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  1. We are excited to introduce Nox Archaist, a new role playing game we are developing exclusively for the Apple II platform and emulators. Currently we are targeting a release date late this year. Nox Archaist will be available 100% free and the complete assembly source code will be posted on our blog. One area that we have been kind of winging is tile graphics art. We would like to offer a chance for members of the retro gaming community to participate in the design of Nox Archaist while hopefully improving the final result and getting the game into your hands more quickly. We are running a tile graphics contest! The top three submitted tiles will be determined on 7-31-2016 and the winners will receive the benefits below: *One custom in-game NPC named and based on input from the winner *Copy of the initial release of Nox Archaist on 5.25” floppy disks *Pre-release digital copy of Nox Archaist *Printed manual *Name mentioned in Nox Archaist game credits *Announcement of winners on our blog and in this forum *Any other goodies we can come up with To participate, just send us one or more tile designs using the criteria provided at the link below. Submissions can be sent via email to [email protected] Here is a link with contest details: http://www.6502workshop.com/p/graphics-contest-rules.html =====ABOUT NOX ARCHAIST===== Nox Archaist is a 2D tile based fantasy RPG with a classic Apple II look and feel. We are taking advantage of the full 128k available on the IIe and later models which will help us create features and effects that may not have been seen in vintage 1980s Apple games. Our goal is to explore how gameplay might have advanced in tile-based RPGs if substantial development had continued on the Apple II platform past the late 1980s. Game play videos and screenshots showing the current evolution of the Nox Archaist game engine are available below. http://www.6502workshop.com- Nox Archaist website with our blog, current gameplay videos, screenshots, and gifs. - Demo gameplay video featuring the current game engine. - Demo gameplay video featuring sunrise/sunset and in-game clock features
  2. Karl G

    Ultima 3 Musings

    I've recently started playing the PC version Ultima III: Exodus via DOSBox with an upgrade patch to allow for EGA graphics and midi music to more closely match the colors and music of the original on other platforms. The PC version out of the box uses CGA graphics and has no music. This was my introduction to the series, but I didn't play it on a computer when it came out initially, but rather on the NES many years later. I hadn't heard of the game, and I was blown away. The NES version has a different look and feel compared to the computer versions, but it is otherwise a decently faithful port. I think this is the installment that made the series really take off in a big way. You could form a party of 4 characters, with several race and class choices with different strengths and weaknesses. The choices can really make a difference in the effectiveness and survivability of the party. It is also the only one of the series where there isn't really a central hero. You make 4 characters, assign a marching order, and begin adventuring. If those 4 are all killed, then you can create 4 more, and resume with the world in the state that you left it. You can also freely swap out party members with new ones as needed. Official Ultima cannon says that the Stranger / Avatar is among these heros, but I prefer to think that he/she just decided to sit this one out, and let the land solve its own problems for once. I have a soft spot for the NES ports of Ultima, since that was my introduction to this awesome series. I think I'm actually too big of a fan to attempt my own port to the Atari, but I would like to take a stab at producing something very heavily inspired by Ultima III.
  3. From the album: RetroElectroDad Game Collection

    I have a weakness for RPGs and this is one of the best.

    © Trevor Briscoe

  4. Hello, I am new to the AtariAge forums but I am hoping someone here can help me. I recently purchased a vintage Atari 800xl with 1050 disk drive for my son as an X-mas present and it came with a used version of Ultima II on 5.25" floppy. The problem is that the Player Master disk for Ultima II is corrupt and we cannot create a new character disk for playing and saving the game. This is the disk you are supposed to copy for each new character you create. I have looked around for a backup of this disk and I figured if anyone would know where to find one it would be someone on this forum. Can anyone help me get a copy of this disk on 5.25" floppy? I have found a disk image for emulators on an old thread here: http://atariage.com/forums/topic/85777-having-problems-in-getting-ultima-ii-started-with-the-atari-8-bit-or-the-apple-ii-version/ The problem is that I have no idea how to get this file from my PC onto an Atari 1050 formatted floppy. If there is anyone out there that has a Player Master disk for Ultima II and can make a copy for me, or who has the know-how to get this disk image onto a floppy for me, I would gladly pay you for your efforts or trade other vintage Atari cartridges or gear. I have blank floppies, I would be happy to snail mail someone a blank disk if they could make a duplicate for me and send it back. As you can imagine, it was very disappointing to set up the vintage machine and not be able to play the game because of a Player Disk error. If anyone out there can help me replace this disk you would be making an 11-year-old vintage computer geek very happy. Thanks!
  5. Found this at a HPB years ago and was able to install Black Gate, never got around to trying Serpent Isle or Forge of Virtue (plus I didn't have a 5.5" floppy drive). Lots of goodies, including the maps, registration cards and guides and so on! It's time for it to go to someone more interested in DOS and old Origin games. If you know of any other forums that would be interested, I would appreciate it! Updated w/ intl. shipping: eBay Auction -- Item Number: 331645563799 eBay Auction -- Item Number: 331637182725
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