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2600 in 2006 - SpaceWar!

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Here's my start of what Atari's "Space War" should have been. Everything suffers from 30Hz flicker (oh well) but the players can have get 4 shots on screen. Or maybe I'll go with three shots per player and have two floating fuel pods.

 

In addition to the "combat-style" two-player game, I was planning to also have a single-player game in which a computer-controlled ship lays down red and green dots. The player is required to collect the green dots while avoiding the red dots or the computer-controlled ship.

 

The kernel is working, as is the basic accelleration of the players. Shot handling needs a lot of work, and I still have to get gravity working. With luck I'll be able to have gravity affect the shots as well as the players. Should make things interesting.

swar.bin

 

http://www.atariage.com/forums/index.php?a...;showentry=2872

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