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Segataritensoftii

A top ten worst console list that doesn't suck!(finally)

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Thats a pretty good list.

The watara supervision is the worst handheld ever.

 

HAHA! The hyperscan. That thing is only like a year old, and its already at goodwill in vast numbers! I remember watching the commercials for that thing, and predicting EXACTLY the fate of the unit. That system didnt even look good on paper. Didnt gameboy try doing something with scanning cards, and failing as well?

 

The Action Max! My friend had one of these and we were just talking about it. I vaguly rembered something like a vcr video game system, and he couldn't remember much more, but he did have one. I tried to search on the internet but couldnt figure out what it was called until this tread!

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What about the Popstation?

 

Just check out the awesome features -

 

1. Back lit LED screen - an evolutionary leap above LCD

 

2. PSP worthy aesthetics - it's an exact copy!

 

3. 4 games built in! (sold separately) - No need to worry about buying cartridges or CDs ever.

 

I realize some people will argue it's not technically a game console, but surely an honorary mention? It dreams of being a game console...

 

It's important, to dream.

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HAHA! The hyperscan. That thing is only like a year old, and its already at goodwill in vast numbers! I remember watching the commercials for that thing, and predicting EXACTLY the fate of the unit. That system didnt even look good on paper. Didnt gameboy try doing something with scanning cards, and failing as well?

 

Interestingly, the local Wal-Mart had marked these down to $40 briefly. Now they seem to have restocked and marked the price back up to $60.

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What about the Popstation?

 

Just check out the awesome features -

 

1. Back lit LED screen - an evolutionary leap above LCD

 

2. PSP worthy aesthetics - it's an exact copy!

 

3. 4 games built in! (sold separately) - No need to worry about buying cartridges or CDs ever.

 

I realize some people will argue it's not technically a game console, but surely an honorary mention? It dreams of being a game console...

 

It's important, to dream.

Uh... that's a dedicated system. Although I might make a list of the top ten worst dedicated systems in the future.

Edit: No wait, It's cartridge based. My bad.

Edited by Segataritensoftii

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Why are the Jaguar and 32X on there? They aren't that bad.

 

Yes, they ARE that bad. Especially the 32X. Did you know that the Sega Saturn was planned to be backward compatible with the Sega Genesis? Sega decided not to do this because they were afraid it would bite into sales of the 32X...

 

Man, some people are willing to believe anything.

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Well, I'm probably going to tick some people off, this being an Atari forum and all, but I really disliked the Jaguar. It had two good games, Tempest 2000 (which was an outstanding game) and Aliens vs. Predator (which I didn't care for but it's still decent), but everything else I've played on it were just embarrassing for an Atari console. Take Trevor McFur in the Crescent Galaxy, for example. For a 64 bit system, this shooter is far below par...I've played better games on 8bit systems.

 

And what about the 3DO? That thing had a $700 price tag in 1992! And people complain about the PS3's price! Of all the 3DO's titles, only a few were worth a damn: Super Street Fighter II Turbo and Need for Speed were both excellent. There were one or two half-way decent games and then a whooooole lotta crap.

 

Nintendo's Virtual Boy truly deserves to be on there. Only one good game, the Wario one, but even that is spoiled by the headache-inducing monochrome red and the stupid tripod-thing and...ugh. Bad, bad, bad system.

 

CDi was just awful. Ever see the Zelda game for it? Just awful!

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Why are the Jaguar and 32X on there? They aren't that bad.

 

Yes, they ARE that bad. Especially the 32X. Did you know that the Sega Saturn was planned to be backward compatible with the Sega Genesis? Sega decided not to do this because they were afraid it would bite into sales of the 32X...

 

Man, some people are willing to believe anything.

 

Just what is THAT supposed to mean? The Saturn uses a 68000 processor similar to the one used in the Genesis. It's got a cartridge slot. Why is it so hard to believe that the system could have been backward compatible with the Genesis?

 

Believe what you want, but I think it's clear that Sega hosed its customers numerous times with consoles they chose not to support and add-ons that nobody wanted. History will back me up on this one. A Saturn that could play Genesis games is not so far-fetched, given the hardware similarities and the fact that the Saturn is the only console from that generation with a cartridge slot. The reasons why Sega didn't offer this functionality should be obvious to anyone who's familiar with the company and its treasonous approach to customer service.

 

JR

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Why are the Jaguar and 32X on there? They aren't that bad.

 

Yes, they ARE that bad. Especially the 32X. Did you know that the Sega Saturn was planned to be backward compatible with the Sega Genesis? Sega decided not to do this because they were afraid it would bite into sales of the 32X...

 

Man, some people are willing to believe anything.

 

Just what is THAT supposed to mean? The Saturn uses a 68000 processor similar to the one used in the Genesis. It's got a cartridge slot. Why is it so hard to believe that the system could have been backward compatible with the Genesis?

 

 

I think he's refering to the fact that the idea that "Sega" (as if that were one entity at that point) didn't make the Saturn backwards compatble because it would compete with the 32X is pure hooey. Sega Japan thought the 32X was a stop-gap, while Sega America originally thought (during the entire design and initial sales) the 32X was a next gen. solution that would recieve support for years. If American Sega were making the Saturn the theory would be plausible. As Japanese Sega was making the Saturn, thought poorly of the 32X and saw it as a stopgap add on at best, why would they be concerned with Saturn interfering with it's sales enough to handicap the Saturn? That makes no sense in any way.

 

They likely did consider making it backwards compatiable, but the reason they didn't is certainly not related to the 32X.

Edited by Atarifever

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And what about the 3DO? That thing had a $700 price tag in 1992! And people complain about the PS3's price! Of all the 3DO's titles, only a few were worth a damn: Super Street Fighter II Turbo and Need for Speed were both excellent. There were one or two half-way decent games and then a whooooole lotta crap.

 

The 3DO had some crap, but it had some really good ones too. It had the best port of Samurai Showdown. There's the legendary Star Control II. It's version of Road Rash is one of the best, if not the best overall of the whole series. Return Fire was also a really good game. Lesser known, but still good were Guardian War and The Horde. Space Hulk was slow and probably too different from the emerging FPS genre to really catch on, but it was pretty cool if you took the time to get into it.

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Space Hulk was slow and probably too different from the emerging FPS genre to really catch on, but it was pretty cool if you took the time to get into it.

Now that is one of the only PS games that ever blew my mind enough to momentarily think about playing that generation. That was a deep, deep, FPS game. I couldn't finish two levels because there was just way to much thinking to it, but I thought it was pretty solid. It's as much strategy game as FPS.

Edited by Atarifever

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Honorable mentions: Atari XEGS(Nobody wants to play Mario Bros. anymore. WAKE UP TO 1987, ATARI

 

 

I think somebody forgot to tell Nintendo too, and meanwhile it's already 2007.

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the fact that the Saturn is the only console from that generation with a cartridge slot.
It is? What's the N64 then?

 

:lol: I was thinking that, too. I Was beginning to wonder what these little gray things were for a moment...8-track tapes, maybe? :P

 

Where the Saturn has a cart slot, though, the PS1 has that parallel port which is used for some of the same things (Action Replay, Game Shark, etc.) The N64 also has that memory expansion and the port underneath. Not that a SNES game could fit the memory expansion port without modification, but it is there.

 

I think perhaps the reason Sega left off backwards compatibility is cost. Even if the systems used the same CPU, how much of the Saturn was changed? They'd need extra stuff in there to emulate the Genesis anyway, maybe a sound chip, a graphics chip, and a few other things. With the price already at $400, I think it made sense to drop a few optional things. When I bought my Saturn, I had zero expectation of backwards compatibility with the Genesis or 32X.

 

Oh, hey, let's show the Supervision some love and quit bullying it, shall we?

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Why are the Jaguar and 32X on there? They aren't that bad.

 

Yes, they ARE that bad. Especially the 32X. Did you know that the Sega Saturn was planned to be backward compatible with the Sega Genesis? Sega decided not to do this because they were afraid it would bite into sales of the 32X...

 

Man, some people are willing to believe anything.

 

Just what is THAT supposed to mean?

 

It means that you have no idea what you're talking about.

 

The Saturn uses a 68000 processor similar to the one used in the Genesis. It's got a cartridge slot. Why is it so hard to believe that the system could have been backward compatible with the Genesis?

 

What on earth are you talking about? The Saturn did not use a Motorola 68000 CPU. You must be thinking of Jaguar, which did. Saturn did use a Motorola 68EC000 as a sound controller but not as the central processor.

 

Besides, everyone knows that Saturn used two Hitachi SuperH-2 7604 32-Bit RISC processors for the CPU. (Duh!) If Atari had released it, they'd probably 'do the math' and call Saturn 64-bit, heh! ;)

 

Don't you remember Sega's "Play Thing" anti-Playstation commercials where they bragged that two 32-bit processors are better than one?

 

You have clearly never ever played a Sega Saturn before.

 

Believe what you want, but I think it's clear that Sega hosed its customers numerous times with consoles they chose not to support and add-ons that nobody wanted. History will back me up on this one. A Saturn that could play Genesis games is not so far-fetched, given the hardware similarities and the fact that the Saturn is the only console from that generation with a cartridge slot.

 

Uhh... Nintendo 64? :roll:

 

History leaves you to the dogs, sir. The Saturn's cart slot was never intended to play games. It's so completely different from the Genesis/32X that anyone suggesting that it was supposed to be used to play 16 and 32-bit games is very, very funny.

 

It was really just an expansion slot, used for a memory cartridge, the Net Link modem, ram expansion, and Game Shark. As another post mentioned, the initial claim is made to be even funnier when N64 was a cart based console, and both the N64 and Playstation had expansion slots.

 

The reasons why Sega didn't offer this functionality should be obvious to anyone who's familiar with the company and its treasonous approach to customer service.

 

It's obvious to anyone who is remotely familiar with the console that Saturn was never supposed to be backwards compatible when anything and that the expansion slot was never intended for playings games, espeicially when you consider that SEGA said as much themselves when they initially unveiled the console.

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By the way, here is my "worst console" list:

 

1. RCA Studio II

2. Koei Pasago

3. Tiger Telematics Gizmondo

4. Tiger Game.com

5. Tiger R-Zone

6. Mattel HyperScan

7. VM Labs NUON

8. Phillips CD-i

9. Nintendo N64 DD

10. Nintendo Virtual Boy

Edited by Rev. Rob

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The Microvision was a real turkey, but it least it paved the way for handheld programmable systems. It was released a decade before the original Game Boy.

 

http://brettweisswords.blogspot.com/

 

Hey hey, let's not be hating on the Microvision.

It was an investment in both portability and licensing (let's not forget the Star Trek game for it) that paved the way for what was to come later.

It was just an idea ahead of its time is all. When consoles came out later, it would have fit right in as a portable console--and it would have probably developed a more extensive library.

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