+atari2600land Posted September 27, 2007 Author Share Posted September 27, 2007 It works with Stella for me. Did you try pressing the reset button in Stella (F2)? Also, at the title screen, to get the minigame, hold down the game select switch (F1) until the number 2 shows up. Here's a new version in which the minigame is 99% complete. The only problem left is why is it when player 1 holds down joy0up && joy0left, it won't fire; and when player 2 holds down joy1down && joy1right, it also won't fire. The main game is kinda still a mess: -Sometimes when the fish gets shot, the octopus and/or the fish freeze for a few seconds before moving -Collision between the enemy and the sub counts as the enemy being shot (even though I told it otherwise) If I get help with these problems then I can go design some more mazes. gosubtwo35b.bas.bin gosubtwo35b.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 27, 2007 Author Share Posted September 27, 2007 (edited) I just tried making both subs fire and hitting each other at the same time in the minigame. There is a tiny patch of code that I adjusted to make it actually complete the process of both subs being hit at the same time, but I didn't think it was a huge adjustment, so I'm not bothering with a .bas and .bin file, and instead putting the code change in this reply. (in bank 2) player1x=player1x+w : player1y=player1y+z if v{1} && v{0} then goto missile0fired if v{3} && v{0} then goto missile0fired : rem new line if v{5} && v{0} then goto missile0fired : rem new line if v{2} && v{3} then goto player1_hit_seq The lines should be indented by one space, but I can't figure out how to do that. Edited September 27, 2007 by atari2600land Quote Link to comment Share on other sites More sharing options...
CurtisP Posted September 27, 2007 Share Posted September 27, 2007 The lines should be indented by one space, but I can't figure out how to do that. I had to do some searching to find the answer. You have to put an extra space in front of your leading space(s), because the bbcode "eats" the first space. So if you want each line to begin with a space when displayed, begin each line with two spaces when entering the code. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 27, 2007 Author Share Posted September 27, 2007 Yes, that did it. Thank you. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 16, 2007 Author Share Posted October 16, 2007 Well, after taking a break, I went back and removed the fish from the game. Three reasons for this decision: 1. - The original GoSub had no fish, so adding another enemy to the sequel wouldn't be a huge loss. 2. - Programming reasons: I had a heckuva time programming the fish and its movement in there, and didn't actually get it to work good anyway. Also, I want GoSub 2 to be free of flicker. 3. - A fish doesn't really seem threatening. A shark would have been ok, but for reason #2, I can't really do it because the shark would be gray, and with the background being gray on the B&W setting, it would seem to blend in there. So anyway, because I wanted to work on this game again, here's the latest version with a new maze. The game goes screwy after level 3 and I know why and will fix it. It will be like this until I create and program all the mazes in. I will program some title screen music as one of the last things to do for this game. Comments/suggestions welcome. gosubtwo37.bas.bin gosubtwo37.bas Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 17, 2007 Share Posted October 17, 2007 Hi Chris good work,but i liked the fishie. greetings Walter Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 17, 2007 Author Share Posted October 17, 2007 A few minor changes and new level 4 (this binary starts at it.) Changes include more b&w switch programming (all b&w/color switches should work at every place.) Also, a few minor changes in the minigame. gosubtwo38.bas.bin gosubtwo38.bas Quote Link to comment Share on other sites More sharing options...
+batari Posted October 17, 2007 Share Posted October 17, 2007 Name suggestion: Instead of Gosub Two, how about Gosub Returns? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 18, 2007 Author Share Posted October 18, 2007 I think I'll keep the name GoSub 2 for now unless I hear more opinions about GoSub Returns. Nothing new except added a sonar 'ping' noise at the title screen. Also, if someone has a way to test this on real hardware, I'd appreciate it if it was. gosubtwo39.bas.bin gosubtwo39.bas Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted October 19, 2007 Share Posted October 19, 2007 Name suggestion: Instead of Gosub Two, how about Gosub Returns? Or "GoSub Two: The Return of GoSub." Michael Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 19, 2007 Author Share Posted October 19, 2007 While I was playing GoSub 2, I thought "Man, this is silent. I think I'll add some music." So I did. This version has the in-game music. Let me know what you think of it. I'm not exactly a composer by all means, but it's something. This is the last update for the day. gosubtwo40.bas.bin gosubtwo40.bas Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 19, 2007 Share Posted October 19, 2007 Hi Chris Plays very well.The melody is nice too.I will check on real hardware at weekend. greetings Walter Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 20, 2007 Share Posted October 20, 2007 Hi Chris i checked the last version on my 7800 PAL and on my 7800 NTSC System.It does not work on both. greetings Walter Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 20, 2007 Author Share Posted October 20, 2007 It uses the Superchip. Could that be the problem? Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 21, 2007 Share Posted October 21, 2007 It uses the Superchip. Could that be the problem? Hi Chris Yes,this might be the reason.So,what must i do to get it work on my 7800 system???? I use this inputs on my Cuttle Cart. Gosub GOSUB F6 78BIOS Maybe someone can help? greetings Walter Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted October 21, 2007 Share Posted October 21, 2007 I use this inputs on my Cuttle Cart. Gosub GOSUB F6 78BIOS You should change it to "F6SC" if the game uses a Superchip. Michael Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 21, 2007 Share Posted October 21, 2007 I use this inputs on my Cuttle Cart. Gosub GOSUB F6 78BIOS You should change it to "F6SC" if the game uses a Superchip. Michael Hi Michael Thanks,now it works. And hello Chris Checked the actual version.Works great greetings Walter Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 25, 2007 Author Share Posted October 25, 2007 I was toying with the idea of putting extra lives in the mazes and you can get them if you need them, but they should be hard to get to. If I go with this, the lives you have at the end of one level will carry over to the next, i.e. if you end a maze with 2 lives, you'll have 2 lives at the beginning of the next level. That's the way it is in this version. Also, I changed the in-game music so the right difficulty controls it. B=off and A=on. Tell me what you think. gosubtwolives.bas.bin gosubtwolives.bas Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 25, 2007 Share Posted October 25, 2007 Hi Chris Nice idea. greetings Walter Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 28, 2007 Author Share Posted October 28, 2007 Bad news, it looks like I'll have to make a new mini-game. Problems arose and I have no idea how I triggered them or how to fix them, so rather than release a potentially bug-filled program, I decided to scrap the GoSub Combat mini-game. Well, it was fun while it lasted. No worries, though, as I have an idea for a new mini-game: Sub Racer. It'll be like Street Racer only with submarines. I made a new maze, level 7. If you have more than 9 lives, the game will limit you to 9, so at least I have *some* sense of programming. gosubtwo43.bas.bin gosubtwo43.bas Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 28, 2007 Share Posted October 28, 2007 Hi Chris Works fine on my 7800 system. greetings Walter Quote Link to comment Share on other sites More sharing options...
Dragnerok X Posted October 28, 2007 Share Posted October 28, 2007 Bad news, it looks like I'll have to make a new mini-game. Problems arose and I have no idea how I triggered them or how to fix them, so rather than release a potentially bug-filled program, I decided to scrap the GoSub Combat mini-game. Well, it was fun while it lasted. No worries, though, as I have an idea for a new mini-game: Sub Racer. It'll be like Street Racer only with submarines. I made a new maze, level 7. If you have more than 9 lives, the game will limit you to 9, so at least I have *some* sense of programming. That's too bad. If you are absolutely sure you are done with your combat mini game, may I suggest another possiblity (if you haven't gotten too far already with Sub Racer). What about a GoSub-themed version of Zyx (Stickman)? It's an extremely addictive concept, substantially smaller than the fairly heavy-weight Combat DX engine your mini-game is based off of and best of all, it's already programmed. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 28, 2007 Author Share Posted October 28, 2007 That's too bad. If you are absolutely sure you are done with your combat mini game, may I suggest another possiblity (if you haven't gotten too far already with Sub Racer). What about a GoSub-themed version of Zyx (Stickman)? It's an extremely addictive concept, substantially smaller than the fairly heavy-weight Combat DX engine your mini-game is based off of and best of all, it's already programmed. OK, I'll add Zyx as an Easter egg. It's only 2k. Sub Racer though, seems a perfect candidate for the mini-game, as GoSub 1's was Indy 500. If I can't program a decent Sub Racer, I'll replace it with a Zyx minigame with a GoSub theme (avoid the falling bombs, perhaps?) Quote Link to comment Share on other sites More sharing options...
Dragnerok X Posted October 28, 2007 Share Posted October 28, 2007 That's too bad. If you are absolutely sure you are done with your combat mini game, may I suggest another possiblity (if you haven't gotten too far already with Sub Racer). What about a GoSub-themed version of Zyx (Stickman)? It's an extremely addictive concept, substantially smaller than the fairly heavy-weight Combat DX engine your mini-game is based off of and best of all, it's already programmed. OK, I'll add Zyx as an Easter egg. It's only 2k. Sub Racer though, seems a perfect candidate for the mini-game, as GoSub 1's was Indy 500. If I can't program a decent Sub Racer, I'll replace it with a Zyx minigame with a GoSub theme (avoid the falling bombs, perhaps?) Good idea. As for the theme, the sub could be underwater (blue background?) possibly dodging sinking mines from the surface. That's just a suggestion, though. Feel free to go anywhere you want with the idea. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 29, 2007 Author Share Posted October 29, 2007 Zyx is in there as an easter egg (for now). I also swapped level 7 for level 3 and added a level-select code. gosubtwo44.bas.bin gosubtwo44.bas Quote Link to comment Share on other sites More sharing options...
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