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Found 6 results

  1. Ladies and Gentlemen, As seen at PRGE and on ZeroPage Homebrew, this is Venture Reloaded. NEW - Dec 14, 2019 - Latest and greatest rom RC3 is below!!! Venture Reloaded (RC3).zip This is a hack, not a homebrew. Everything has been updated and new content has been added. The earliest a cart release will happen is next year through AtariAge. If you are using Stella than you must enable Phosphor to eliminate flicker. This is found in the display tab of the game properties. You can also configure Stella to use a SaveKey to auto-save your highscore. In the controller change the P1 controller to SaveKey. Have fun with this!!! If you do get all the treasures please be sure to post a picture of the Treasure Screen in a spoiler with your score. Congrats to all who participated in this challenge. We have now passed the cut-off date for entries. 😀
  2. Hello, is it possible to use any light gun from the first generation on other first gen consoles? Do I have to be sure they use the same chip? I'm specifically curious about the Venture Electronics VS-7, Monteverdi TV Sports 825, Coleco Telstars Ranger and Marksman, and maybe Radioshack TV Scoreboard. I'd like to play on the Venture and Monteverdi on two TVs, and offer people their "choice of weapon." Pictured: gun port on VS-7, Telstar Ranger, Telstar Marksman, Monteverdi gun, Radioshack TV Scoreboard.
  3. Hey all, As we know, when the Intellivision II was designed, Mattel implemented the stricter copyright routine so third-party games, namely Coleco, (and Mattel's own Word Fun) wouldn't work on the new console. It seems like everyone eventually figured out how to get around this, by many already-released games were incompatible. As far as I'm aware, Coleco never re-released their games in the US market with updated code to get around the Inty II copyright check. However, I've read that some versions of the European CBS Electronics release of Coleco's games have updated code and (in theory) should run on an Inty II. The real question is - would you want to? Coleco is somewhat notorious for intentionally gimping their Inty ports to make the ColecoVision look better. In my case, however, Venture is one of my favorite Intellivision games after the AD&Ds! So I decided to order a CBS copy of Venture and got it working. It could just be my imagination, but the CBS version seems to run noticeably smoother than the US-market Coleco version (on the Inty I of course). How-To: Pictures 1 & 2 - Obtain the "Green Dragon w/ White Lines" box version of Venture. The are at least two other CBS box versions; I'm not sure if they all contain Intellivision II compatible code. Pictures 3 & 4 - Great! You have a Venture cartridge that has the right code to work in an Inty II. Only one problem - the cartridge doesn't fit in the console! There are three "chines" above the PCB contacts which prevent insertion into the US-market Intellivision II. Unscrew the two screws on the back of the cart. Picture 5 - The other half of the cart is normal and should fit in any Intellivision. No work needed here. Picture 6 - Break off (ouch! sorry) the three chines with some needle-nose pliers (etc) and sand/file down the remaining nubs. Picture 7 - Reassemble the cartridge (was it really that easy?). Picture 8 - Not quite! Now that you've filed down the chines, the cartridge actually goes too far into the Intellivision II. So when you insert it, insert it about 5mm short of the hard stop. Do that, and you're playing Venture on an Intellivision II!
  4. Here is a video of the 5200 Venture in Action. We are still bug testing, but this is a release candidate. http://www.youtube.com/watch?v=x_oc048m_MQ#t=0
  5. I would like to make it official that I am releasing "Secretum Labyrinth Kings Gold" for public release today. It is the game to be included in my Secretum Labyrinth games series. This is an executable game designed to showcase the Action Adventure RPG programming I am developing for the Atari. I can say this is a beta demonstration for future games that will be sold on cartridges sometime in the future. No dates had been set yet because work is ongoing at this point. I would like to get the ball rolling with beta the programming and promote the Secretum Labyrinth series. I am also looking to attract other interested parties that are looking to do this top down style of Adventure type game. I can say what I am doing here has some elements similar to the 2600 Adventure and The Legend of Zelda. I did try to make it unique and there are a vast number of differences. This executable version has less rooms and monsters compared to what I am planning to put into the cartridge base games. I also watch what was going on with "Adventure II" for the 5200 and avoided duplicating what they where doing and make my stuff different. What I need tested is how things behave on real hardware. Is the SuperIRG an issue on PAL TV and monitors in Europe? How bad is the flickering from the multiplexing of multicolored sprites? The game requires 64K main memory and loads parts under the OS ROM so it won't work with SpartaDOS or on an Atari 800 with 48K. If you run on emulation in Altirra, make sure you have "frame blending" on.
  6. I'm interested in buying Tim Snyder's original Venture II release with complete treasure chest and contents. Cheers!
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