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Mike 01Hawk

Are there, and does anyone still play... Quake 1 CTF maps?

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I did some design experimentation with Q1 (no worthwhile finished maps, though) and once upon a time posted a level that demonstrated a bunch of tricks that didn't require QC. Things like moving pixie-dust fields, trains that explode when shot, remapped sound effects, respawning items (in SPQ), doors that can be destroyed/opened with blast weapons but not impact weapons, and a variety of other such tricks.

 

I wonder if anyone has since used any of those tricks, either as a result of seeing my level or through independent discovery?

 

Incidentally, I also designed a map to play tic tac toe, and one to act as an adding machine (it has a bunch of grunts facing away from the player; various buttons will shift the grunts around to perform addition. One grunt per digit; carries are handled as necessary. I even designed a map to produce a scrolltext out of bullets.

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Haha, you got me curious so I downloaded the All Seeing Eye (remember no in game browsers?) and I found 3 US servers still hosting QW CTF games. They are empty tonight but nothing's stopping you and some peeps from joining :)

 

I haven't had a good round of Quake in years, last Quake game I got into was Urban Terror a Q3 mod.

post-1503-1188610241_thumb.png

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I loved Quake. I mean, I WAY prefer Doom to quake for single player games (it's my all time favorite FPS, yeah, even over halo) But Quake destroyed Doom in every way in deathmatche games 9CTF, and whatevver else there was)

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I did some design experimentation with Q1 (no worthwhile finished maps, though) and once upon a time posted a level that demonstrated a bunch of tricks that didn't require QC.

 

Wow, I've never seen any of those tricks o_O I'd love to take a peek at it. Got a link?

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Wow, I've never seen any of those tricks o_O I'd love to take a peek at it. Got a link?

 

I think this is it. The .map file has a lot of comments in it--fire it up in your favorite text editor and search for "//" to read them. Note that this map requires no QC for any of its tricks.

 

I've also included the first map I did, though some slight changes to Quake after its initial release mean it can't be cleared the way it's supposed to be. As it happens, it's possible to clear it in two other ways as well. The proper method for clearing COOL7 was supposed to be to get the weapons, turn around, swim downstream just far enough to get the energy, swim upstream and climb on the ledge near the edge. Do not get the Biosuit or Ring of Shadows yet. Then discharge all the energy and wait for the Quad to be almost gone, grab the ring and biosuit, and swim all the way downstream (into the main chamber). Use carefully-counted doses of underwater discharging to blast the enemies. Under the old Quake rules, discharging underwater would inflict heavy damage on yourself, but it was survivable--barely. Energy and health supplies were sufficient for three blasts, which would be sufficient to take out the monsters.

 

Not a well-designed level at all, but hey it was my first one. The test map is even less playable, but it's more interesting.

cool7.zip

SC_MAP.ZIP

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Oh, I see. Yeah, I have seen that particle trick before, I thought you meant customizable particles, not just the brightfield. Never thought to use doors to load models, though.

 

I've seen some really impressive no-QC tricks...one of my friends released a speedmap where you could kill Chthon with regular weapons, no QC at all o_O He told me how he did it, but I forgot. I think it might be in a MAP file somewhere. Another one that impressed me was in...I think it was a 100 brush contest map, they had a monster (Vore, I think) that would drop a key after it died.

 

PS. Shameless pimp: http://www.quakeone.com/travail/ =D

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