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A Sprite

One for the Jag coders.

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Can the polygon models and sprites be separated from the games and placed on display? An enemy in a game seldom is seen for longer than it takes to press a single button.

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Can the polygon models and sprites be separated from the games and placed on display? An enemy in a game seldom is seen for longer than it takes to press a single button.

 

You mean as a still pic?

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http://homepage.mac.com/qubedstudios/StarF...jectDecoder.htm

 

A still pic wouldn't be bad either, if something like that is out of reach.

 

Ah I see what you mean....you would at least need to do like the hackers do

and 'rip' the models from the game program data files. I could show you

seprate models and sprites from our games because obviously I have the

originals. What you are asking for is not hard to do other than the fact that you

need to find hackers to get the data for you , mine it out yourself, or somehow

talk the developers into coughing them up(good luck trying that.)

Edited by Gorf

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Actually thre are sources to some Jaguar games out there andyou can use that to

show models. 3D models are hard to use as comparison unless you match the output

display of the console/system they are from....displaying 3D models will all look similar

in the same viewer unless you import system atrributes along with them.

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Actually thre are sources to some Jaguar games out there andyou can use that to

show models. 3D models are hard to use as comparison unless you match the output

display of the console/system they are from....displaying 3D models will all look similar

in the same viewer unless you import system atrributes along with them.

 

I'd like to see both, if possible.

Edited by A Sprite

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Unlike some systems, there really are no standard file formats for models on the Jag, and sprites would be hit or miss.

 

You probably won't see automated tools anytime soon for that reason, they'd mostly have to be tailored to each game.

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