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New games using the Jumping Flash formula

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Yesterday, I was thinking about how 3D evolutions of popular game franchises could use the first person JF formula. Here's how I could see it playing out.

 

Mega Man: We all know how awful the controls in Legends were. The Jumping Flash formula just looks like the perfect way to do a 3D action game starring the blue bomber. It would basically be a carbon copy of the JF formula, only with double jumping and weapon swiching instead of special weapons. For comparison, here are two videos I found on youtube of a

boss and a
boss. "Now YOU decide which one is more sophisticated."-Macintosh ad, 1984. :D

 

Bubsy: There would be a single jump, slightly higher than the one from Mario 64 so you could see the ground above you, and then the double jump would shift the camera down, as always. gliding would be absolutely amazing. Once again, the camera would shift downwards, giving you an incredible sense of scale and freedom, and you would fall a lot slower, and move forward slightly slower too.

 

Sonic: I believe this would be the most awesome conversion, but, sadly, the hardest to do. Sonic would be running along really fast in the first person, and the double jump would just be one high single jump. It wouldn't shift the camera all the way downward, but only mostly so you could see the road ahead. Sadly, I don't see this being very practical. :sad:

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Yeah, Jumping Flash rules...So I would think any 3D game using this engine would be fun. I think it's mainly because you can't go wrong with the first person perspective...You don't get all of the darn camera problems you get with 3D 3rd person perspective games.

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