Jump to content
Lauren Tyler

Star Raiders rank explanations?

Recommended Posts

I've always been confused by the way the rankings are. Are they listed from lowest to highest (e.g. Cook, Scout, etc.) and do the numbers mean pretty much what class you're in with 5 being lowest? (E.g. 5th class Cook, 3rd Class Scout, etc.?)

Share this post


Link to post
Share on other sites

Cook is the lowest, Scout the next and so on up to Star Raider and the like. The numerical rankings are 5th (lowest) through 1st (highest) That help?

Share this post


Link to post
Share on other sites
Yeah you wouldn't expect the ship's cook to be ranked highest
I also wouldn't be expecting them to be manning the controls either!

Share this post


Link to post
Share on other sites
Yeah you wouldn't expect the ship's cook to be ranked highest
I also wouldn't be expecting them to be manning the controls either!

 

Desperate times call for desperate measures. :D

Share this post


Link to post
Share on other sites
Yeah you wouldn't expect the ship's cook to be ranked highest

 

Maybe he's a really good cook?

Share this post


Link to post
Share on other sites

As posted, the rankings are (from lowest to highest) Cook, Scout, Pilot, Ace, Eagle, Star, Nova, and Atari (the mystery rank). This differs from the original 8-bit game, because the GFX had to fit within one side of playfield GFX. The 8-bit ranks were Rookie, Novice, Ensign, Pilot, Ace, Lieutenant, Warrior, Captian, Commander, and Star Commander (the ranks Garbage Scow Captian and Galactic Cook were "joke" ranks if you failed to make it to the Rookie rank).

 

Just as with the 8-bit version, the ranks are given a class number...with 1 being the highest.

 

Interestingly, the mystery (Atari) rank is given 4 additional pointers to it. I dunno why they lowered the number of ranks from 10+2 to only 8, as there's plenty of unused space (2.5k!) in the bank to hold additional GFX. But perhaps having only 5 letters to work with had something to do with that. Or, it's just because of the truncated formula used to compute it.

 

The formula used to decide the rank/class in the 2600 version is shown in section 5 of the manual.

http://steverd.com/docs-26/star_rad.txt

 

The original 8-bit formula is shown in section VII of it's manual:

http://www.sonic.net/~nbs/star-raiders/docs/vii.html

 

 

Here's a quick disassembly that shows where the GFX for the rankings exists (LD461 onward):

StarRaid.zip

Edited by Nukey Shay

Share this post


Link to post
Share on other sites
Yeah you wouldn't expect the ship's cook to be ranked highest

 

Maybe he's a really good cook?

Steven Segal before he got all horky and pretentious? :lol:

Share this post


Link to post
Share on other sites

BTW Star Raiders stores sprite objects in 2 tables which are printed on odd/even scanlines (like Alien does). Hacking the objects becomes easier if the tables are unscrambled first.

 

I updated the disassembly to allow this. Just edit the bitmaps at the beginning of the file, and Dasm will sort it out for you.

StarRaid.zip

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...