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Found 3 results

  1. Hello. Using batari basic, I pfscroll down for a graphical effect. Number of scrolls down is random and varies according to input. On a new screen I attempt to draw a new playfield, but now it is mis-aligned because I scrolled it previously. How can I reset the starting playfield blocks to their default position without having to know the exact number of times they were scrolled? Is this possible to do in batari? Please help.
  2. hi ,iam currently working on my first real batari basic game .i want to use the title screen kernel and i followed the official pdf exactly.But i get these errors in my console --- Unresolved Symbol List fontcharARISIDE 0000 ???? (R ) _NUSIZ1 0000 ???? (R ) pfcenter 0000 ???? (R ) fontcharHEART 0000 ???? (R ) fontcharMRHAPPY 0000 ???? (R ) fontcharBLOCK 0000 ???? (R ) bmp_48x2_2_height 0000 ???? (R ) player9height 0000 ???? (R ) fontcharUNDERLINE 0000 ???? (R ) mk_96x2_8_on 0000 ???? (R ) mk_48x2_X_on 0000 ???? (R ) mk_48x2_8_on 0000 ???? (R ) mk_48x1_8_on 0000 ???? (R ) bmp_96x2_1_index 0000 ???? (R ) bmp_48x1_2_index 0000 ???? (R ) bmp_48x1_1_index 0000 ???? (R ) fontcharCOPYRIGHT 0000 ???? (R ) score_kernel_fade 0000 ???? (R ) bmp_96x2_1_fade 0000 ???? (R ) fontcharCOLON 0000 ???? (R ) fontcharDOLLAR 0000 ???? (R ) mk_player_on 0000 ???? (R ) fontcharARIFACE 0000 ???? (R ) fontcharMRSAD 0000 ???? (R ) mk_96x2_4_on 0000 ???? (R ) mk_48x2_4_on 0000 ???? (R ) mk_48x1_4_on 0000 ???? (R ) fontcharSPADE 0000 ???? (R ) fontcharSPACE 0000 ???? (R ) mk_96x2_5_on 0000 ???? (R ) mk_48x2_5_on 0000 ???? (R ) mk_48x1_5_on 0000 ???? (R ) kernelmacrodef 0000 ???? (R ) bmp_48x1_2_00 0000 ???? (R ) bmp_48x1_2_01 0000 ???? (R ) bmp_48x1_2_02 0000 ???? (R ) bmp_48x1_2_03 0000 ???? (R ) bmp_48x1_2_04 0000 ???? (R ) bmp_48x1_2_05 0000 ???? (R ) mk_96x2_6_on 0000 ???? (R ) mk_48x2_6_on 0000 ???? (R ) mk_48x1_6_on 0000 ???? (R ) pfhalfwidth 0000 ???? (R ) 0.title_vblank 0000 ???? (R ) mk_96x2_7_on 0000 ???? (R ) mk_48x2_7_on 0000 ???? (R ) mk_48x1_7_on 0000 ???? (R ) fontcharCLUB 0000 ???? (R ) mk_48x2_1_on 0000 ???? (R ) scorefade 0000 ???? (R ) mk_96x2_2_on 0000 ???? (R ) mk_48x2_2_on 0000 ???? (R ) fontcharFUJI 0000 ???? (R ) fontcharDIAMOND 0000 ???? (R ) mk_96x2_3_on 0000 ???? (R ) mk_48x2_3_on 0000 ???? (R ) mk_48x1_3_on 0000 ???? (R ) fontcharPOUND 0000 ???? (R ) Fatal assembly error: Source is not resolvable. Errors were encountered during assembly. i looked online for solutions but nothing worked i apreciate any help.
  3. Hello everyone. I am attending a retro gaming show in december and since i'll be in the 2600 booth, i thought i'd make a cool looking logo as a rom for the show. I have NEVER programmed anything in any language but i managed to understand a few things from RandomTerrain site and a couple videos. I am trying to convert an image to bb code using the graphics converter, but every time i press "View Code" vbb crashes. is there something i should do different? I managed to make a crappy logo using the playfield but it looks horrible. Is there some ready kernel or vbb option so i can use to make that happen (maybe even add a little tune also)? Is that doable using only vbb?
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