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Gorf

New to forum..so possible dumb question.

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Hey folks,

 

Why does it seem the few links I've tried for the Coleco dev kit and stuff are not working?

 

I've not tried them all but the first three or four gave me errors or took me to a place

completely unrelated.

 

I also notice that outside of a topic or two, there has been a serious lack

of activity here lately since 2006.

 

What did I miss? I would like to know becasue I would like to find that dev stuff and mess

arounds with the Coleco.

 

Any clues?

 

thanks!

 

Steve

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I also notice that outside of a topic or two, there has been a serious lack of activity here lately since 2006.

 

What did I miss? I would like to know becasue I would like to find that dev stuff and mess arounds with the Coleco.

ColecoVision developments are usually discussed in the Homebrew Discussion forums. CV homebrewers don't usually come on this particular sub-board to get answers to their questions, they go somewhere else (wherever that may be). That explains why this CV board is so cold most of the year.

 

As for the dev tools, you can find them at Daniel's Bienvenu's CV web site.

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Why does it seem the few links I've tried for the Coleco dev kit and stuff are not working?

"The" Coleco dev kit? I didn't realize there was a "the" dev kit.

 

All you really need is a Z80 assembler (I link mine here: http://xi6.com/hacks/), some documentation, and something (usually an emulator) to run the code on.

 

In fact, after all this time I have finally decided that the best way to program the Coleco is to ignore the buggy, bloated ROM and go SG-1000 with it by talking to the VDP and sound chip directly. Look at the Black Onyx thread in the Homebrews forum, where I have dumped a somewhat commented source code that runs on the Coleco.

Edited by Bruce Tomlin

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I saw your message, a bit late... Then, I tried to figure out what kit you talked about.

 

Originally, each company did its own stuff to program games for the ColecoVision game system. I have a copy of a Nth copy of a confidential document about ColecoVision programming and it's basically specs about Coleco BIOS, it explains some stuff I still don't use like graphic objects utilities, and some "allowed tricks" like stoping a sound by directly putting FF in the proper ram addresses, and "not allowed tricks" like using directly the port number to access video in case of an update of the ports number... that never happens actually.

 

The second thing I was thinking is a software as declare to be a devkit software for Coleco. I don't know the name, but it's for the Coleco Adam computer because you can ask this software to load and save things, so it needs peropherical things the ColecoVision don't have, but it runs on the ColecoVision too. I know for sure that you can do graphics with it.

 

Then, I was thinking about Marcel de Kogel's web site because it was down at least one time this year for no reason. Marcel did his Coleco Adam emulator named AdamEm be he didn't own or try one before. and he did more than this emulator, he did more Coleco related softwares and stuff like his Coleco library I'm still using today.

 

Then, I check my web site tonight. err... the TASM page is missing, my bad, and no one told me about that missing page too. Well, another thing in my todo list. Soon, it's the 25th anniversary of the console so I try to update my stuff before the end of the year, to be ready to celebrate.

 

So, I'm still confuse... which coleco dev kit you talked about?

Edited by newcoleco

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Did you see my video about graphics? I think it's a very good introduction to ColecoVision and other systems that uses this chipset.

Edited by newcoleco

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