RSS Bot #1 Posted January 27, 2007 Hi there! Yup, you may have guessed it from the title, Chris is not the only one back on track! My 2006 summer vacation finally started as well! Well, as the title says, I resolved the particle storm from Colony 7, and implemented some real return fire for the Alien fighters. It's just that right now, since there's still no AI code, so I just have the lowest fighter firing shots downwards: Source + Binary: colony7.zip It seems I will have 2 bytes for each fighter remaining for AI, but I'm also a bit clueless on how to implement it. It should be close to the behaviour of the Arcade, but I yet fail to see "the math" behind it. They generally seem to move in circles with some strafing runs on the bottom part of their loop, spiced up with some erratic unpredicatability. If anyone has a suggestion to mimic this behaviour within 2 bytes worth of logic per attacker, let me know http://www.atariage.com/forums/index.php?a...;showentry=2761 Share this post Link to post Share on other sites