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Found 3 results

  1. Hi everyone. I recently completed an intro TOD Guide and placed it on the Development page. You can find it here: https://atariage.com/forums/topic/291687-lets-have-an-adventure/?do=findComment&comment=4808151 Thank you.
  2. Can someone point me to a definitive list of all available Tunnels of Doom modules? Id like to see one broken up into TI modules, Asgard modules, other 3rd party modules, and homebrew modules. I started putting one together, but somehow I think there is already one out there. Thanks!
  3. My PC has failed (this posted on borrowed pc!) and with local lock down in place it is time to look at the TI99/4a tasks. First up- running TOD from FG99 without disk or cassette. My son has been working hard coding for me, and we have it working in emulator (v9t9) but the real ironware is causing problems. First job done- amended the TOD bin by adding an autoloader so that todg.bin would load todc.bin and move it into vdp - this uses the normal TI Files data files for Tunnels of Doom, no problem, even though my v9t9 required the todc.bin to be split into two smaller files (8k limit). The new autoloader has to do a bank switch- it loads the first 8k of data, switches banks and then loads the rest. This all works with emulator. (Two bank switching methods tried and both run with v9t9). With real iron and fg99 I am getting what is apparently vdp screen corruption, ultimately crashing - unfortunately the way that TOD moves data around is very complex. So- what differences could there be between emulator and fg99? Any pointers on what to look at? It is of course on fg99 that I need this to work- then we can have pairs of bin files for each adventure. The save to disk and tape is still available. I have run the fg99 memory tests and they are all ok. Sample files for Pennies attached to have a look at. s PENNIESC.BIN PENNIESG.BIN
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