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Found 3 results

  1. I am very intrigued by the 1450XLD, its self-test and boot options. It is a fantastic piece and yet (almost) totally inaccessible to a collector. For me, the faster built-in floppy drive is the real game-changer. But I wonder how it is supposed to be used. Let me explain. When you want to boot with an (external) floppy drive, in theory, you should: 1. Remove any floppy disk currently in the drive 2. Turn on the floppy drive 3. After a short initialization, insert the diskette and close the latch 4. Turn on the computer (with or without the BASIC cartridge or the "Option" key) If you want to boot without a floppy disk drive, just don't turn it on. Turn on the computer (with or without the BASIC cartridge or the "Option" key) I may have seen incorrectly, but I have the impression that there is only one power switch on the 1450XLD. So, you turn on the computer and its built-in floppy drive at the same time. This is why the OS is modified to not display "BOOT ERROR" right away and wait for a floppy disk to be inserted. The "Introduction to DOS 3" manual seems to indicate that you only have to close the latch to start the boot process. But I seem to remember screenshots that show a message prompting the user to press "RETURN" to start the boot. Which of these is true? I also wonder: can you boot without the floppy drive, by disabling it? What happens if you press "RETURN" or close the flap without a floppy? "BOOT ERROR" or something else? By the way, does the floppy drive stay on all the time? Similarly, if I imagine the case where an external floppy drive is set to D1: and plugged into a 1450XLD. At boot time, the OS will first look for D1: on the parallel bus before looking on the SIO bus, right? A recent video of a 1400XL allows you to hear the Votrax during the self-test launch and to see this re-worked version with a blue background in some tests. My point: Is there somewhere a video of a 1450XLD (*) booting and/or in the self-test? Is there something extra for the 1450XLD? A test of the drive? (*) Not a re-creation of the 1450XLD, but the real, original one... I'd like to see it loading software on floppy (5x faster, right?), going in the self-test or going into BASIC...
  2. I have three Votrax Personal Speech System 200 (Voice Synth) Synthesis for sale. The first one is currently on eBay. Pretty cool voice synth from 1980s. They were originally connected to TRS-80 Color Computers, hence the DIN cable. Very clean and ready to start helping you re-live War Games. https://www.ebay.com/itm/263835604330
  3. MAME 0.225 Whether it’s the Autumn harvest moon, or the ornamental plum blossoms are blowing in the Spring breeze, it’s time for something special: MAME 0.225 is out today! We’ve got some big updates that benefit everyone! First of all, MAME’s sound output system has been overhauled, with better sample rate conversion and mixing. This makes pretty much everything sound sweeter, but on top of that, the Votrax SC-01 speech synthesiser has been tuned up. Does anyone here speak Q*Bertese? SC-01 speech has been added to the Apple II Mockingboard card, too. While we’re talking about Apple II cards, Rhett Aultman has ported the CS8900A Crystal LAN Ethernet controller from VICE, allowing MAME to emulate the a2RetroSystems Uthernet card. Other across-the-board enhancements include more artwork system features (you’ll start to see this show up in external artwork soon), an option to reduce repeated warnings about imperfectly emulated features, and several internal improvements to make development simpler. Significant newly emulated system features include the Philips P2000T’s cassette drive from Erwin Jansen, the Acorn BBC Micro Hybrid Music 4000 Keyboard, internal boot ROM support for the WonderSwan hand-helds, and initial support for the NS32000 CPU. Newly emulated systems include several TV games from MSI based on arcade titles, a couple of Senario Double Dance Mania titles, Sun Mixing’s elusive Super Bubble Bobble, a location test version of Battle Garegga, a couple more versions of Jojo’s Bizarre Adventure, and three more Street Fighter II': Champion Edition bootlegs. Some of the immediately noticeable fixes this month include 15-bit graphics mode refinements for FM Towns from r09, gaps in zoomed sprites on Data East MLC and Seta 2 fixed by cam900, Galaga LED outputs lost during refactoring restored, and clickable artwork remaining clickable when rotated. As always, we can only fit a few highlights here, but you can read all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
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