Atariman Posted June 29, 2007 Share Posted June 29, 2007 No they are the in-game assets printed out and scanned back in... sTeVE Then in that case... damn... That exactly what I was thinking as well - those graphics are extremely impressive for the 7800 (IMO) Quote Link to comment Share on other sites More sharing options...
Rev. Rob Posted June 29, 2007 Share Posted June 29, 2007 Gregory DG, cx2K & Shawn Sr. - it's Electrocop - no maybe, no confusion, it's the 7800 version of Electrocop... Further from my last email from Amy: Re: Electrocop - I think Atari had another team working on the Lynx version simultaneously, but they didn't share anything about that game with us. That's why there's no real similarity between the games. All we knew was they wanted a Robocop-ish sidescroller. So we made one! (with ninjas and giant brains; go figure) Which serves to explain the Robocop-ishness sTeVE Anyone else think they borrowed a LOT from Revenge of Shinobi? Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted June 29, 2007 Share Posted June 29, 2007 I suspect there was little direct SEGA influence, since the games came out around the same time (1989). Anyhow it was the NES that was the influence acording to Amy: I recall being very impressed with some of the NES games of the time, and just poring over my game magazines with a magnifying glass to figure out what they were doing. sTeVE Quote Link to comment Share on other sites More sharing options...
Trip_Cannon Posted June 29, 2007 Share Posted June 29, 2007 Looks more like Ninja Gaiden to me... Quote Link to comment Share on other sites More sharing options...
BuddyBuddies Posted July 17, 2007 Share Posted July 17, 2007 very interesting buddies!! thanks for sharing too!! Quote Link to comment Share on other sites More sharing options...
A Sprite Posted July 17, 2007 Share Posted July 17, 2007 Beautiful. They nailed the look of late 80's digital black velvet on the sprite set. The back grounds aren't quite as inspiring - except that I was under the impression the 7800 cpu couldn't refresh a screen fast enough to do any of this. How did they work around it? Quote Link to comment Share on other sites More sharing options...
Shaggy the Atarian Posted July 18, 2007 Share Posted July 18, 2007 Wow that is great and probably looked a bit better running on the real thing. It's too bad that it's probably lost but at least it shows that the 7800 could do a bit more than what we've seen. So are those object's usable for homebrew developers to make their own thing? That would be great if a homebrew author could still put this game together, with their own touch of course. Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted July 18, 2007 Share Posted July 18, 2007 The back grounds aren't quite as inspiring - except that I was under the impression the 7800 cpu couldn't refresh a screen fast enough to do any of this. How did they work around it? Easy now. There's a difference between "tile based games being more challenging to create on the 7800's free form architecture" and "the 7800 can't do tile based games". Electrocop or no Electrocop, Scrapyard Dog does do this at a fast clip. It is possible and the proof was shown 17 years ago. Quote Link to comment Share on other sites More sharing options...
A Sprite Posted July 18, 2007 Share Posted July 18, 2007 The back grounds aren't quite as inspiring - except that I was under the impression the 7800 cpu couldn't refresh a screen fast enough to do any of this. How did they work around it? Easy now. There's a difference between "tile based games being more challenging to create on the 7800's free form architecture" and "the 7800 can't do tile based games". Electrocop or no Electrocop, Scrapyard Dog does do this at a fast clip. It is possible and the proof was shown 17 years ago. Scrapyard Dog's backgrounds are coloring book simple - it was the relative complexity of the tile sets that impressed me. I've read threads where it was claimed Super Mario Bros is too complex a tile set for the 7800... Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted July 18, 2007 Share Posted July 18, 2007 Scrapyard Dog's backgrounds are coloring book simple - it was the relative complexity of the tile sets that impressed me. I've read threads where it was claimed Super Mario Bros is too complex a tile set for the 7800... I have heard Super Mario 3 and Kirby's Adventure might require some rework to make happen or compromises but not Super Mario itself. Agree on the ground levels but not sure about the city or sewer levels being any more or less sophisticated than what's in Super Mario (the original). Quote Link to comment Share on other sites More sharing options...
Trip_Cannon Posted July 18, 2007 Share Posted July 18, 2007 Games like Mario 3 and Kirby had an added chip in the cart to make them what they were didn't they? Quote Link to comment Share on other sites More sharing options...
ApolloBoy Posted July 20, 2007 Share Posted July 20, 2007 Games like Mario 3 and Kirby had an added chip in the cart to make them what they were didn't they? Yes, SMB3 and Kirby used mapper chips, as did a lot of other NES games. Quote Link to comment Share on other sites More sharing options...
Shawn Posted July 20, 2007 Share Posted July 20, 2007 (edited) Games like Mario 3 and Kirby had an added chip in the cart to make them what they were didn't they? Yes, SMB3 and Kirby used mapper chips, as did a lot of other NES games. MMC3b was the mapper in SMB3. In a nut shell think of it kinda like a "bankswitching" chip that atari games have but with hella more juice. Edited July 20, 2007 by Shawn Sr. Quote Link to comment Share on other sites More sharing options...
8th lutz Posted July 20, 2007 Share Posted July 20, 2007 (edited) Games like Mario 3 and Kirby had an added chip in the cart to make them what they were didn't they? Yep. The biggest MMC chip was in Kirby's Adventure with it being a MMC5 chip. It is a mapper that happened to give nes the capabilities have games up to 8 megs. Super Mario 3 had a chip MMC chip also, but it is not as advanced as the one used in Kirby's Adventure with it being a MMC3 like Shawn Sr mentioned. Edited July 20, 2007 by 8th lutz Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted December 13, 2009 Share Posted December 13, 2009 Here they are with a little intro by Amy: Looking at these again, I can't remember for the life of me what the premise was - bad guys of every stripe! Ninjas, slimes, mini-tanks, spiders, bullies, soldiers, giant brains, evil doctors ? But it was a pretty good side-scroller, everything considered. Borrowed a lot of ideas from the NES games of the time for the layout and artwork. sTeVE Hopefully some day this will turn up! Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted December 13, 2009 Share Posted December 13, 2009 Thanks for resurrecting this old topic, (I'm not being sarcastic). I hadn't seen this before. Those scans look great. It's sad that it was completed but not published. A true shame. With it being so long since the topic was discussed, are all hopes of the original programmer possibly having remains of it now dead? Quote Link to comment Share on other sites More sharing options...
AdeptRapier Posted December 13, 2009 Share Posted December 13, 2009 Thanks for resurrecting this old topic, (I'm not being sarcastic). I hadn't seen this before. Those scans look great. It's sad that it was completed but not published. A true shame. With it being so long since the topic was discussed, are all hopes of the original programmer possibly having remains of it now dead? WOW! I hadn't read this thread, that game is VERY impressive for a 7800!! Kind of makes you re-evaluate what "could have been" if the development houses of the time had poured resources into developing for this machine! I will agree that it is disappointing that the original game is "most likely lost" but on the other hand it is exciting to see the kind of game that was possible and what we could see from homebrews in the future!! AdeptRapier Quote Link to comment Share on other sites More sharing options...
Gorf Posted December 13, 2009 Share Posted December 13, 2009 (edited) The reason I mentioned Electrocop was that there was talk in this forum of the prototype being in a woman's office just before it went missing. There might be a chance that woman either was Amy Hennig, or they knew each other. It's a long shot, but I guess it's as good as any. Who knows, maybe she didn't work for Atari at all. Perhaps she worked on UFO instead. Was'nt Electrocop released? EDIT: Nevermind....that was on the lynx. UFO? Better change the name to my 7800 title....seems I need to do a lot of this anymore. Also...I am quite sure the 7800 can do MUCH better than even this if I can only find a way to allow for on board MARIA useable RAM blocks. Edited December 13, 2009 by Gorf Quote Link to comment Share on other sites More sharing options...
shadow460 Posted December 14, 2009 Share Posted December 14, 2009 UFO was mentioned on GameFAQs a couple years back as an unreleased Froggo title. I'm not sure how reliable that info is, though, given the source. Quote Link to comment Share on other sites More sharing options...
Gorf Posted December 14, 2009 Share Posted December 14, 2009 UFO was mentioned on GameFAQs a couple years back as an unreleased Froggo title. I'm not sure how reliable that info is, though, given the source. Was it based on the O^2 game of the same name? That is essentially what Im doing with the 7800. I just released a small(cheesy) demo of it in one of the threads here in the 7800 section. There is also a Jaguar 3D version in the Jaguar section as well. Quote Link to comment Share on other sites More sharing options...
+Mitch Posted December 14, 2009 Share Posted December 14, 2009 There were two games named UFO planned for the 7800. One by Atari and the other by Froggo. Nothing much is known about either of them other than the title and that neither was released. Mitch Quote Link to comment Share on other sites More sharing options...
Shawn Posted December 14, 2009 Share Posted December 14, 2009 There were two games named UFO planned for the 7800. One by Atari and the other by Froggo. Nothing much is known about either of them other than the title and that neither was released. Mitch Did the UFO game by Atari get a CX part number? It would be cool for Gorf to use that if he ever releases his UFO game. Quote Link to comment Share on other sites More sharing options...
+Mitch Posted December 14, 2009 Share Posted December 14, 2009 There were two games named UFO planned for the 7800. One by Atari and the other by Froggo. Nothing much is known about either of them other than the title and that neither was released. Mitch Did the UFO game by Atari get a CX part number? It would be cool for Gorf to use that if he ever releases his UFO game. CX7876 Mitch Quote Link to comment Share on other sites More sharing options...
Godzilla Posted December 16, 2009 Share Posted December 16, 2009 wow just re-visited this thread and noticed the awesome artwork definitely looks like ninja gaiden meets eletcro-robo cop with a dash of double dragon thanks for sharing and heres hoping it surfaces one day! Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted December 16, 2009 Share Posted December 16, 2009 The UFO by Atari was a 3D shooter - I did see a little of it at Atari UK in the early 90's... I understood it to be a licensed product based on the old Gerry Anderson TV show... sTeVE Quote Link to comment Share on other sites More sharing options...
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