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Segataritensoftii

Behold, for he hops again! Jumping Flash 4 project started

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I'm sure all of you who played Play Station back in 1995 remember Robbit, a lovable robo-rabbit character who leaped onto TV screens of the select few who ponied up the money for a brand new PSX. Later on, he was often ignored in favor of other characters such as Crash Bandicoot and Spyro. His third and last game, Robbit Mon Dieu, was released in 1999. Scorned by the fans, it never got over to the US, or anywhere outside of Japan, for that matter. I'd still like to play it though. :) Ever since we last heard from him in 1999, we've longed for a new sequel to the fantastic adventures of Robbit and his attempts to stop the evil Baron Aloha or the crazy Captain Kabuki. The closest we ever got was a budget download of the first game on PSP that, as of now, you need a PS3 to download.

 

What if I told you that a new Jumping Flash was being worked on? That's exactly what I'm doing. Jumping Flash 4 (working title) is planned to be longer (8 worlds with 3 action stages and one boss, final world has 2 levels and 2 bosses), harder (extra mode will actually put up a challenge), more imaginative (2 hints, a motor boat with a rocket nozzle on the bottom, and a giant tree with giant clothes hanging off it.), and have more secrets.

 

As for music, here's a little sampling.Banana_slumber_party_OC_EF5.mp3 That was taken form OCRemix. I'll try to give credit when the credit is due, however.

 

An FAQ:

Q: What is this game being made in, anyway?

A: The game is being made in Blender, an open source 3D modeler and game creation system. The platform is a PowerMac G4/500Mhz running Ubuntu Linux and the Gnome desktop.

 

Q: When will it be released?

A: I will not have a concrete release date, as I feel that puts too much pressure on me to release a good game. However, binaries will be released quite often. I hope to release the first one by the end of next week.

 

Q: Can I submit my suggestions or anything else to help you in the creation of your game?

A: This being my first 3D game, I'll need all the help I can get! Submit anything. Models, scripts, music, level designs, textures, you name it! I have a few submission rules, however.

-It's very difficult for me to convert MP3s, so make sure your music submissions are in Ogg Vorbis instead

-I recommend that your model submissions be made in Blender. Fortunately, Blender is available for every platform in the known universe, so it shouldn't be hard to find a copy for your platform.

-Keep your submission sizes in moderation. I want this to at least fit on a single CD.

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I loved those games. I would triple-jump up in the air, and try to aim for the enemies genitals when I come barreling down from the air. One time I smashed the little frog guy's scrotum and he died. But on the bright side, he turned into a power-up!

 

I'll see if I can't maybe whip up a little tune for the game. Do you want it to emulate the MP3 you posted, or can it be anything?

Edited by SINGLE TOOTH

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I'll see if I can't maybe whip up a little tune for the game. Do you want it to emulate the MP3 you posted, or can it be anything?
Anything you like! Just so long as it's bouncy and fun to listen to! By the way, the release date for the first public build may have to be pushed back some. I'm having problems learning Blender and the new Microshaft CD I got is sucking up my time. Edited by Segataritensoftii

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