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Heaven/TQA

Beyond Evil - now playable

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At first I thought it was only when you are drawing the baddies the first time before grabbing the background to restore later. I have now gotten it to do it well after the spawn. I noticed it occurs when the gap between the baddie and hero goes from narrowest to widest and always on the spawn.

The backbuffer ends up with locations locked out all over the screen.

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James... the engine is based on EOR not on grabbing the background...

 

tomorrow I will post the source of the sprite10 prototype to get the stuff sorted with the community... it takes too much time for me... ;) and it seems I am blinded to solve it.

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here it is...should assemble with MADS...

 

and just to make it clear... a lot of the moduls are not ported over as the sprite engine is still not in place...

 

maybe some of you find the bug... or the logic issue here...

sprite10.zip

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nope... tried several approaches and rewrites... and then started Gridrunner port which is not finished yet...

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I followed this topic every day a few years ago. really sad that the project was shelved. :(

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Shelved? Nope... But RL got into my way... Btw. Compiled yesterday the source code.... And was surprised that the game has more than 6000 lines of code yet... So we both thought about the game :D but gimme hardware sprites.... ;)

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hehe I just thought because the thread wasn't updated quite a while and the last posting was about starting another project ^^

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yeah... projects but not game projects... ;)

Just can't say nor remember anything but if I push my head then other projects at least aren't as long as 2009 ;) but still no way!...

Lol

Edited by José Pereira

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