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Blogs

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  • The Word Of Ogma
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  • dogcorn's Blog
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  • ivop's Blog
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  • Cheat Blog
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  • the.golden.ax's "Oh my Blog"
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  • Rybags' Blog
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  • grafix's Bit Mouse Playhouse
  • S1500's Blog
  • hackerb9's blog
  • EricBall's Tech Projects (PRIVATE)
  • MagitekAngel's Blog
  • I created this second blog on accident and now I can't figure out how to delete it.
  • keilbaca's Blog
  • TestBot4's Blog
  • Old School Gamer Review
  • The Mario Blog
  • GideonsDad's Blog
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  • Horst's Blog
  • JIMPACK's Blog
  • Blogpocalypse
  • simonl's Blog
  • creeping insanity
  • Sonic R's Blog
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  • Syntax Terror Games
  • NCN's Blog
  • A Wandering Shadow's Travels
  • Arjak's Blog
  • 2600Lives' Blog
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  • Kiwi's Blog
  • Stephen's A8 Blog
  • Zero One
  • Troglodyte's Blog
  • Austin's Blog
  • Robert Hurst
  • This Is Reality Control
  • Animan's Blog Of Unusual Objectionalities
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  • The 7800 blog
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  • Robert @ AtariAge
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  • edweird13's Blog
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  • That's what she said.
  • Hitachi's Blog
  • The (hopefully) weekly rant
  • Goochman's Marketplace Blog
  • Marc Oberhäuser's Blog
  • Masquane's AtariAge Blog
  • satan165's Dusty Video Game Museum
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  • Retail hell (The EB years)
  • Vectrexer's Blog
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  • Hulsie's Blog
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  • Why Are You Even Reading This?
  • Xuel's Blog
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  • caver's Blog
  • Atari 2600 for sale with 7 games 2 controllers
  • A Ramblin' Man
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  • ebot
  • Markvergeer's Blog
  • GEOMETRY WARS ATARI 2600
  • LEW2600's Blog
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  • Bri's House
  • Les Frères Baudrand's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • raskar42
  • The P3 Studio
  • Bydo's Blog
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  • Chuplayer's Blog
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  • POKEY experiments
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  • ScumSoft's Blog
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  • Fashion Jewellery's Blog
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  • Nerdbloggers
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  • Brain droppings...
  • Sandra's blog
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  • polo
  • VectorGamer's Blog
  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • DCUltrapro's Blog
  • Disjaukifa's Blog
  • Vic George 2K3's Blog
  • Whoopdeedoo
  • ge.twik's Blog
  • DJT's High Score Blog [Test]
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  • Adam24's AtariAge Blog!
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  • an atari story
  • JDRose
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  • The Forth Files
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  • A.L.L.'s Blog
  • Frankodragon's Blog Stuffs
  • Partyhaus
  • kankan313rd's Blog
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  • ¡Viva Atari!
  • FujiSkunk's Blog
  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
  • kakpu's Blog
  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
  • cncfreak's Blog
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  • 8BitBites.com
  • BrutallyHonestGamer's Blog
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  • Lynx Links
  • bomberpunk's Blog
  • CorBlog
  • My Ideas/Rants
  • quetch's Blog
  • jamvans game hunting blog
  • CannibalCat's Blog
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  • jetset's Blog
  • wibblebibble's Basic Blog
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  • Sonny Rae's Blog
  • The Golden Age Arcade Historian
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  • Gnuberubs Sojourn Dev Journal
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  • iesposta's Blog
  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
  • Space Centurion's Blog
  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
  • Sega Genesis/Mega Drive High Score Club
  • Prixel Derp
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  • VVHQ
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
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  • matosimi's Blog
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  • MegaData Manifesto
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  • eshu's blog
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  • Bio's Blog of Randomness
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  • Paul Lay's Blog
  • Make Atari 2600 games w/o programming!
  • Rudy's Blog
  • kenjennings' Blog
  • The Game Pit
  • PShunny's Blog
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  • Atari 2600 game maps
  • Crazy Climber Metal
  • Keith Makes Games
  • A virtual waste of virtual space
  • TheHoboInYourRoom's Blog
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • Tursi's Blog
  • F#READY's Blog
  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
  • The Atari Strikes Back
  • no code, only games now
  • wongojack's Blog
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  • Musings of the White Lion
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  • Gunstar's Blogs
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  • Zsuttle's gaming adventures
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  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
  • Atarian Video Game Reviews
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  • XDK.development present Microsoft Xbox One Development
  • Song I Wake Up To
  • Jeffrey.Shamblin's Blog
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  • My blog of stuff and things
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  • Alp's Art Blog
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  • Geoff Retro Gamer
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  • Coleco Mini
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  • Atari 2600JS
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  • Atarimuseum.nl
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  • Arcade Attack - Retro Gaming Blog
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Found 2 results

  1. Continuing my previous thread (I am dreaming of...) Some extreme weather in Germany on May 20, 2022 near Paderborn (somewhere in the middle of Germany). So we do have such conditions from time to time, but luckily not too often, and as I heard, no fatalities and only a few injuries here.
  2. I wrote up a quick and dirty C program to simulate many millions of tics of weather movement across the Utopia map, to see if there are any biases inherent in the weather algorithm. It turns out there are. The weather turns out to be very sensitive to its initial velocity, in fact. The weather movement algorithm is pretty simple. Weather always originates from [27, 0], with a velocity of [+5/8, +4/8]. (+5/8 means it takes 8 tics to move 5 pixels.) On any given tic, there's a 1-in-10 chance of modifying the weather's velocity. If the algorithm decides to adjust the weather velocity, it picks a direction (N/S/E/W) and increments the velocity by 1/8 in that direction. If the weather moves off screen, it gets deactivated. It turns out that the fixed starting location/velocity and the deactivate-on-exit behavior lead to a pretty stable distribution of "likely weather" areas. Furthermore, the right island seems to get more weather than the left island, on average, if my simulation is accurate. Below is my "heat map". Every four bands in the color spectrum represent a factor of 10 difference in likelihood that pixel seeing weather. Two adjacent bands in the color map are approx a factor of 1.78 apart. As you can see, the right island gets more rain on average than the left, with the buld of the benefit concentrated in the northwest corner of the island. The entire west coast of the right-hand island gets a pretty good bit of rain. The left island has a more concentrated set of raininess along its east coast. Overall, it's dryer. I suspect this ends up making the right hand island easier to get started with, while both islands are agrarian and just getting established. In the long run, though, since all weather follows these trajectories (rain, tropical storms and hurricanes), the right island will also see more damaging weather events. Now, I did experiment with the parameters a little bit, to see how sensitive the model is to that initial velocity. It turns out it's quite sensitive. Here's what it looks like with [+5/8, +5/8] as the initial velocity: And here's what it looks like with [+4/8, +5/8]: As you can see, slight changes in that initial velocity really shift the distribution around, even though most of the motion is a random walk. You have an extreme sensitivity to initial conditions, and I think it's reinforced by the fact weather deactivates when it reaches a screen boundary, so you can't average behavior over an unbounded amount of time. I suspect this bit of code was intended to reduce the bias a little by shifting the weather entry point occasionally: MVII #$0003, R0 ; 51EB \_ Random 0..2 JSR R5, X_RAND2 ; 51ED / TSTR R0 ; 51F0 \_ If non-zero, done spawning BNEQ L_51F8 ; 51F1 / weather INCR R2 ; 51F3 \ MVII #$001B, R1 ; 51F4 |_ Set X coord to 27. SWAP R1, 1 ; 51F6 | (But, it should already be 27!) MVO@ R1, R2 ; 51F7 / But, as my disassembly comments indicate, this picks between a starting X coordinate of 27, or with 1-in-3 chance, selecting 27 instead. That is, no matter what, you're starting at [27, 0]. You can see my quick and dirty code here: http://spatula-city.org/~im14u2c/intv/dl/weather-track.c Enjoy!
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