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Found 9 results

  1. Hi Guys, yesterday I have run into a nasty Syntax Error in Extended Basic, which also occurs in RXB. I don't understand it and wonder if the line really contains a Syntax Error or this is a Interpreter Bug. Version 1: 1 IF A=1 THEN 2 ELSE FOR I=1 TO 2 :: PRINT I :: NEXT I 2 END Version 2: 1 IF A=1 THEN 2 :: FOR I=1 TO 2 :: PRINT I :: NEXT I 2 END Both versions complain about a Syntax Error in Line 1. I would like to analyze it with the help of you and maybe RXB can be even fixed.
  2. Hello to all here in this phantastic forum, today it is time to share a small programm to access a lot of games and applications in an easy way. I named the program "Mega Menu" it is currently in German but I add a manual in English and it works only with a TIPI system from 1.0betav34 and RXB. So I know I have much room for improvements. But the program is not just another menu program. - It shows date and time from the tipi system - The program shows the RXB version used - There are three screen displays with 30 menu entries each - It shows the mapped folders to the drives DSK1, DSK2 and DSK3 - Use CTRL + 1 to 3 to change the drive mapping from every screen - Use CTRL + D to catalog DSK1 - 3 - Use CTRL + C to configure your own programs in the selection screen or make a individual submenu For more informations please read the MEGA MENU Manual MegaMenu_Manual.pdf
  3. Howdy TIers. I hate to start a new thread, but I couldn't find a good place for it. So, I am working on a proof of concept for launching programs from a program: 100 CALL CLEAR 110 INPUT "FILENAME:":FL$ :: IF FL$="" THEN 110 120 RUN "DSK1."&FL$ But this gives * SYNTAX ERROR IN 120. However, if I change 120 to 120 PRINT "DSK1."&FL$ I get the expected string printed on the screen (i.e., if I type in LOAD for the input, I get DSK1.LOAD printed on the screen). Why does RUN not like this syntax? Is this possible through XB, or am I just wasting my time? Thanks for reading!
  4. Demo V0.8 in post #42. Test V0.7 in post #36. Demo V0.6 in post #28. XB demo V0.5 in post #21. XB demo V0.4 in post #10. XB demo V0.3 in post #7. XB demo V0.2 in post #4. XB demo V0.1 in this current post #1. - - - - - Drifting into outer space ... http://en.wikipedia....ruments_TMS9900 http://en.wikipedia...._Data_Processor http://en.wikipedia.org/wiki/PDP-1 http://en.wikipedia..../wiki/Spacewar! http://atariage.com/...wareLabelID=469 http://videogamecrit...z.htm#Space_War I think the spaceship graphics were reused in the later Asteroids (2600). http://atariage.com/...areLabelID=1007 Space War was one of the earlier 2600 games with product number CX2604. http://www.atariage.....html?LabelID=3 It was not one of the original 9 games for sale. The second last number in the product number seemed to indicate a category, 0 for action, 1 for car, 2 for sports etc., but that didnt last long. http://en.wikipedia....tari_2600_games Space War was released in 1978. I had one, but never played it much. I'm going to rip the spaceship graphics and use them in a new game. XB Demo. Instructions. Turn left or right using joystick.
  5. Demo download at sometimes.planet-99.net - - - - - A few fresh sprite patterns for my next demo ...
  6. Just a quick little XB thingy. Power droids are unsophisticated droids that act as ambulatory batteries, recharging vehicles and machinery. They are equipped with a small, internal power generator, and several plug-in sockets. They are commonly found on under-developed worlds that do not have an expansive power grid, or in mobile military operations. Although they are extremely important to both military and civilian life, power droids are so commonly encountered in the galaxy that they often go unnoticed. The GNK droid by Industrial Automaton and the EG-series droid by Veril Line Systems are popular power droids. Both are commonly referred to as "gonks" after the low honking sound they can emit.
  7. Exsqueeze me. Bugs Bunny fan art parody. Ha ha ha ...
  8. Does anyone know how to use GRAPHICOMP by Barrry Traver? Do you you let his program look at your whole program listing, or do you just make a file of only graphic related parts? How do you get past the 4th screen? Here is a sample of some GRAPHICs I would like to speed up the drawing of in XB. I guess if it works, it makes a file and you CALL LINK to that file somehow. James 250 GOSUB 4000! DISPLAY EARTH 4000 !DRAW EARTH 645-760,970-1010 4010 CALL COLOR(2,6,1,3,6,1,4,3,6,5,15,2) 4020 RESTORE 4060 4030 FOR I=6 TO 14 :: CALL COLOR(I,16,2) :: NEXT I 4040 FOR I=0 TO 13 :: READ E$(I) :: CALL CHAR(40+I,E$(I)) :: NEXT I 4050 FOR I=0 TO 7 :: READ E$(I) :: CALL CHAR(I+56,E$(I)) :: NEXT I 4060 DATA 0000000000000F7F,000000000000F0FE,01030F1F3F7FFFFF 4070 DATA 80C0F0F8FCFEFFFF,0001010103030303,FFFFFFFFFFFFFFFF 4080 DATA 00808080C0C0C0C0,0303030301010100,C0C0C0C080808000 4090 DATA FF7F3F3F1F0F0703,FFFEFCFCF8F0E0C0,7F0F000000000000 4100 DATA FEF0000000000000,0800667C18666810 4110 DATA E0F07F7F7FFFFFFF,0818F8F8F0F8F0F0,7F7F7F3D1C0E0201 4120 DATA F0F0908800180000,03070F0F0F070703,F0FFFFFEFCFCF8F0 4130 DATA 0303010101010101,E0C0C0C080808000 4140 DISPLAY AT(2,24):CHR$(40)&CHR$(41) :: DISPLAY AT(3,23):CHR$(42)&CHR$(56)&CHR$(57)&CHR$(43) 4150 DISPLAY AT(4,22):CHR$(44)&CHR$(45)&CHR$(58)&CHR$(59)&CHR$(45)&CHR$(46) 4160 DISPLAY AT(5,22):CHR$(47)&CHR$(45)&CHR$(60)&CHR$(61)&CHR$(45)&CHR$(48) 4170 DISPLAY AT(6,23):CHR$(49)&CHR$(62)&CHR$(63)&CHR$(50) 4180 DISPLAY AT(7,24):CHR$(51)&CHR$(52) :: RETURN
  9. Just a bit of fun ... ... to be continued
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