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FireTiger

Ubunto Fiesty/Cedega help

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Some of ya'll are experts, I have a simular post on one of the Ubuntu forums, the Cedega forum bites.

 

Here from Console:

 

[email protected]:~$ cedega
/usr/lib/transgaming_cedega/gddb.py:24: RuntimeWarning: Python C API version mismatch for module gddb_parser: This Python has API version 1013, module gddb_parser has version 1012.
 import gddb_parser
Updating TransGaming config and registry info
WARNING: Your old config file has been moved to config.old. Any modifications you made to this file
will have to be replaced.
mv: cannot stat `/home/jamie/.cedega/Dot TransGaming/config': No such file or directory
fixme:ver:create_version_reg_entries Need to fill in pre-win2k registry entries for OS version
unable to create/get shared memory segment: No such file or directory
err:client:setup_shared_memory_wineserver can't get shared memory
Unable to destroy semaphore: Invalid argument
ln: creating symbolic link `/home/jamie/.cedega/Dot TransGaming/c_drive/windows/system32/winebrowserlink.so' to `/home/jamie/.cedega/.winex_ver/winex-6.0.2/winex/bin/winebrowserlink.so': File exists
cat: /home/jamie/.transgaming_global/Fonts/tg_font_version: No such file or directory
[: 322: 81: unexpected operator
Update complete


 

Processor: Intel P4 2.53 GHz

GFX: ATI Radeon 9800, 128 Mb, Pixel Shading 2.0

Ram: 2 Gigs total of PC 2700 on 2 matched sticks

Program: Elder Scrolls 4, Oblivion

 

Problem:

I don't seem to have any textures, my game world is all white,

I could go back in and enable screen shots but the game is unplayable because I cant tell where anything is,

it seems to have 'lost' the textures but thinks I can still see them.

 

In my windows install on duel boot I had invisible horses once for a similar reason, the path for the textures was incorrect.

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Elder Scrolls IV Oblivion

 

General Notes

 

* Enabling the HDR option will result in a blank screen or other graphics problems. Please ensure you have HDR disabled when playing this game.

* Some crashing/dropping sounds may seem too loud. You can turn them down in the game under Options > Audio > Effect Volume.

 

Play Notes

 

* This game requires GLSL, FBO, Float Textures, and 2.0 Pixel and Vertex Shaders unless you are using the Oldblivion mod.

* The OLDblivion loader (available from http://www.oldblivion.com ) is required to work around this game's requirement for Pixel Shaders 2.0 for ATI users. Download the latest Oldblivion package, extract it to a folder in your Oblivion game folder, create a shortcut to oldblivion.exe in the GUI and use this to launch the game. Be sure to specify the Oblivion GDDB profile for this new shortcut.

* ATI users should disable ARB_VBO to ensure the HUD appears correctly.

* Due to driver issues some colours may appear incorrectly on ATI cards.

 

Source

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Elder Scrolls IV Oblivion

 

General Notes

 

* Enabling the HDR option will result in a blank screen or other graphics problems. Please ensure you have HDR disabled when playing this game.

* Some crashing/dropping sounds may seem too loud. You can turn them down in the game under Options > Audio > Effect Volume.

 

Play Notes

 

* This game requires GLSL, FBO, Float Textures, and 2.0 Pixel and Vertex Shaders unless you are using the Oldblivion mod.

* The OLDblivion loader (available from http://www.oldblivion.com ) is required to work around this game's requirement for Pixel Shaders 2.0 for ATI users. Download the latest Oldblivion package, extract it to a folder in your Oblivion game folder, create a shortcut to oldblivion.exe in the GUI and use this to launch the game. Be sure to specify the Oblivion GDDB profile for this new shortcut.

* ATI users should disable ARB_VBO to ensure the HUD appears correctly.

* Due to driver issues some colours may appear incorrectly on ATI cards.

 

Source

 

 

OK, thanks, I fixed that... or most of that... :?:

I now have walls and objects, but my people still are all strange... (no bodies for people, just eyes, zombies are invisable and rats have only heads!! ) including my character, also the screen sometimes drops rendering in fractal areas of the screen ...any other help?

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You are using oldblivion as specified in those notes right? As it states the GLSL implementation does not work with ATI currently so Pixel Shaders 2.0 will not work on ATI even if your card supports them. I am sure this will be dealt with in a future Cedega release. If you are not using oldblivion it might explain your problem. Also make sure that you have the Oblivion gddb entry selected on the oldblivion shortcut. You should also keep your game at the original install version. Don't do any updates for the time being (at least until you get it working properly.) Try different versions of oldblivion. Before GLSL was implemented in Cedega Nvidia users had to use oldblivion as well and I found 0.11t6 to work the best for me. Others have had good results with the newer oldblivion versions. Just try different ones and see if they make a difference.

 

I would like to note that the Linux drivers Nvidia provides for their cards are quite superior to the drivers ATI provides for their cards. Your gaming experience in Linux will be better if you switch to Nvidia. Even native games (such as Doom3) will run better with Nvidia in Linux.

Edited by Hyper_Eye

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PS 2.0 does not work correctly, but does work, I DLed Oldblivion ran the installer, and got Cegeda to 'see' it but it nor its setup will run at all... I get a small box in the upper left corner of the screen much like Morrowind did as it was loading, then nothing, the box exist for a fraction of a second.

 

I'm sure this is user error compounded by ATI's lackluster support for Linux.

 

I guess I need to go back and try to get Oldblivin to run...

 

Properties for Config.exe of Oldblivion

 

Path Program: C:/Program Files/Bethesda Softworks/Oblivion/Oldblivion

Working Directory: /home/jamie/.cedega/Dot TransGaming/c_drive/Program Files/Bethesda Softworks/Oblivion/Oldblivion

Command Line Options: (none)

GDDB: Elder Scrolls IV Oblivion

 

Properties for Oldblivin.exe

 

Path: C:/Program Files/Bethesda Softworks/Oblivion/Oldblivion/oldblivion.exe

Working: /home/jamie/.cedega/Dot TransGaming/c_drive/Program Files/Bethesda Softworks/Oblivion/Oldblivion

Cmd line opt: (none) <- problem here?

GDDB: Elder scrolls IV Oblivion

 

 

I know ATI and Linux are not getting along, when I switched around drivers to allow 3d rendering I lost Beryl - I don't think I can afford a NVIDA pixel shader 2.0, vertex shader 1.1 ,128 Mb or higher card ATM... oh, I don't have any PCIe slots at all... I need a new MB... this one is ...somewhere between 4-6 yrs old, will have to be AGP, stupid obsolete technology....

 

Speaking of drivers, which drivers? hummmm.....

Edited by FireTiger

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http://www.zipzoomfly.com/jsp/ProductDetai...ductCode=321108

 

That is the same card I have except mine has a slightly faster clock speed and ram. It works great.

 

Make sure that Oldblivion is installed into the Oblivion profile or it won't find an Oblivion install. I didn't bother with the installer when I used oldblivion. I just grabbed the zipped version and unzipped it into the Oblivion path.

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no $$$ for Gfx card,

 

so now I'm having problems getting Cedega to stick an icon and hold my programs in the cedega menu.

 

This is not very intuitive...

 

I can only Shortcut to Oblivion.exe if I can get the Oldblivion.exe back into Cedega... I did get the config to run at this point.

 

Oldblivion and its files are in the Oblivion master directory.

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It should be intuitive. That is the whole point of the Cedega GUI. You can right click the Oblivion profile and add as many icons as you like. You can then browse to the Oblivion path and select the oldblivion executable for the "Path to Program" field. That should be all you need to do. Of course, the oldblivion executable has to be there and have a .exe extension in order to see it in the Browse dialog.

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That's what Iwas.... you mean I have to turn it off and back on first *grrrr*?

Well... both the config and oldblivion are in the gamefolder (again) but it still refuses to 'run' Oldblivion, that it it initiates and I get that half second upper left window, but the program still doesn't seem to 'find' or hook the Oblivion process.

 

I'm beginning to think this build of Cegeda is wonky, I should not have to quit and reopen to see the icons and the associated programs....

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ok:

 

Oblivion.dll.log

Reading configuration.
Trying to determine installation path.DONE
Installed to:
C:\Program Files\Bethesda Softworks\Oblivion\
Verifying executable.FAILED
Launching Oblivion.exe.DONE
Determining directory of DLL.DONE
Path is:
C:\Program Files\Bethesda Softworks\Oblivion\oldblivion.dll
Allocating memory for path to DLL in remote process.DONE
Writing path to remote process.DONE
Creating alive signal for DLL.DONE
Loading DLL into remote process.DONE
Waiting for DLL to send alive signal.DONE
Awakening application.DONE
Cleaning up memory space of remote process.DONE
Success.

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