament
- kill
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What do we struggle with the most when creating a new ColecoVision homebrew project? Of course, the answers depend on the person experience, the game idea, the tools and materials available, and so on. I would like this poll to show a full view of a game project from start to finish. Since a conversion doesn't worry about the game idea and most of its code and data, try to think about a ColecoVision project made from scratch and what is most troublesome in a full project. Let's exchange on this topic, give tips and tricks, perhaps find ways to reduce the bottleneck time parts. Maybe this can show where we should focus our effort on, even find or make some missing tools in our toolbox. Vote and reply why you voted that way! Let's begin our talk!
- 15 replies
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- time
- management
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