Jump to content
Heaven/TQA

Beyond Evil - now playable

Recommended Posts

marvelous! :) can not wait to integrate them... ;)

 

 

have you considered that the bar gfx (red/blue) are PMs while rest is in charmode?

Yes, I did. We could discuss that on skype if you can come there.

Share this post


Link to post
Share on other sites

Ok did a quick run through and here are my thoughts:

 

1. Graphics look spiffy :)

2. Still like the music :)

3. Movement is slow and a bit chunky

4. Need some sort of visual that I 'hit' the monster (change the background color as a red flash) - the noise arent doing it for me - and vice versa if the monster hits me Id like some sort of indication.

5. It could just be me but the door routine is a bit too picky - see attached pic. I cannot exit left from where I am standing - I need go down 1 more step to use that door!

6. Another door issue - I had a treasure near the door at the top of the screen, I didnt actually go through the door but when I hit the treasure it sent me through it losing my treasure!

7. When I gained a level and the stat screen showed up I got a dark grey line - see pic as it didnt go away

8. Might just be me but I cant seem to pick anything up - see pic :)

d14_wall.JPG

Share this post


Link to post
Share on other sites

Hmm... seems there is some room for some stats at the bottom...

Share this post


Link to post
Share on other sites
Ok did a quick run through and here are my thoughts:

 

1. Graphics look spiffy :)

2. Still like the music :)

3. Movement is slow and a bit chunky

4. Need some sort of visual that I 'hit' the monster (change the background color as a red flash) - the noise arent doing it for me - and vice versa if the monster hits me Id like some sort of indication.

5. It could just be me but the door routine is a bit too picky - see attached pic. I cannot exit left from where I am standing - I need go down 1 more step to use that door!

6. Another door issue - I had a treasure near the door at the top of the screen, I didnt actually go through the door but when I hit the treasure it sent me through it losing my treasure!

7. When I gained a level and the stat screen showed up I got a dark grey line - see pic as it didnt go away

8. Might just be me but I cant seem to pick anything up - see pic :)

 

1. what is spiffy? ;) if you like it credits to Espire8 and PG! it wasnt me... ;)

2. really? ;) wait for the final tune... you are too "ultima"-dedicated... ;)

3. well...my polish tqa friends keep kicking my but for the same reason...but it will be like it is... at the moment...first let me finish this version finally...and then we can improve in the sequel.... ;)

4. aarg...i kicked the hit indicators and now you need some visual hint... anybody else? flashing of the screen? (but then i need a epilepsi warning...)

5. its not picky...its my fault...i increased the size of the player sprite...and at the end it checks only char lines 1+2 and not 2+3 f.e. could be adjusted and is on my list...but maybe i will have 3 chars doors anyway... so this will be fixed.

6. i know the issue with the item drop routine...it does not check if its put on something else like door, walls, etc...

7. ah... i love "pm garbage"... ;) no prob... will be fixed.

8. simply because there is nothing to pick up? the garbage is not for picking up... should i pick up the stuff and clear from screen even when there is nothing in the pile?

Share this post


Link to post
Share on other sites
Hmm... seems there is some room for some stats at the bottom...

 

nope....not on NTSC... so dont touch this area... ;)

Share this post


Link to post
Share on other sites

never understimate the dark side....

 

espire...is it just me or does it looks like i have a laser sabre in my hand? ;) just kidding...

post-528-1184015283_thumb.png

Share this post


Link to post
Share on other sites

I played the 14 build and here is what I think:

 

1. For now no possibility to escape from the room before killing all monsters don't change enything, because when you runing out of energy escape don't do anything. There is no place to escape, because there is no place to rest gain more energy, etc. But in my opinion it is good even if there will be some place to escape, because if you can escape at any time there will be no challenge.

 

2. Hero is now taller and now it is really problem for him to come through the door. I think it should be fixed.

 

3. I wonder if hero movement speed has decreased in this version, or it is just a feeling caused by the fact that hero is not animated during the movement?

 

4. Indications of the hitting is not a problem for me. I think flashing screen is not a good idea, because during longer plays it can be tiring for eyes.

 

5. I discover some gfx glitches. Hero loose his armour for a while when coming through horizontaly placed doors. A "shadow" of the hero is visible on the stat and equipment screen. Probably you konw about it, ro maybe it is even fixed for now.

Edited by urborg

Share this post


Link to post
Share on other sites

thanks uborg...

 

re: 1.

 

i personally found it challenging enough. as you must be careful with your potions... would it be a good solution to gain little bit health every few seconds?

Share this post


Link to post
Share on other sites
thanks uborg...

 

re: 1.

 

i personally found it challenging enough. as you must be careful with your potions... would it be a good solution to gain little bit health every few seconds?

Well, this could be based on your hero's class/level or perhaps finding some magical item or fulfilling a quest.

Share this post


Link to post
Share on other sites

stay tuned... PG did some nice extra work...but i will not tell you what it is at the moment... ;) but if you look close on the screen and compare with older ones...you might guess... ;) it looks cool in motion...

post-528-1184093256_thumb.png

Share this post


Link to post
Share on other sites

and now with health bar counter in the main panel...

 

PGs gfx rock!

 

sorry. i can not post yet any binary as there is still some PM gfx glitches which i have to sort out first... (and i promise you...the shots are not mockups done in photoshop...they are atari800win screen grabs...)

post-528-1184172346_thumb.png

Share this post


Link to post
Share on other sites

Nice!

 

Ok Im going to take 1 more stab at some sort of 'hit' indicator - or maybe a much stronger sound :)

 

Any way to color the background of the play/enemy sprite with a color to indicate a hit? Maybe the face picture on the bottom bar - Smile/Frown :)

Share this post


Link to post
Share on other sites

PG? can you make our Hero smile? like in Doom? or some "angry" face...? what do the other think?

Share this post


Link to post
Share on other sites

I have read all the interesting posts regarding this project from the beginning and now I only want to say that you, programmer and designers, are doing a great job!

Share this post


Link to post
Share on other sites

Thanks Philsan,

 

Kudos to PG, Espire8, Miker, Sal, MK, TMR, Cybernoid, Uborg, Ghost, Goochman, Tezz, Wrathchild, MEtalGuy, Rybags, Gury, Allas, and all the others not mentioned who participated in a way or another.

 

did you followed the old thread as well? http://www.atariage.com/forums/index.php?showtopic=88809

 

and sorry if i forgot somebody in the credits list... :)

Share this post


Link to post
Share on other sites

just doing some testing on my real 130xe and it looks quite good on TV set... not as sharp as on monitor... but looks good imho.

Share this post


Link to post
Share on other sites

ok. small progress to report.

 

multiple monster attacks do not cause any gfx glitches anymore as the monsters are not allowed to overlap each others anymore.

right now there are max. 4 monsters attacking the player. maybe i will add more but we have to see how it looks at the end... with multiple monsters it really gets harder to play and to win. esp. with the rule that you can enter next room only when all are killed...

 

so stay tuned.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...