blakespot #1 Posted March 27, 2007 You've surely heard of the distellamap project, but you may not have seen a framed distella print. See my blog article about it here: http://www.bytecellar.com/archives/000102.php blakespot Quote Share this post Link to post Share on other sites
vdub_bobby #2 Posted March 27, 2007 Holy smokes that's awesome! Quote Share this post Link to post Share on other sites
+RandomPerson #3 Posted March 27, 2007 That is amazing and beautiful. Quote Share this post Link to post Share on other sites
Rom Hunter #4 Posted March 27, 2007 Fascinating. I wonder what Raiders of the Lost Ark looks like. Quote Share this post Link to post Share on other sites
CPUWIZ #5 Posted March 27, 2007 This is the original site, btw.! http://benfry.com/distellamap/ Quote Share this post Link to post Share on other sites
Nukey Shay #6 Posted March 27, 2007 I gather that bankswitching isn't taken into consideration, so Raiders would be missing some key jumps (that lead to other jumps/branches/etc). The same probably goes for indirect jumps/returns, so the 4k Alien would also be missing most of the program (for example). These problems could be fixed if the program allowed parameters to be manually passed/entered. Quote Share this post Link to post Share on other sites
+Nathan Strum #7 Posted March 27, 2007 That... is... so... cool. Quote Share this post Link to post Share on other sites
+batari #8 Posted March 27, 2007 This is the original site, btw.! http://benfry.com/distellamap/ Interesting. He speculates that Pac-Man was the most complex-looking because of the ghosts' AI, though in reality the apparent complexity could just be bad programming... It's cool, nonetheless. Quote Share this post Link to post Share on other sites
blakespot #9 Posted March 28, 2007 Interesting. He speculates that Pac-Man was the most complex-looking because of the ghosts' AI, though in reality the apparent complexity could just be bad programming... It's cool, nonetheless. ...Fitting any of these games' code AND graphics into 4096 bytes, well, I'd call that miraculous more than bad programming. blakespot Quote Share this post Link to post Share on other sites
+batari #10 Posted March 28, 2007 (edited) Interesting. He speculates that Pac-Man was the most complex-looking because of the ghosts' AI, though in reality the apparent complexity could just be bad programming... It's cool, nonetheless. ...Fitting any of these games' code AND graphics into 4096 bytes, well, I'd call that miraculous more than bad programming. blakespot Naah... Several of us here have written 2600 games in 1024 bytes. My point was that Pac-Man just has more branches so it appears more complex. More creative 2600 programming might use fewer branches and more calculation/tables. Edited March 28, 2007 by batari Quote Share this post Link to post Share on other sites
+Nathan Strum #11 Posted March 28, 2007 I wonder what Dennis' version of Pac-Man would look like, in comparison. Quote Share this post Link to post Share on other sites
Nukey Shay #12 Posted March 28, 2007 Interesting. He speculates that Pac-Man was the most complex-looking because of the ghosts' AI, though in reality the apparent complexity could just be bad programming... It's cool, nonetheless. ...Fitting any of these games' code AND graphics into 4096 bytes, well, I'd call that miraculous more than bad programming. blakespot Naah... Several of us here have written 2600 games in 1024 bytes. My point was that Pac-Man just has more branches so it appears more complex. More creative 2600 programming might use fewer branches and more calculation/tables. I dunno...spaghetti code is pretty complex to weed through Complex = hard-to-follow Quote Share this post Link to post Share on other sites
Thomas Jentzsch #13 Posted March 28, 2007 I wonder what Dennis' version of Pac-Man would look like, in comparison. Yes, I would like to see some homebrews like this. To bad, that the tools seems not to be public available. BTW: Does it handle code like "lda <Table" correctly too? Quote Share this post Link to post Share on other sites