atarilovesyou #1 Posted August 27, 2007 Remember this game for the NES? Made by Activision, I always wondered if the 2600 could play a version of it. I mean the graphics seemed pretty retro, even for the NES at the time. I'm sure this has been brought up before. Anybody?..thanks! Quote Share this post Link to post Share on other sites
vdub_bobby #2 Posted August 29, 2007 It could probably be done, since it is a non-scrolling platformer without many sprites, most screens have nothing other than the boy and the blob and the platforms. It isn't the most popular game, though, so you'd probably have to look far and wide to find someone who (a) can write 2600 games and (b) likes A Boy And His Blob enough to port it. Quote Share this post Link to post Share on other sites
+batari #3 Posted August 29, 2007 I think MausBoy designed some sprites and may have done some preliminary coding on this game. Not sure how far he got, though there is a topic about it somewhere. Quote Share this post Link to post Share on other sites
+atari2600land #4 Posted August 29, 2007 I think MausBoy designed some sprites and may have done some preliminary coding on this game. Not sure how far he got, though there is a topic about it somewhere. This is the closest thing I could find by MausBoy about blobs, and it isn't A Boy and His Blob. Of course, there is the lava lamp demo he did... Quote Share this post Link to post Share on other sites
+batari #5 Posted August 29, 2007 I think MausBoy designed some sprites and may have done some preliminary coding on this game. Not sure how far he got, though there is a topic about it somewhere. This is the closest thing I could find by MausBoy about blobs, and it isn't A Boy and His Blob. Of course, there is the lava lamp demo he did... That's what I was thinking of. Oops, looks like it was just a blob - no boy to speak of... Quote Share this post Link to post Share on other sites
atarilovesyou #6 Posted August 30, 2007 I thought perhaps a Pitfall 2 engine...but the blob would be kinda challenging. It's a puzzle game after all, there wouldn't be a need for too many animated sprites. Some ideas for the homebrewers out there....I have yet to see an "Activision"-like homebrew...but then again I've only seen a few! Quote Share this post Link to post Share on other sites