Hornpipe2 #576 Posted October 31, 2008 I thought I saw all these described on AtariProtos... Sinistar has 3 versions listed here (you're probably looking at the first?), and the Taz has even more (this is probably also the first described with no title) Quote Share this post Link to post Share on other sites
Rom Hunter #577 Posted October 31, 2008 Nope. None of the posted proto ROMs are described on Atariprotos and that's a fact. I have all the other (dated) versions of Sinistar as well, but this one is not one of them. Same goes for the other titles. Dino, did the 312 scanlines Dumbo you dumped carry a date on the front label? Quote Share this post Link to post Share on other sites
Thomas Jentzsch #578 Posted October 31, 2008 (edited) Some CloneSpy results: (6/23) 0 1 2 3 4 0 Sinistar (1984) (Atari, Tod Frye) (CX26122) (Prototype) [a]· · 99 75 70 68 1 Sinistar 2-13-84············································ = · 75 70 68 2 Sinistar 1-23-84············································ = = · 80 76 3 Sinistar (1984) (Atari, Tod Frye) (CX26122) (Prototype)····· = = = · 76 4 Sinistar 1-4-84············································· 53 53 62 64 · So #3 is somewhere between 1-4-84 and 1-23-8. (1/7) 0 1 2 3 4 5 6 0 Taz (Tazz) (1983) (Atari, Jerome Domurat, Steve Woita) · 96 96 62 64 60 42 1 Taz (Tazz) (1983) (Atari, Jerome Domurat, Steve Woita) = · 99 65 68 63 42 2 Taz (Tazz) (1983) (Atari, Jerome Domurat, Steve Woita) = = · 65 68 63 42 3 Tazz 6-15-83 (PAL)···································· = = = · 87 74 42 4 Tazz 7-15-83·········································· = = = = · 76 43 5 Tazz 7-13-83·········································· = = = = = · 44 6 Taz__Tazz___1983___Atari__Jerome_Domurat__Steve_Woita_ 34 32 32 32 32 34 · #6 is obviously the oldest proto here. Edited October 31, 2008 by Thomas Jentzsch Quote Share this post Link to post Share on other sites
Foxsolo2000 #579 Posted October 31, 2008 Nope. None of the posted proto ROMs are described on Atariprotos and that's a fact. I have all the other (dated) versions of Sinistar as well, but this one is not one of them. Same goes for the other titles. Dino, did the 312 scanlines Dumbo you dumped carry a date on the front label? Perhaps you should let Tempest cast his critical eye over them Quote Share this post Link to post Share on other sites
Rom Hunter #580 Posted October 31, 2008 I already informed Tempest about these. Thanks for comparing, Thomas. Could you post me the Sinistar (1984) (Atari, Tod Frye) (CX26122) (Prototype) [a] ROM? Quote Share this post Link to post Share on other sites
Rom Hunter #581 Posted October 31, 2008 I wondered about something: Is there a program that can check all ROMs on format and create a list of these? It would be great to double check the .bins on format by verifying them for 284 scanlines or higher. Quote Share this post Link to post Share on other sites
Thomas Jentzsch #582 Posted October 31, 2008 Is there a program that can check all ROMs on format and create a list of these? AFAIK no. One could modify an emulator for doing this. Quote Share this post Link to post Share on other sites
Rom Hunter #583 Posted October 31, 2008 Would be an interesting feature indeed. Quote Share this post Link to post Share on other sites
+stephena #584 Posted October 31, 2008 (edited) I wondered about something: Is there a program that can check all ROMs on format and create a list of these? It would be great to double check the .bins on format by verifying them for 284 scanlines or higher. Stella has the commandline argument '-rominfo', which will run a ROM for 30 frames or so, print all info it finds, and then exit. It basically runs the same auto-detect code for a normal run, but then quits right after. Currently, this info includes controller types, bankswitch format, display format (NTSC/PAL, etc), file size, file MD5sum, etc. One could always create script file and run Stella with every ROM you have, and make note of the output. Would this be what you're looking for?? Edited October 31, 2008 by stephena Quote Share this post Link to post Share on other sites
Rom Hunter #585 Posted October 31, 2008 This could be helpful indeed if it really creates a list with the scanlines count related to each ROM. How can this be done exactly? Quote Share this post Link to post Share on other sites
+Omegamatrix #586 Posted November 1, 2008 This could be helpful indeed if it really creates a list with the scanlines count related to each ROM. How can this be done exactly? Just remember some games have vastly different scanline counts on the title screen vs main screen. The GCC Millipede and the older Dumbo proto type spring to mind. Such a program would not tell you this, or other important info like the scanline bouncing. Quote Share this post Link to post Share on other sites
Rom Hunter #587 Posted November 1, 2008 (edited) True. Well, I already double-checked all NTSC ROMs to see if there's a PAL version amongst them. Only found the Frog Demo at 297 scanlines. I also found three non-working ROMs: Galaxian__02_04_1983___Atari___GCC__Mark_Ackerman__Glenn_Parker___CX2684___Prototype___a_.bin 8_in_1__Supergames_8_in_1___01_16_92___Atari___CX26193___Prototype_.bin Galaxian__12_03_1982___Atari___GCC__Mark_Ackerman__Glenn_Parker___CX2684___Prototype_.bin Any idea what's wrong with these? Edited November 1, 2008 by Rom Hunter Quote Share this post Link to post Share on other sites
+Omegamatrix #588 Posted November 1, 2008 The 8 in 1 proto works when you break it apart. All together maybe it is starting in bank 1 of Asteroids? Anyhow dipswitchs on a cart would work to select the games. In the folder you'll see numbers representing the parts. All are 8k chunks except where it is ".1" or ".2". These roms have been further split into 4k. 8in1_1_16_92_decomposed_.zip Centipede (part 2) is a bad dump as noted on AtariProtos.com. It'll never work. The last rom (Yars' Revenge) is only 4k. The remaining 4k space after it is nothing, all $FF. Quote Share this post Link to post Share on other sites
Rom Hunter #589 Posted November 1, 2008 (edited) Thanks, Omega. Any idea about the Galaxians? BTW: I'm having my doubts about the dates of some of the Galaxian proto's that Tempest posted. One was dated 005-01 (january, 5th) and shows a 1983 copyright on screen: http://www.atariprotos.com/2600/software/galaxian/1583.htm Another one was dated 02-04-83 (february, 4th) and shows a copyright 1982 on screen. Doesn't make sense to me. Doesn't the handwritten 005-01 on the label simply mean: may, 1st? Edited November 1, 2008 by Rom Hunter Quote Share this post Link to post Share on other sites
Thomas Jentzsch #590 Posted November 1, 2008 Any idea about the Galaxians? CloneSpy says: (7/39) 0 1 2 3 4 5 6 7 0 Galaxian__02_04_1983___Atari___GCC__Mark_Ackerman__ · 49 49 49 51 51 51 34 1 Galaxian (1983) (Atari - GCC, Mark Ackerman, Glenn 86 · 99 99 93 93 93 46 2 Galaxian (1983) (Atari - GCC, Mark Ackerman, Glenn 86 = · 99 93 93 93 46 3 Galaxian (1983) (Atari - GCC, Mark Ackerman, Glenn 86 = = · 93 93 93 46 4 Galaxian (1983) (Atari - GCC, Mark Ackerman, Glenn 90 = = = · 99 99 47 5 Galaxian (CCE)····································· 90 = = = = · 99 47 6 Galaxian (Digivision)······························ 90 = = = = = · 47 7 Galaxian__12_03_1982___Atari___GCC__Mark_Ackerman__ 56 = = = = = = · Both contain some Galaxian code, only about 50%. Probably bad dumps. Quote Share this post Link to post Share on other sites
Rom Hunter #591 Posted November 1, 2008 Thanks, Thomas. Too bad about the 12-03-1982 version (also labelled 005-01, btw). Was curious about the top two enemy graphics and the ship's invincibility... Quote Share this post Link to post Share on other sites
Thomas Jentzsch #592 Posted November 1, 2008 Was curious about the top two enemy graphics and the ship's invincibility... Does it run for you? Quote Share this post Link to post Share on other sites
Rom Hunter #593 Posted November 1, 2008 Unfortunately not. But it is described on Tempest's site: http://www.atariprotos.com/2600/software/galaxian/12382.htm I truly hope he still has a dump somewhere of this one. Quote Share this post Link to post Share on other sites
Thomas Jentzsch #594 Posted November 1, 2008 Definitely bad dumps (or linked together wrong): The 1st 2k are like the 2nd 2k and the 3rd 2k are like the 4th 2k. Quote Share this post Link to post Share on other sites
CPUWIZ #595 Posted November 1, 2008 Unfortunately not. But it is described on Tempest's site: http://www.atariprotos.com/2600/software/galaxian/12382.htm I truly hope he still has a dump somewhere of this one. If not, I am sure Wonder007 could dump it. Quote Share this post Link to post Share on other sites
Rom Hunter #596 Posted November 1, 2008 (edited) Would be nice indeed. Thanks for checking, Thomas. Here are both maps from Tempest, btw: non_working_Galaxian_proto__s.zip Perhaps something can be saved. Edited November 1, 2008 by Rom Hunter Quote Share this post Link to post Share on other sites
Rom Hunter #597 Posted November 3, 2008 (edited) Moved upfront. Edited November 4, 2008 by Rom Hunter Quote Share this post Link to post Share on other sites
Nukey Shay #598 Posted November 3, 2008 Space Invaders (1980) (Atari, Richard Maurer) (CX2632, CX2632P) (PAL) [a1] - Picture label, date stamped 41 2 R (41st week of 1982). Corrected speed and changed colors. Glitch in game selections 81-96 (players cannot alternate shots). Slightly incorrect description. The players still alternate shots, just as intended...the glitch is that they don't alternate movement control of the cannon (the right player always has control of movement). Quote Share this post Link to post Share on other sites
Rom Hunter #599 Posted November 3, 2008 (edited) Corrected. If any differences of the other [a]lternate ROMs can be pointed out, please let me know. Edit: Video Life [a] difference added. Edited November 3, 2008 by Rom Hunter Quote Share this post Link to post Share on other sites
+Omegamatrix #600 Posted November 3, 2008 Don't forget Bridge. Also the alternate gas Hog fixes a buggy scanline count. It might be better to name it as a fixed version. Othello has a lot changed. I started disassembling it and realized it wouldn't be so easy to do a 1:1 comparision as they started switching from the X register to the Y register in some routines and that gives piles of dissimilar code to check. One of the Quadruns has "Woita Wave" or something like that. Not sure which is the prototype on that. Quote Share this post Link to post Share on other sites