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  1. Hurray!!! Our first Episode is on line for your Atari listening Pleasure. Please download it and give it a listen. We will be looking to have our podcast added to iTunes shortly. Episode 0 http://xegs8bit.com/episodes.htm Check out our new website http://xegs8bit.com/index.htm and drop by our Facebook Page https://www.facebook.com/AtariXEGS.and.8Bit.Game.Podcast/ If you have any suggestions, feedback, audio submissions, or would like a particular Xegs game reviewed we can be reached at Feedback@XEGS8Bit.com or visit our twitter account at https://twitter.com/XEGS8bitPodcast Hope you enjoy it, Thanks Bill, Michael & David
  2. I got frustrated trying to find a grey joystick for my Atari XEGS computer and decided to design and 3D print some shells to convert a regular black one to grey. I made a few more kits and tossed them up on Etsy for $20 apiece + actual shipping. (Note: you must supply your own donor CX40 joystick!) These are durable PETG prints, designed to mate up with original Atari parts. https://www.etsy.com/listing/1481762807/atari-joystick-conversion-kit-grey
  3. I just got my Avg cart today and was having a great time playing Atarivlast and stuff when I decided to try and update it. I put AVGCARTA.UPD and AVGCARTB.UPD on my SD card and into AVG cart when I found out that, without a keyboard, I can't update the AVG cart. So I decided to just play some more games but NOTHING works now. I'm constNtly met by this error "Missing helper file in SD card root". How do I fix this? I just want to enjoy my XEGS after finally getting the power supply and AVG cart for it. ;.;
  4. Hi, today I found an absolute new and strange behavior reparing an Atari XEGS. I never have had such an error before neither I found something similar here. So maybe this could help other people with the same strange issue. The XEGS I got comes with the fault description "System hangs if Missile Command is started or sometimes the game just resets" (reset = start from the beginning, same if you would press START at any time). I can reproduce this error easily. So first, I watched the SYNC signal at the CPU - but even when the game hang, there´s activity on SYNC. So I decide first to change the ROM - I have a lot of ROM failures specially by the XEGS. After ROM the MMU was changed. But the fault remains. Ok, next step would be the CPU. CPU failures are from my experience the 2nd most related things after RAM memories. CPU exchanged, but you can imagine... that also didn´t help. BTW: Before I change any part, of course I watched every single pin of the CPU, GTIA, ANTIC and the FREDDIE. All fine. I connect a keyboard, start BASIC, enter some simple calculation endless loops with PRINT´ing them, this works for hours. I attached an SIO2SD, load Missile Command (file version) and... it works. No problems at all. Ok, which components might cause the CPU to make a break... ANTIC? GTIA? All signals (RDY, HALT, IRQ) looks good. After all, I didn´t found other ideas, so I decide to remove all chips, solder sockets in and put well-known working parts into the XEGS mainboard. Start the next test, no keyboard, Missile Command starts and... hang. Now - wished I had test this first, a lot of spent hours would have been saved - I connect the keyboard, start the XEGS with SELECT hold down and Missile Command starts. I didn´t know this before, that Missile Command could be started also with keyboard instead of Atari Basic. I don´t have an XEGS for my own, so I haven´t play around much with this. WITH keyboard attached the Missile Command works fine. No problems. Now I examines the POKEY more then before. Without keyboard I see on the scope, the IRQ line is sometimes low for over 10 times of a PHI2 phase! At every time IRQ goes low for such a long time, the game hangs, resets or makes other weird things. With keyboard attached this never happens, IRQ remains constantly high while the game is running - what I expect, then Missile Command didn´t read the keyboard nor SIO etc., it uses just the joystick ports and console keys, which are attached to the GTIA. After some more examining the POKEY I saw, that pin 16 and pin 25 of the POKEY - KRx lines - are heavy floating from -0.5 volts up to 2 volts. Now it would be clear: POKEY "thinks", a key a pressed, generate an IRQ, but the OS (which is active during the game, ATTRACT will also work) can´t read the source. In case of the bad floating signal the POKEY will generate a long IRQ, longer than normal, which cause the CPU to halt - like some of the "CPU breaker" with R/C links from the 80s. But... the XEGS is MADE for usage without the keyboard... so why this happens? Checking with another XEGS boards, the culprit was found very fast: It was the parsimony of Tramiel´s area, removing some necessary parts to save some cents. The "good working" XEGS has line filters in the KRx (and other) lines, which will prevent these open inputs from floating around and beeing using like an antenna. At this special board, Atari replaces these line noise filters by simple 0R resistors. See this board: The fix is absolute simple, after all I´m so silly not to find this earlier, but... now it works. And maybe it helps others from spending so much time to repair an XEGS Just solder two 1nF capacitors between ground and the both KRx lines - that´s all. Of course you can use wired capacitors, too. Now there´s no floating inputs and the system works fine - with or without keyboard... Jurgen
  5. Hi everyone I'm trying to repair an Atari XEGS console with a Rev 2A motherboard (I think this is a french SECAM model). The console is working fine but display is only black and white. The first time I tried it, I think there was some colors but disappearing very quickly, leaving the display only in black & white. Since, then I changed: - Q5: 2N3904 - Q6: 2N3904 - C50 trim (500K ohms) Now the display is all blue ! Any suggestions of what might it be and what can I do ? Here is a video of the problem: https://youtu.be/6qn4O-T87Ww Thanks for any help
  6. A journey that started 29 years ago came to completion the other day. My father bought me my first gaming system, the Atari XEGS upon release in 1987, but never bought me any more games for it, believing the 3 that had come with the system were enough (). Ever since then, looking at all the pics of games on offer on the back of the console box, and playing the demos at my local department store (Myer, Dandenong), I wanted them all! Now, nearly 3 decades after, with the sealed Kareteka that arrived last Wednesday, I have every single Atari XEGS game complete in box : ) Thank you dad for starting me on my gaming journey with this most interesting and cool little pastel buttoned system. I wish you were here to reminisce with me. May you rest in peace. ?
  7. Alright, who with controller modding/building experience and a 3D printer want's to make this happen? ? I'm a sucker for matching, and there are quite a few XE games that just play better with a joypad over a stick.. but there aren't really any controllers that match the XE/ XEGS... so I designed this abomination! And with a 3D printer + the guts of a Sega Genesis controller, the dream can be a reality.. oh.. I'm the only one dreaming of this? ? But seriously. If anyone has the time and skill to make something like this, let me know your price!
  8. Hi - I am seeking ideas and advice how to troubleshoot an XEGS that is failing the built-in ROM test. Thanks for any and all ideas. Go easy on me… I’m new but learning to repair A8bits. Questions: 1) Is the first action to replace the ROM? OR are there other things I should check first? I am using modern known good power supply. 2) If I must replace the ROM where can I get a known good replacement? 3) Does anyone sell replacement ROMs or do I need to pull from another system? 4). If pull from another system must it be an XGES (verses from any other A8bit)? I assume it must be from XEGS given the unique features.
  9. Hello everyone! I recently purchased an XEGS with 4 carts, keyboard, light gun and original PSU, for about US$70 on eBay. Unfortunately, i was DOA (Red Screen of Death), but the seller promptly refunded me and allowed me to keep the item! So, I intend now to try to fix it, being that it is now literally free... By doing some research, I understand that the first suspect for this RSoD is the RAM chip(s). I already ordered a couple of Samsung 64K x 4 RAM chips for a couple of bucks each (same class as the original ones, although I read that the Texas Instruments were more common), but I thought that maybe a field service manual for the XEGS would come very handy on this, and any future, repair. However I've found service manuals for almost any other 8-bit Atari computer but the XE Game System (I found just the owner's manual). So, anyone have a PDF dump of those that could kindly share?
  10. Looking for an good Atari XEGS case only and the special keys (the big colored round keys like Start, Option, Reset, etc.) Here's a picture of what I need: 1) the 5 buttons, 2) the top case
  11. Got a display cabinet from a garage sale (IKEA DETOLF) for only $10. I think it looks pretty good. Sadly the 800 didn't fit. Quite happy with my XEs all fitting though! (Will post more about some of these items in the future) ;-)
  12. I've managed to bring one of my XEGS's back from the dead (New RAM and CPU) but the power switch is seized in the off position. Has anyone managed to repair one of these switches? If not any ideas where I could find a replacement, preferably in the UK? Is the TK-II-XEGS available from anyone other than the brewing academy? It's going to cost about £40+ whatever customs duty to get one over here, and I don't want to spend that much Thanks
  13. So I just set up my XEGS for the first time in a few years. Messed around with basic for about 10 minutes and then played two games for around 20 to 30 minutes. I went back to basic and every minute of two it would lock up on me. Resets didn’t do a thing I had to shut it off and turn it back on. Is this a power supply issue or something worse? See attached picture for power supply I’m currently using. And if it’s the power supply, well the funny thing is I almost ordered a new one from the Brewing Academy when placing my order for the ultimate cartridge. Thanks for any advice. I’ve been out of the 8-bit world for a long time.
  14. Hi. I have just received my first Atari 8-bit computers; two PAL XEGS. One works, the other doesn't. (I have ordered up replacement RAM for the faulty one.) But my question is: What is the difference between the C014806-03 and the C014806-12 CPUs? My guess is that the -03 is a 3MHz chip for use in PAL units (this is what I have in my XEGS') and that the -12 is the 2MHz version for use with NTSC units. I'd be grateful for a clarification, as I like to order up a few spare parts to have on hand. Cheers, Tore
  15. I've just fixed an XEGS with a bad ROM and MMU, and have got it going temporarily by flashing four copies of the XEGS OS to a 27C128. Naturally it boots straight to the Self-Test, since there's no BASIC or Missile Command. I can't seem to find out what the ROM layout is supposed to be, however, on a 32K chip (i.e., is it BASIC, Missile Command, OS ROM, or OS ROM, Missile Command, BASIC?). Needless to say I've also been unable to locate a complete 32K dump of the XEGS ROM, otherwise I wouldn't be asking how to manually assemble one.
  16. Still running down my laundry list of more minor tweaks. The past few things I've done are: - WSYNC screen color changes tweaking. I can't believe it, but on several screens I had the WSYNC on the DLI *after* the actual color register change, not *before*. Thus in the 5200 version there are a few screens where you can see a color change mid-scanline. I tested 5200 AdvII on a 27" CRT so it probably didn't concern me , or I didn't notice it back in 2007. So, I fixed a handful of those screens for the XEGS version, and those screens are more rock-solid looking now. See the before and after screen shots - look carefully along the logs and you'll see blue water color on the before pic . - Minotaur Freeze State. I never got to put this into the 5200 version but always wanted to have some way you could take out the Minotaur, even if just for a short while. In the XE version, the Blue Key will freeze the Minotaur in his tracks until you remove the key from that screen. - I also finally located a bit of code that needed some gentle massaging (either that or more Hard Work* ) to stop the Troll from BAMF-ing ** around at times. Fixed! * obscure AA reference ** BAMF is the comic book sound effect in X-men comics when Nightcrawler would teleport. BAMF! Al is going to have a recent version at the PRGE show , running on an XEGS machine. See prior blogs for other recent tweaks to Adventure II XE.
  17. For 5 years, since 2015 it's been my mission to uncover lost and or missing video game commercials that weren't documented wither it be from Nintendo, Sega, a chain of department stores, and in the case of the forum's topic, Atari more specifically the Tramel era. For example Atarian issue 1 has a section about their upcoming sports games featuring Ozzie Smith, Spud Webb & Doug Williams and in it are screencaps from existing advertisements. The Ozzie Smith ad we all know and has been preserved, NOT the ads for Double Dunk or Super Football. This also confirms @Random Terrain's assumption for Super Football's release. Enclosed in this folder are ads I managed to find on youtube in the past five years of doing this including WWE Sponsorship Bumps for the 7800. These have not been documented by Scott Stilphen or @Rom Hunter aka AtariMania. Enjoy! Lost Atari Ads (Tramel Era) 1988-89.zip
  18. I had this sitting on my computer for about a year, so I finally uploaded to YouTube. What do you think? Questions, Comments, etc?
  19. I acquired this back in August but realistically don't have room for it and am looking to sell. A bit difficult to get a true valuation since there aren't too many of these around and little is known about the system, other than that it was sold in at least two countries, Mexico and Chile. I currently have it listed on eBay for $499 but I'll certainly consider all reasonable offers and will offer free, fully-insured USPS Priority Mail or FedEx shipping in a well-packed box. Sure, lots of us know that the regular XE Game System (XEGS) is a repackaged 65XE, but this here is an ACTUAL 65XE branded as an XE Video Game System. And to take it a step further, it is the extremely hard to find NTSC final production run model, where Atari made the 65XE on a 130XE motherboard and case. Yep, that's right, it has the Expansion (ECI) Port present and the board internally is identical to the 130XE, minus the 130XE's added RAM, of course. Cosmetically, the system and accessories are in good shape. Even the plastic protective film over the system nameplate is still present. As far as I know, this bundle includes everything that originally came with the system, including all paperwork, manuals, accessories and packaging. Note that some of the manuals are only in Spanish. Please see the eBay link above for pictures of everything. I have additional pictures beyond the 12 that eBay limits me to that I would be happy to provide - just shoot me a note. This system and has been lightly cleaned, fully tested and works, and passed all of the "self tests" that Atari built-in to the system software. That said, it has the following flaws: Color output seems a bit "off." For example, when playing Donkey Kong, the ladders are a pinkish color instead of blue. Similarly, when loading into basic, instead of a blue screen with "ready," a pink screen with "ready" appears. I have tested this via both RF and monitor (composite) outputs (monitor/composite cable not included; only RF, RF adapter and the very old school switchbox (no need to ever use this but included for completeness)) and got the same results. Would be happy to provide pictures demonstrating the color output; just send me a message. Research has indicated that a slight adjustment of the "color adjust pot" under the hood will likely fix this easily. I didn't discover the fix until after I packaged it all up and I'm also not too familiar with doing that adjustment, so I will leave that up to the buyer. Joystick, while good cosmetically, needs some work. Occasionally it will respond as it should, other times the directions don't respond immediately and sometimes it thinks fire is pressed without it actually being pressed. Light gun, while great cosmetically (both stickers are intact) and the trigger does respond, it does not seem to communicate properly with the TV and system to indicate "hits." System outer box is worn, as evidenced by the pictures, but it still holds its shape well. All three games have also been cleaned and tested and work great. Star Raiders II has both English and Spanish manuals included; Bug Hunt and Flight Simulator II are Spanish-only. Please let me know if you have any questions about this extremely rare piece of Atari gaming history!
  20. I'm putting the final touches on this long delayed project., so here is the first summer '19 status report. I tested on my real XEGS hardware to ensure no game-ruining bugs! Didn't find any! Although that ranking seems too high based on how many times I got devoured and how many minutes I took to beat it ... I take notes of which variation I play , the end stats, and the ranking given. I'll review them after a few weeks and see if I need to tweak the rankings logic. It's not a big deal, but you don't want to see the same ranking all the time regardless of how well your game went, right? I made the game a bit more joystick-driven than it had been. You can pick all the options on the Title Screen using the joystick and button now, and when you are eaten, you can revive by pressing the Joystick button. Previously I had mapped the "R" key to the revive/respawn function, but I was tired of getting up from my reclining sofa and using the clunky XEGS clip-on keyboard all the time! So now I can sit back and play Adventure II XE for hours and not need to get up. To Pause ore reset completely, you still gotta use the keyboard or console buttons though. That is one huge advantage of 5200 gaming, you have all the needed commands at your fingertips using the CX52 controller. I also experimented with some color changes. Some have complained that the Gold Key and the Green Key are hard to distinguish from one another. This is true, depending on what color is the background image that each key is sitting overtop. Plus, the keys are tiny so color bleed on the overall image is worse than with the bigger images like the Chalice. But my eyes can still distinguish the difference. I tried different hues and luminosity settings but I was reminded once again WHY I chose those colors in the original 5200 version -- the items need to be bright and a different hue from the many background graphics across 4 kingdoms. Changing colors started to bring back the old "blending-in" issue . But I did decide to tweak some background screen colors. I tested my new colors and they looked great on a real TV; now I have to change them for the proper screens in-code and recompile everything. Some of these include files, like the ADV2COLR.TXT one with the screen colors, I haven't changed since about 2006! The thing is, these are compressed into INCLUDE files which are decompressed into RAM at boot-up. I forgot the compression steps completely, had to search out old notes to re-learn it. Thanks for reading, c(_)
  21. I've been going through and making tweaks to a laundry list of subtle and minor things. I'm using the CONSOLE keys more than before so that you can play the game on an XEGS without needing the optional keyboard. START resets you back to Game Over / Rankings screen, SELECT Revives you to a Checkpoint, and OPTION is Pause. If you play on a computer like the 800XL etc, you can also rely on the SpaceBar for Pause, "R" for Revive. You can also Revive after getting eaten by just pressing the Fire Button on the joystick which is really the only time I ever use Revive when I play the game. Why Revive if you aren't eaten? Well, just in case you play as a bigger alt icon and get stuck in a bush , or the Troll steals your bridge and you are stuck .... the revive is a safeguard - it takes you back to the last checkpoint. Or players might use it as a shortcut back to the checkpoint screen when they are deep in a castle and don't want to manually find their way out. You have the option to do that. But you don't bring any carried items with you back to the checkpoint screen. That would be cheating!!! There have been approximately 1,000 changes made to the Atari 5200 Adventure II base code, give or take a hundred. So, the last 2 changes I made were: Bridge Building - when you drag a wood plank to either of the 2 island screens, you can build a walkable bridge. I opened up the path more so that all icons can cross over to the left-screen island area now. That wasn't possible on the 5200 unless you build the path AND used the bridge sprite. You build bridges to reach items, but you might also find a secret bat egg that way too. More Rankings tweaking - I had been noticing wrong rankings. One statistic that the game tracks is Time Played. The game gives you 10 minutes for Small mazes, 15 minutes for Mediums, and 20 minutes for Vast mazes. If you exceed those limits, the game will reduce your final ranking. But even on some games where I exceeded those limits, I was getting great rankings. WHY WHY WHY?? So, I found the problem, I was using Hexadecimal $10, $15, and $20 and not Decimal 10, 15, 20. Thus, the game was checking 16 minutes for Small mazes, 21 minutes for Mediums, and 32 minutes for Vasts! I fixed that. You can play a level for that long, especially if things just go wrong. I've played some games from 45 minutes. On the other hand, I've beaten small levels in under 4 minutes as the Square, and under 2 minutes playing as the Bat. Adventure II XE shows which statistics are considered bad by marking those with a little "x". If you quit out of the game, are eaten too much, didn't kill any dragons, excessively Revived, or took longer than the Time budget ... you'll get dinged on those categories and it affects your final ranking. All in all, the rankings are more complicated and robust than the original 5200 Adventure II , and the actual rankings are different with the exception of one which I kept. There are unique rankings for the Bat, Crab, and Knights. The game won't be published for many months because of the AtariAge store workload ... so I'll tweak a few more things in the meantime until I consider it done. That !@#$ Troll sometimes seems to BAMF! around, like X-men Nightcrawler, so I'll look into that next. And I'm still playing around with some new sounds. I have the ROM space for some new sounds and music, but I don't want to overload the game with repetitive music. The silence is golden ... and when a sound does occur, it can add suspense. (_)3
  22. Hello all, I recently got a "new old stock" XEGS, and it's been acting really weird. Long story short, sometimes it works fine and I can use it for 25-30 mins without issue. Other times it won't even start, or will start and then glitch out/freeze after just a couple minutes. --- More details below: The power supply is one of the more reliable ones, but I also got an aftermarket one just to be safe. The first thing I did when I got it was to run the internal diagnostics. It's went through them all lightning fast (so fast you could barely follow what was happening on the screen). I chalked it up to it being NOS or cold or something, so let it sit for a bit. After letting it sit for a bit, I did the diag test again, and it passed fine (all performed at regular speed). Next I tried the built in Missile Command, and no problems. Next test was to start up BASIC and run a hello world program for a few minutes. I was sad to see that I couldn't even get that far—halfway through typing the second statement, the screen turned gray and froze. I opened the unit to see if there was anything I could reseat, but it looks like everything is unsocketed on these MBs. A short while later I tried running some games with my UNOCART, and surprisingly was able to play without issue for 5-10 mins. Resetting into BASIC, this time I could get a simple program running on loop for 5 mins straight without a problem. --- The next day, I booted it up, and basically could get nothing to work without the unit either glitching the graphics and freezing, freezing to a gray screen, or not even booting (no image at all, or just a cursor). --- I think the thing is basically on its last legs, and the random nature of the failures suggest to me the RAM is bad, but would appreciate any input/knowledge you all could share. Returning it is basically out of the question, and if it's an issue I could track down and resolve by replacing some chips, it would be an interesting project to work on in my spare time. However, the random nature of the freezing is really throwing me for a loop. I haven't touched the unit in a few days, but there would be time where it worked fine for 25-30 mins, and other times where it hardly works at all. Thanks for any knowledge you can share!
  23. Hi Atari enthusiasts, new poster here! For several years I've had an Atari XEGS that I've never been able to get to work. However I've finally gotten off my lazy arse and started doing some troubleshooting. Unfortunately I don't have the original PSU but from my understanding, a PSU from a 600XL will work just fine. Just to be sure I checked the 600XL PSU first to ensure it doesn't suffer from any problems. And sure enough, it provides a very steady 5.2V on the proper pins. However when I plug it into the XEGS, and check the voltage from inside the machine it drops to a paltry 0.05V. And no that's not a misreading, I even checked with other settings on my multi meter and the most precise measurement I get is 54 millivolt. What the heck is going on here?
  24. Hello! I have Atari XEGS games reproductions for sale. An article regarding this is available on: https://www.vintageisthenewold.com/new-reproduction-game-cartridges-available-for-atari-xegs-and-xl-xe-computers/ The official XEGS games list is as follows: Ace of Aces Airball Archon: The Light and the Dark Ballblazer Barnyard Blaster Battlezone Blue Max Bug Hunt Choplifter Crime Buster Crossbow Crystal Castles Dark Chambers David's Midnight Magic Desert Falcon Donkey Kong Eastern Front (1941) Fight Night Flight Simulator II Food Fight GATO HardBall! Into the Eagle's Nest Karateka Lode Runner Mario Bros. Necromancer One-on-One Basketball Rescue on Fractalus! Star Raiders II Summer Games Thunderfox Also, I can make reproductions of the unreleased XEGS prototypes: Commando Tower Toppler Deflektor Mean 18 Midi Maze An last, but certainly not the least, I have some XEGS conversions available: Pooyan! Montezuma Again! (new hack game from Montezuma's Revenge, topic regarding this: http://atariage.com/forums/topic/283253-montezuma-arrangement/ ) The pcbs can fit in a Atari standard cartridge case. You can visit my YouTube channel with demonstrations and tutorials on how to assemble them: https://www.youtube.com/channel/UCg5eRNgGIkWoUcwHs_YbkDA If you are interested, you can PM me on this account. Cheers!
  25. Hello everyone, I looked at the ATARI FAQ online but couldn't find a satisfying answer. Would anyone know why the SECAM XEGS made for the French market has 2 color knobs? Is there a way to adjust those in a standardized manner or is it just about finding the best PQ on your screen? I'm attaching a picture of the MB (gorgeously restored by the tremendous Paul Westphal @ EightBitFix). Thanks!
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