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Found 8 results

  1. I've been analyzing some disk images found on the web. None of them have iron-clad provenance, but I believe they show circumstantial evidence of at least 4 revisions during their 1985 production runs. Briefly, it looks like: first release fix shop sell-back award to match advertised price; tweak pub keywords and dialogue with Presto numerous text fixes; move Shamino away from Ankh; prevent X-it from a flying balloon dungeon fixes; Lord British dialogue fixes Have a look at my in-depth report, with justifications for why I believe these were retail updates and not after-market hobbyist patches: https://github.com/sean-gugler/u4remasteredA2/wiki/Identifying-Editions I welcome supplemental or contrary evidence! Especially any disk images that can be solidly traced back to a confirmed retail pressing, untampered by crackers or modders.
  2. Announcing the release of Ultima IV Remastered 1.2.1 for Apple II This release is by Sean Gugler, continued directly from version 2.2.1 for Commodore 64 by MagerValp and Genesis Project, back-ported for the first time to Apple II. Notable new features: Numerous crash fixes Gender-neutral option for character creation Ctrl+V turns music on and off during play Skull artifact behaves sensibly in combat Reward for skull quest fixed Animation and naming improvments for non-creature NPCs in combat Teleporting with trainer preserves your horses and ships Complete reconstructed disassembly and documentation, including music and graphic routines Notable features ported from MagerValp's 2015 edition: Many dialogue bugs have been fixed Trainer menu for cheat options: unlimited resources and spells, idle without pass, steer balloon, teleport Select active character in combat with 1-8, 0 returns to party mode You can quit and save in dungeons Prompt to confirm before leaving the borders of a towne, castle, or village All shrine hints now accessible by meditating for different cycles Hythloth dungeon rooms on level 6 are now accessible See the complete list of changes with detailed explanations at: https://github.com/sean-gugler/u4remasteredA2/wiki/Technical_Details Download and read my development tale at: https://github.com/sean-gugler/u4remasteredA2/wiki
  3. Announcing the release of Ultima IV Remastered 2.4.0 for Commodore 64 This release is by Sean Gugler, continued directly from version 2.2.1 by MagerValp and Genesis Project. Notable new changes: More crash fixes Gender-neutral option for character creation Option to play with original graphics or enhanced graphics Ctrl+V turns sound effects on and off during play Skull artifact behaves sensibly in combat Reward for skull quest is fixed Animation and naming improvements for non-creature NPCs in combat Teleporting with trainer preserves your horses and ships More source code disassembly and documentation See the complete list of changes at: https://github.com/sean-gugler/u4remastered/blob/master/Changelog.txt Download and read my development tale at: https://github.com/sean-gugler/u4remastered/wiki
  4. We are excited to introduce Nox Archaist, a new role playing game we are developing exclusively for the Apple II platform and emulators. Currently we are targeting a release date late this year. Nox Archaist will be available 100% free and the complete assembly source code will be posted on our blog. One area that we have been kind of winging is tile graphics art. We would like to offer a chance for members of the retro gaming community to participate in the design of Nox Archaist while hopefully improving the final result and getting the game into your hands more quickly. We are running a tile graphics contest! The top three submitted tiles will be determined on 7-31-2016 and the winners will receive the benefits below: *One custom in-game NPC named and based on input from the winner *Copy of the initial release of Nox Archaist on 5.25” floppy disks *Pre-release digital copy of Nox Archaist *Printed manual *Name mentioned in Nox Archaist game credits *Announcement of winners on our blog and in this forum *Any other goodies we can come up with To participate, just send us one or more tile designs using the criteria provided at the link below. Submissions can be sent via email to [email protected] Here is a link with contest details: http://www.6502workshop.com/p/graphics-contest-rules.html =====ABOUT NOX ARCHAIST===== Nox Archaist is a 2D tile based fantasy RPG with a classic Apple II look and feel. We are taking advantage of the full 128k available on the IIe and later models which will help us create features and effects that may not have been seen in vintage 1980s Apple games. Our goal is to explore how gameplay might have advanced in tile-based RPGs if substantial development had continued on the Apple II platform past the late 1980s. Game play videos and screenshots showing the current evolution of the Nox Archaist game engine are available below. http://www.6502workshop.com- Nox Archaist website with our blog, current gameplay videos, screenshots, and gifs. - Demo gameplay video featuring the current game engine. - Demo gameplay video featuring sunrise/sunset and in-game clock features
  5. Karl G

    Ultima 3 Musings

    I've recently started playing the PC version Ultima III: Exodus via DOSBox with an upgrade patch to allow for EGA graphics and midi music to more closely match the colors and music of the original on other platforms. The PC version out of the box uses CGA graphics and has no music. This was my introduction to the series, but I didn't play it on a computer when it came out initially, but rather on the NES many years later. I hadn't heard of the game, and I was blown away. The NES version has a different look and feel compared to the computer versions, but it is otherwise a decently faithful port. I think this is the installment that made the series really take off in a big way. You could form a party of 4 characters, with several race and class choices with different strengths and weaknesses. The choices can really make a difference in the effectiveness and survivability of the party. It is also the only one of the series where there isn't really a central hero. You make 4 characters, assign a marching order, and begin adventuring. If those 4 are all killed, then you can create 4 more, and resume with the world in the state that you left it. You can also freely swap out party members with new ones as needed. Official Ultima cannon says that the Stranger / Avatar is among these heros, but I prefer to think that he/she just decided to sit this one out, and let the land solve its own problems for once. I have a soft spot for the NES ports of Ultima, since that was my introduction to this awesome series. I think I'm actually too big of a fan to attempt my own port to the Atari, but I would like to take a stab at producing something very heavily inspired by Ultima III.
  6. Hello, I am new to the AtariAge forums but I am hoping someone here can help me. I recently purchased a vintage Atari 800xl with 1050 disk drive for my son as an X-mas present and it came with a used version of Ultima II on 5.25" floppy. The problem is that the Player Master disk for Ultima II is corrupt and we cannot create a new character disk for playing and saving the game. This is the disk you are supposed to copy for each new character you create. I have looked around for a backup of this disk and I figured if anyone would know where to find one it would be someone on this forum. Can anyone help me get a copy of this disk on 5.25" floppy? I have found a disk image for emulators on an old thread here: http://atariage.com/forums/topic/85777-having-problems-in-getting-ultima-ii-started-with-the-atari-8-bit-or-the-apple-ii-version/ The problem is that I have no idea how to get this file from my PC onto an Atari 1050 formatted floppy. If there is anyone out there that has a Player Master disk for Ultima II and can make a copy for me, or who has the know-how to get this disk image onto a floppy for me, I would gladly pay you for your efforts or trade other vintage Atari cartridges or gear. I have blank floppies, I would be happy to snail mail someone a blank disk if they could make a duplicate for me and send it back. As you can imagine, it was very disappointing to set up the vintage machine and not be able to play the game because of a Player Disk error. If anyone out there can help me replace this disk you would be making an 11-year-old vintage computer geek very happy. Thanks!
  7. From the album: RetroElectroDad Game Collection

    I have a weakness for RPGs and this is one of the best.

    © Trevor Briscoe

  8. Found this at a HPB years ago and was able to install Black Gate, never got around to trying Serpent Isle or Forge of Virtue (plus I didn't have a 5.5" floppy drive). Lots of goodies, including the maps, registration cards and guides and so on! It's time for it to go to someone more interested in DOS and old Origin games. If you know of any other forums that would be interested, I would appreciate it! Updated w/ intl. shipping: eBay Auction -- Item Number: 331645563799 eBay Auction -- Item Number: 331637182725
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